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Thank you for killing Sawed Off Shotguns

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  • 04-16-2013, 10:56 AM
    Greyhawk
    Honestly I don't see an issue with making sawed off shotguns go from 2k base damage to 1k base damage hell that 2k was more than any rocket launcher lol
  • 04-16-2013, 10:57 AM
    Lyokira
    Quote:

    Originally Posted by Greyhawk View Post
    Honestly I don't see an issue with making sawed off shotguns go from 2k base damage to 1k base damage hell that 2k was more than any rocket launcher lol

    Don't forget it's 2k x2 because you fire two shots at a time.
  • 04-16-2013, 10:58 AM
    iChinglish
    I get killed by a lot more grind fraggers or infectors than I do by sawed offs.

    Infectors got nerfed, sawed offs got nerfed, grind fraggers did not. So now, grind fraggers will be abused even more in PvP. Yay...? -.-
  • 04-16-2013, 10:59 AM
    Greyhawk
    Also with the other shotguns capping around 800 damage that 2k was just outrageous. I know it reloads slower but that isn't any reason to make it do more than the 1k.
  • 04-16-2013, 10:59 AM
    Lyokira
    Honestly, I still don't know why people think it's meant as a PvP nerf. After all, everyone has said plenty of reasons why it doesn't fix PvP at all.
  • 04-16-2013, 11:02 AM
    Asheki
    Quote:

    Originally Posted by Alcohol Fueled Brewtality View Post
    I did actually. I said I don't know how to fix Cloak. It is imbalanced not only in certain aspects of it, but in it's entirely. As I said though, this nerf of Sawed Off damage will accomplish nothing to solve any sort of Shotgun problem in PvP. It was pretty much doomed when they decided to go with Cloak as an EGO Power.

    How so? There's plenty of games with invisibility powers that run great.. Team Fortress 2 anyone? The problem with Sawed off shotguns isn't about Shotguns, its about sawed off shotguns.

    Small pvp instances are needed, you don't have a choice but to have them simply because if they were too big then it would be a pain for small numbers to actually achieve anything proper.. If you don't want to deal with close combat.. then you can go fight in shadow wars which have much bigger and varied terrain.

    Cloak is just a means to once in a while get an easier drop on people.. who can still kill you if you do it poorly, a group of people will easily dispose of a cloak guy probably before he can even kill anyone, weapons like bmg, decoy's perk, poop shoes, and so on can mess up anyone with cloak when said cloaker could just look for red dots on the map and come up behind the enemies to achieve the same effects.
  • 04-16-2013, 11:02 AM
    Greyhawk
    Quote:

    Originally Posted by Lyokira View Post
    Honestly, I still don't know why people think it's meant as a PvP nerf. After all, everyone has said plenty of reasons why it doesn't fix PvP at all.

    Indeed. Tho tbh I hate pvp and will only do it for the achievements and pursuits and will never touch it outside of that so to me a broken pvp is no big deal. Hell I won't even touch regular xbox games with pvp multiplayer like CoD or Halo lol.
  • 04-16-2013, 11:03 AM
    Wynce
    I'd love it if they changed sawed off shotguns with slugs to.. you know, be effective at more than 5 feet? Why bother with slugs at all, if you're going to be that close anyways?
  • 04-16-2013, 11:04 AM
    ryzo
    Quote:

    Originally Posted by Cutlass Jack View Post
    I'll be honest, I couldnt even tell the difference on mine post nerf. So far at least. What difference were you actually seeing in game?

    how are u guys playing the nerf is ment to come with this patch are u guys online?
  • 04-16-2013, 11:04 AM
    czern
    i think sawed offs were fine i tried using them in pvp and always felt the pump was better for it but TO FIND A REASON TO USE the sawed ofF you need it to one shot the gamed npc enemies or its pointless now it will be even harder to find A REASON TO USE IT
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