Originally Posted by
Yokai
One other data point for Trion (and the interested thread readers) to consider. Being unable to complete Nim doesn't just block you from "the story ending (for now)". It also blocks you from ALL side missions. Yes, you heard right. Until you either beat Nim or you completely abandon that mission entirely, you have ZERO access to ANY side missions.
This is a problem because it takes roughly 30 minutes to even get to the last stage of the overall mission where you can fight Nim. Many gamers are pressed for time with short time windows. Some of the gamer types I mention in the OP experience a lot of wrist/shoulder/hand fatigue just getting to the very last stage of the mission where they can start the 3-stage fight with Nim. This fatigue puts them at a further disadvantage against Nim.
Point being, it's not a good option for people stuck on Nim to abandon the mission entirely, because they have to start completely over with all the prelude fighting just to attempt Nim again. So if you're stuck on Nim, you're -effectively- stalled for much of the game content.
And lets put one other thing in perspective. Nim is a twitch fight, pure and outright. Not a strategic fight, not a tactical fight, not a thinking fight. There is no "skill" involved other than manual dexterity, physical stamina in the fingers/wrist/shoulder, and sheer reaction speed. This is a "lazy designer" fight. It's fundamentally no different than the crap Robert Hrouda (from ArenaNet) designed in all of the dungeons in GW2, which is just bosses with huge health pools and cheap one-shots with zero telegraphs, and/or swarms of lieut weenies that are guaranteed to randomly down at least one person or more each fight because there is zero aggro control in GW2. By contrast, look to The Secret World, which has 6 bosses per dungeon with some GREAT mechanics to understand and coordinate as a team against.
Most of you who've beat Nim and say he's easy can agree: he's just got three patterns that are easy to see, easy to figure out, and easy to beat IF YOU HAVE STAMINA, REFLEXES, and MUSCLE MEMORY developed from lots of shooter playing.
A fair number of MMO players and older gamers and handicapped gamers (there are LOTS) do not have STAMINA, REFLEXES, and MUSCLE MEMORY.
By contrast, the Jackleg fight is much more tactical and far less twitch oriented. There's a pattern there too, but it's tricky to execute in a way that requires patience, not twitch. But even the Jackleg fight is a "lazy designer's" fight in some ways: there's only one pattern, one trick.
IMO some of the best fights in the game are the coop fights and even the emergencies and arkfalls, simply because they require you to use your brain to survive and conquer. You have to think about using cover, not overextending, when and how to flank, how to prioritize the snipers or archers or RPG tube dudes, etc. Every fight is interesting and engages your BRAIN more than your reflexes.