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Mission difficulty too hard

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  • 04-14-2013, 10:00 AM
    nightkrawlrr
    Mission difficulty too hard
    First off let me start off by saying that most people will respond to this post with the reply that I as a gamer should just get better and let me tell u, that in fact is not the case. There is a huge problem with an aspect of how these missions are designed. In the case that u have a npc ally in a mission and that ally dies more enemies are added continuously until the npc is revived and the mission becomes increasingly harder as if dying isnt punishment enough. This simple mistake in design makes some missions almost unbeatable and makes the game, to me at least, not even playable.
  • 04-14-2013, 10:02 AM
    fang1192
    I have never had that problem. I just kill all the enemies and revive the ally. Sure they come in waves, but that cuts out after a bit.

    Edit: Also, if it is really a problem, flashbang the enemies near the ally, revive ally, kill enemies.
  • 04-14-2013, 10:02 AM
    Pelican
    Quote:

    Originally Posted by nightkrawlrr View Post
    First off let me start off by saying that most people will respond to this post with the reply that I as a gamer should just get better and let me tell u, that in fact is not the case. There is a huge problem with an aspect of how these missions are designed. In the case that u have a npc ally in a mission and that ally dies more enemies are added continuously until the npc is revived and the mission becomes increasingly harder as if dying isnt punishment enough. This simple mistake in design makes some missions almost unbeatable and makes the game, to me at least, not even playable.


    Some of the first missions with Cass are hard yes, it gets really easy if you don't do it by yourself though.
  • 04-14-2013, 10:05 AM
    Technodude
    Say you are doing a mission and some other player is in vicinity or just roaming around. Game assumes he is also the participant and the number of enemies double and elites begin to spawn.

    The other players leave and you are left hanging with elites and a lot more enemies than you should have got. Happened to me so many times.
  • 04-14-2013, 10:06 AM
    Alko
    game should be harder as it now just to easy you can do evrything solo and this just stupid I want more reasons to group up and and there is no so I can just go play bioshok infinity and it will be same. I want harder stuff.
  • 04-14-2013, 10:08 AM
    Figma
    No, there is specific ammount that enemies spawn in missions and if you dont revive that npc, you can just kill enemies until they stop spawning and then revive him
  • 04-14-2013, 10:10 AM
    DeMoted
    Just kill all the enemies and rez the NPC after. Most people have finished this game so where do you think the problem really lies?
  • 04-14-2013, 10:11 AM
    Merrin Nightbringer
    I originally thought the difficulty level was impressive. "WOW, those guys just kicked my ***!"

    ...And then I got Stealth, a Flashbang Grenade, and a Shotgun with more than 10 rounds. With all the +Crit perks surrounding the Stealth ability, my damage has gone through the roof. I two-shot or three-shot most humanoid mobs from stealth- even those with shields.

    Stuns with the FB grenade are great, and give you time to regroup and re-assess the situation, reload, and kick some more ***. I think the problem a lot of players are having is a focus on grabbing perks and setting up their characters to deal maximum damage (glass cannons, as it were), and fail to get defensive perks like 'Cellular Armor' (constant dmg reduction), 'Regeneration'(constant HP regen), and the like.

    I started out using Overcharge, and quickly dumped it when I realized I can't deal ANY damage if I'm dead. Decoy and Stealth are awesome abilities; if you haven't tried them, I suggest it.
  • 04-14-2013, 10:11 AM
    Hycinthus
    The worst I have performed was dying 5 times during a mission, but I didn't see any penalty. Was it my scripts that were deducted?
  • 04-14-2013, 10:15 AM
    FaerGothika
    I tend agree with the OP, up to a point. I play solo, and there have been missions where I have stuggled through 3 waves of 10+ enemies each wave, and just as I think I'm in the clear with two red units of health and ZERO shield left, EGO chirps, "Uh-oh, we have more 99ers coming from...RIGHT BEHIND YOU!!!!!" And I get slaughtered. Oh, I keep going back until I get through the mission, but some missions take place nearly a kilometer away from an extraction point! It gets frustrating.

    It would be nice if the system could assess the number of players attempting the mission and reduce the number of units per wave. Something like: 1 player=7 units per wave, 2 players=15 units per wave, 3 players=30 units, and so on.

    It isn't a deal breaker for me, but I have said enough dirty words getting slaughtered umpteen times during missions that I expect my mom to come back from the grave and wash my mouth out with dish soap...just before she eats my brains because she'd be a freaking ZOMBIE!!!!!!!!

    But I have noticed I'm getting more cautious and learning how to find cover a LOT faster. In the game, not while fending off my zombie mom.
  • 04-14-2013, 10:15 AM
    jnt
    Quote:

    Originally Posted by nightkrawlrr View Post
    First off let me start off by saying that most people will respond to this post with the reply that I as a gamer should just get better and let me tell u, that in fact is not the case. There is a huge problem with an aspect of how these missions are designed. In the case that u have a npc ally in a mission and that ally dies more enemies are added continuously until the npc is revived and the mission becomes increasingly harder as if dying isnt punishment enough. This simple mistake in design makes some missions almost unbeatable and makes the game, to me at least, not even playable.

    You can abandon and restart til you get the hang of it. Feel free to abuse your roller on the hellbug, mutant, and raider ones too.
  • 04-14-2013, 10:36 AM
    fang1192
    Quote:

    Originally Posted by Merrin Nightbringer View Post
    Stuns with the FB grenade are great, and give you time to regroup and re-assess the situation, reload, and kick some more ***. I think the problem a lot of players are having is a focus on grabbing perks and setting up their characters to deal maximum damage (glass cannons, as it were), and fail to get defensive perks like 'Cellular Armor' (constant dmg reduction), 'Regeneration'(constant HP regen), and the like.

    I dont find Cellular Armor worthwhile, its only 9% damage reduction - at 1600 shields thats what 2-3 extra shots. The HP Regen, with fortitude is amazing though.
  • 04-14-2013, 10:39 AM
    DeMoted
    Make the game super easy pick up a shield that has Fast delay and around 40% regarge. Then you actually have to try to die lol
    Shield Delay>Recharge%>Capacity PvE
  • 04-14-2013, 10:42 AM
    Rhorge
    Saying that missions are "almost unbeatable" is taking it way out of proportion...
  • 04-14-2013, 10:45 AM
    fishboy11
    wow, i have found the game incredibly easy, i even killed nim first try, and i usually suck at shooters, i think its just the design of the game tho and its just a fluke that i am good at this one, there is definetly a learning curve with the game tho, you have to dodge ALOT and you have to also use cover and your power and grenades alot, also a respark shield might help, and using the proper weapon for the mission is also important.

    also missions where you are with an npc ally dont keep respawning enemies till he is revived they will stop coming after a certain number and the npc will auto revive
  • 04-14-2013, 10:45 AM
    JTheJackal
    Some missions are tough but none are impossible. It's not like the A.I is good.
  • 04-14-2013, 10:47 AM
    Insanityplea
    I find this topic hilarious as whenever I came across a mission with an NPC ally I went "Woohoo a free decoy!" but whatever floats your boat.

    Sniper Rifle + Stealth = Happy time head pinatas.
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