Just as there are plenty of legitimate reasons why Defiance was well received, and folk continue to play.
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Yes, criticism about bugs and lack of feature IS important.
But whining because you didn't read about the game before buying it is a fool's errand
when gw2 decided to raise the cap on vertical progression to cater to the small number of wow clone raiders who had been whining for wow clone style progression to be added, the response from the playerbase was so overwhelming that rather than rethink or reassess or use any kind of sense they tried to tell players that gear progression =/ treadmill and that they'd never do it again(after saying for years it would never happen in teh first place). then resorted to banning players from teh forums for doing nothing more than linking and quoting their own videos blogs and posts.
not that trion has said much of anything at all about their intentions in regards to itemization and progresssion in this game. though i suspect they may have learned a valuable lesson of the perils of gated mudflated vertical progression with rift's first 6 months of heavily gated raid content focus, and the effects it had not just on their sub numbers but their server populations.
the biggest complaint about TSW these days among people enjoying the game is that despite the awesome dungeons, the verticalness of the gear progression from doing them results in trivalizing them in the same ways that have made other wow clone dungeon grinding boring to them.
it might be nice if these devs that are flirting adn promoting horizontal progression in their games, you know, actually gave it a chance, instead of cow towing to the content locust wow clone raider demographic who thinks this genre exists solely to make them feel better for failign at life by spending all their waking hours in a video game bangign their head on content with more attempts per day than the other guy so they can idle on the mailbox infront of the AH and think other players around them are basking the shadow of their EPIX. then they can whine about how gear resets and catch up mechanics devalue their personal achivements and elite status and the value of their purpz and that people that use those things are socializt weflare abusing communists who want hand outs both in game and irl.
yes, i've seen people say those actual things. if i were to look in this thread, i would be surprised if i did not find those things.
There is no such thing as long time player with low skill in a game.
Almost every game that has been made so far requires only skills to learn the mechanics of the movement, shooting and similar. You just need to teach your muscles how to perform a limited number of movements as fast as possible. Which means that every person (there are rare exceptions of course) who has put enough hours into the game becomes skilled. The longer you play, more skilled you become.
After all ... skill is wiping your "behind" with toilet paper without getting any of the "brown stuff" on your fingers. And yet no one is talking about that as something that takes skill. :)
@dirtyklingon, yeah that's why I am hoping that Trion goes on fixing the game and adding features but doesn't bow down to the wowtards. I stopped playing GW2 because of what they did. So I am going to give a month to Defiance (waiting for the bug fixing especially) and see if when I came back we got rid of these 'people' or they won and they turned the game into a crappy wowclone
*Exactly* But some folks will never be able to understand Defiances progression system. No matter how well its explained - they just keep posting the same complaint threads over and over. Its not that the system doesnt work or isnt there - its that they dont like it and thus want to change it for everyone. Its called entitlement.
Here's my sense of progression in Defiance: First few times I played I had hard time hitting a lot of enemies consistantly, they tend to jump around a lot more than I'm used to in a shooter game. Now I'm hitting them more because I'm using tactics that takes enemy movement into account. In the erly stages of the game I was using semi-auto sniper rifles because of my need to perform a few follow up shots but now I use a two-shot bolt action sniper rifle because now I'm better at making head shots. On my first few Arkfallas I never placed on the leader board because I didn't realize every enemy, especially bugs, have a weak spot, now I'm consistantly in the top ten even with my low skill level and white and green guns.
I'm better at this game after having played it for several hours but I still suck at PvP so now I'm going to have to keep doing that in order to get better and become more competitive. There you go, I have progressed, me not my character. I'd rather have this system than a system full of Chinese gold farmers or a system where I can just buy a character who is max level. A system that makes me competitive because of my gaming chops not the fact that I ran through Bleak Dragon Hollw Mist Cavern a hundred times so I could get a pair of boots and a shoulder pad so I can run through next boring instance a hundred times to replace that stuff. And only if I can find a group who'll actually hang around for the entire run.
Yes, they usually win by doing so, they post over and over the same threads asking to make the game dumber or to make it the way they like, they add obscure prophesies of disaster, the game will surely die or go F2P in 2 months (I bet we get some genius trying this here too...). It's the usual pattern. In 2 weeks you will start to see the HATE posts, followed by "where is everyone, is the game dying?". of course, when you try to explain the different approach and philosophy, they'll call you delusional fanboy and other idiocies of the like.
Don't talk about the lack of progression if you're 500 EGO and don't have a clue about this game.
I'm currently at 1900 EGO and I find weapons with much better modifiers than ever before.
There is progression, it is not Borderlands like with extreme jumps but having an additional 1.25 crit multiplicator is something isn't it?