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They decreased the damage of my pistol by 60% D:

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  • 04-16-2013, 03:46 PM
    Omnifarious Xji
    They decreased the damage of my pistol by 60% D:
    *Sadface* My flare gun just went from 1000 damage to 486... Welp, time to throw it away I guess. Shame, with only one shot, I figured it was offset by the high damage, it took 2-4 shots to kill mooks before the nerf... /rant
  • 04-16-2013, 04:08 PM
    Omnifarious Xji
    W-where is my attention that I so desperately crave? D:
  • 04-16-2013, 04:14 PM
    Omnifarious Xji
    Guise? ... GUISE?
  • 04-16-2013, 04:14 PM
    Evilution
    I use north flare and knew they were nerfing it but 60% wth, it has 1 round and fires slow and the shot arcs so you have to get your judgement right on a far target. What is the DoT like on it ?
  • 04-16-2013, 04:16 PM
    Calimlol
    It was incredibly overpowered as soon as you had put a +12 Magazine mod into it.
  • 04-16-2013, 04:19 PM
    Evilution
    Quote:

    Originally Posted by Calimlol View Post
    It was incredibly overpowered as soon as you had put a +12 Magazine mod into it.

    I didn't know you could get a mod like that lol :p
    I thought everything was minor like +1 maybe 2 bullets or 10$ extra clip.
  • 04-16-2013, 04:20 PM
    Omnifarious Xji
    Quote:

    Originally Posted by Calimlol View Post
    It was incredibly overpowered as soon as you had put a +12 Magazine mod into it.

    Oh God, not these arguments again! It's ME3 all over again! D: My Avenger is SO overpowered when I put level III amps and level IV ammo on it with an all weapons damage GI. *Nerfs Avenger* *Avenger is no longer viable on 80% of the classes as a result*
  • 04-16-2013, 04:21 PM
    Evilution
    What's a mook in game btw, can't think of them and you said it takes up to 4 shots now.
  • 04-16-2013, 04:23 PM
    schintgen85
    1000 to 486 is a 51.4% nerf.... Not 60%
  • 04-16-2013, 04:24 PM
    Ikagawa
    Quote:

    Originally Posted by Evilution View Post
    What's a mook in game btw, can't think of them and you said it takes up to 4 shots now.

    "Mook" is a derogatory term for another person. It is not a specific thing in this or any game.
  • 04-16-2013, 04:27 PM
    Evilution
    Quote:

    Originally Posted by Ikagawa View Post
    "Mook" is a derogatory term for another person. It is not a specific thing in this or any game.

    Ah ok, well I think the reload rate should be increased on these guns now, as they will probably be worthless. Will have to test them fully myself when I get the patch, but they don't sound to great compared to other pistols any more.
  • 04-16-2013, 07:40 PM
    Omnifarious Xji
    Quote:

    Originally Posted by Evilution View Post
    What's a mook in game btw, can't think of them and you said it takes up to 4 shots now.

    "Mook" mobs, lesser enemies, trash AI, A.K.A non boss units likes Raiders. And I didn't say now, it USED to take 2-4 shots to kill them! Now I don't know, as I sold the gun as soon as I managed to get back in game.
  • 04-16-2013, 07:41 PM
    Omnifarious Xji
    Quote:

    Originally Posted by schintgen85 View Post
    1000 to 486 is a 51.4% nerf.... Not 60%

    I'm not good at math, my brain saw a 10 and 4, that makes 6 for me.
  • 04-16-2013, 07:41 PM
    Lyokira
    On a flip side, they did buff the crit multiplier from 2.5 to 3

    Quote:

    Originally Posted by Omnifarious Xji View Post
    "Mook" mobs, lesser enemies, trash AI, A.K.A non boss units likes Raiders. And I didn't say now, it USED to take 2-4 shots to kill them! Now I don't know, as I sold the gun as soon as I managed to get back in game.

    I always 1 shotted mooks, though probably cause I'm good at getting headshots with it. And those which don't die immediately dies to the combined Flare DoT and fire DoT..
  • 04-16-2013, 07:42 PM
    Ikagawa
    Quote:

    Originally Posted by Omnifarious Xji View Post
    I'm not good at math, my brain saw a 10 and 4, that makes 6 for me.

    http://s3.roosterteeth.com/assets/st...297275818f.jpg
  • 04-16-2013, 08:26 PM
    Bornhald
    They only nerfed the base damage, they were always about the DOT really. (Last I saw it ticks for around 105)
  • 04-16-2013, 08:33 PM
    Saber024
    what the hey is the name of that +12 Mag mod?
  • 04-16-2013, 09:35 PM
    Warkaiser
    Quote:

    Originally Posted by Bornhald View Post
    They only nerfed the base damage, they were always about the DOT really. (Last I saw it ticks for around 105)

    Exactly. It still puts out nice damage with the DoTs, especially considering it is AoE vs every other pistol being single target. The ability to add +mag mods to it did make it OP. I did that back in Alpha as well and knew as soon as I started using it that it would need to be nerfed.

    It can easily do the same damage to several targets in an area that any other pistol is only capable of doing to 1 target. Even now, witht he base damage nerf, it will still achieve more overall damage than other pistols when fighting groups. It isnt really the type of gun that is intended to just destroy individual targets, but rather spread a decent amount of damage around to multiple targets.
  • 04-16-2013, 09:40 PM
    Seiox
    Mine one shots dark matter mooks based soley off of the flare dot. It's white and doesn't have any elements lol

    Then again I'm on PS3...
  • 04-16-2013, 09:52 PM
    WeirdManBoy
    Any idea if the explosives skills are fixed for these? If not, I'm probably throwing them away for regular pistols then. No point in using explosives if you can't proc the skills efficiently.
  • 04-16-2013, 09:57 PM
    Lyokira
    Quote:

    Originally Posted by WeirdManBoy View Post
    Any idea if the explosives skills are fixed for these? If not, I'm probably throwing them away for regular pistols then. No point in using explosives if you can't proc the skills efficiently.

    It sort of makes sense for explosive skills to not affect them: otherwise there's almost no reason to use proper explosive weapons. It's not like faux explosive weapons don't have their uses anyway.
  • 04-16-2013, 10:09 PM
    Honved
    Quote:

    Originally Posted by Omnifarious Xji View Post
    Oh God, not these arguments again! It's ME3 all over again! D: My Avenger is SO overpowered when I put level III amps and level IV ammo on it with an all weapons damage GI. *Nerfs Avenger* *Avenger is no longer viable on 80% of the classes as a result*

    It's a flare gun.... A FLARE GUN..... Be thankfull it does that much damage lol.
  • 04-16-2013, 10:52 PM
    Vilyn117
    Quote:

    Originally Posted by Omnifarious Xji View Post
    Oh God, not these arguments again! It's ME3 all over again! D: My Avenger is SO overpowered when I put level III amps and level IV ammo on it with an all weapons damage GI. *Nerfs Avenger* *Avenger is no longer viable on 80% of the classes as a result*

    ....nef? Nef is that you?
  • 04-17-2013, 01:21 AM
    Erei
    Quote:

    Originally Posted by schintgen85 View Post
    1000 to 486 is a 51.4% nerf.... Not 60%

    Sorry, you are right, that's just a 51.4% nerf. Changes everything, instead of being 2/3 less powerful, it's only half poweful as it was.

    Joke aside, I don't use pistol, and never used the flare, however, 50% is really huge for a nerf.

    And BTW, almost everything with very rare mods own. Do every weapons need to be nerfed because of those rare mods ?

    Let me understand that, with the rare mod, you have a magnum. Without, you have a useless weapon, that's it ?
  • 04-17-2013, 01:31 AM
    Lyokira
    Quote:

    Originally Posted by Erei View Post
    Sorry, you are right, that's just a 51.4% nerf. Changes everything, instead of being 2/3 less powerful, it's only half poweful as it was.

    Joke aside, I don't use pistol, and never used the flare, however, 50% is really huge for a nerf.

    And BTW, almost everything with very rare mods own. Do every weapons need to be nerfed because of those rare mods ?

    Let me understand that, with the rare mod, you have a magnum. Without, you have a useless weapon, that's it ?

    Technically, it's not as large of a nerf, because that raw base value neglects two important aspects of the flaregun:
    1) The DoT is still there, and easily does significant damage.
    2) The crit was buffed from 2.5x to 3x. I dunno why that's buffed, but it is, so there's slight compensation.
  • 04-17-2013, 01:59 AM
    Warkaiser
    Quote:

    Originally Posted by Erei View Post
    Sorry, you are right, that's just a 51.4% nerf. Changes everything, instead of being 2/3 less powerful, it's only half poweful as it was.

    Joke aside, I don't use pistol, and never used the flare, however, 50% is really huge for a nerf.

    And BTW, almost everything with very rare mods own. Do every weapons need to be nerfed because of those rare mods ?

    Let me understand that, with the rare mod, you have a magnum. Without, you have a useless weapon, that's it ?

    Thing is it isnt even 50%. Thats just the damage of the initial shot. It does quite a bit more damage from the DoT afterwards as well. Also, it doesnt even need to be a rare mod to own. You can buy from any of the mod vendors a +4 mag mod for pistols and attach it to the flare gun and it still owns. Maybe not so much after the patch, but that was kind of the point of the nerf.

    I just tested it out on my end vs some raiders. A green Northstar with just a +4 mag bonus on it. No other bonuses or mods, and no perks that would increase my damage while standing up and hitting these guys the way I am. A crit shot hits for about 1800 per shot, which winds up instantly killing them without any DoT effect. On those I wasnt critting it is hitting for 581 and ticks of 105 and lasting 16 ticks.

    So anyway, thats 2261 damage per shot non-crit, AoE damage, and 5 shots of it before having to reload. Consider adding even just a basic +4 mag onto that as well giving me 9 shots.

    Now if I crit, the initial shot does 1795 damage. Same damage for ticks. 3475 to the target I crit and 2261 to everything around it.

    Now if I test this out stealthed up with +30% damage perk I do 2543 initial damage for a crit shot. 4223 total after DoT.

    Again, this is with a completely un-moded version that just has a +4 mag bonus on it already.

    The gun also has a base 3.1x crit multiplier. Meaning any additional crit added to it through mods, bonuses, perks, adds more crit multiplier per bonus than most other weapons, except for 1 or 2 snipers and a Wolfhound pistol. They also dont require a headshot to crit, just a front body shot on humanoids.

    Now think of what it is still capable of if I were to actually mod it with a bigger mag, some more crit, etc and actually make use of my crit perks which I left off for testing. I ran that setup in the past. Easily critting something like 7-10k+ per shot (depending on exact mods and triggering of full crit effects), just for initial damage, then adding the DoT on top of it. It was one of the only weapons that I think actually did need a nerf. It is still very capable of unleashing tons of damage even with a 50% or so decrease to the initial shot.
  • 04-17-2013, 02:00 AM
    Orge Lambart
    Don't feel bad guy, they nerfed the sawed off as well, I mean the gun that fires once then takes like 5 seconds to reload. Now unless you hit the shot just right you are doing fractions of damage on common mobs... Giving them ample time to take you down.

    Such a shame because the sawed off was a one trick pony in PVE, now it's pretty much worthless, yet people are still one shotting in PVP with it.... lol
  • 04-17-2013, 02:35 AM
    ten4
    Not a very good gun now, it's kinda meh.

    But I guess I have to fluke out and hope I get rare one with +4 mag, crit mult, assassin and reevaluate this opinion. Like that is going to happen...NOT!

    I do see they fix lvl 3 mods so you could have a 17 shot flare gun....mhmm. ;)

    Also it seems dot got nerfed, highest tick I see now is 54 and I am lvl 20 in pistols.
  • 04-17-2013, 02:37 AM
    MstrJedi_Kyle
    Quote:

    Originally Posted by Omnifarious Xji View Post
    Oh God, not these arguments again! It's ME3 all over again! D: My Avenger is SO overpowered when I put level III amps and level IV ammo on it with an all weapons damage GI. *Nerfs Avenger* *Avenger is no longer viable on 80% of the classes as a result*

    The Avenger was never nerfed! Now the Krysae... That was beaten by the nerf bat so many times I actually felt bad for the poor thing.
  • 04-17-2013, 03:08 AM
    Warkaiser
    Quote:

    Originally Posted by ten4 View Post
    Not a very good gun now, it's kinda meh.

    But I guess I have to fluke out and hope I get rare one with +4 mag, crit mult, assassin and reevaluate this opinion. Like that is going to happen...NOT!

    I do see they fix lvl 3 mods so you could have a 17 shot flare gun....mhmm. ;)

    Also it seems dot got nerfed, highest tick I see now is 54 and I am lvl 20 in pistols.

    You consider a +4 mag mod and +crit mod, both of which can be bought at any mod vendor in the game, rare?
  • 04-17-2013, 03:44 AM
    Lyokira
    Quote:

    Originally Posted by Orge Lambart View Post
    Don't feel bad guy, they nerfed the sawed off as well, I mean the gun that fires once then takes like 5 seconds to reload. Now unless you hit the shot just right you are doing fractions of damage on common mobs... Giving them ample time to take you down.

    Such a shame because the sawed off was a one trick pony in PVE, now it's pretty much worthless, yet people are still one shotting in PVP with it.... lol

    Because the sawed off isn't nerfed. For no apparent reason it still has the same damage values.
  • 04-17-2013, 03:48 AM
    Orge Lambart
    really, I was using sawed off earlier, rolled up on two enemies, they were clipping inside each other, blasted them and they both only lost about 25% hp. This happened a few times, until my aimer was right up in the middle of their chest it was having issues killing mobs it would kill before.

    It could just be my imagination, who knows.
  • 04-17-2013, 03:50 AM
    Lyokira
    Random possibility: might it have stopped critting so frequently? I recall my courier critted a lot.
  • 04-17-2013, 04:17 AM
    Evilution
    They may of nerfed it and not adjusted the stats on the item description by mistake.
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