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Megathread Clan Strato-Carrier - Concept Art - Videos

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  • 04-24-2013, 06:07 AM
    Slay
    Quote:

    Originally Posted by Gratty View Post
    I absolutely agree with this 100%. This thread needs a lot more support. The current clan system is lacking, and although they intend on expanding it greatly, I doubt that they have anything like this in mind. The more support that this thread gets, the better chance of Trion seeing it and implementing some of the suggestions. Once again, this thread has my full support.

    Thanks, appreciate your feedback. Later today I will make concept art for the notice board, make specifications for the management options, concept art for the boost notice board, add decorations to the map with concept art to them and specify prices.
  • 04-24-2013, 11:44 AM
    Tryskell
    Quote:

    Originally Posted by Slay View Post
    You will typically buy things from Varus as to make upgrades to your stratocarrier (which is not a big one, a small/miniature stratocarrier) It's not insane to think a small ship will outfit the game, and have you seen the price of the stratocarrier? Yeah! It will take alot of money! 1.2 million scrip for full upgraded at this point! Thanks for the feedback.

    The point isn't it costs a lot of money (btw I already got more than 320k scrip, so define better what is a "lot of money"), the point is the whole idea is "cool", but not for the good reason. Mounting a pink dragon firing lasers from the a.s.s singing "In the Navy" would be "cool" for the same reasons.

    The point is it's totally illogical to get 1 stratocarrier per clan, for background reasons. It's not Star Trek Online where people got ships, it's Defiance. You crash on a planet with almost no technology.

    To take back your idea of "social hub", I gave an exemple as a sort of upgradable town. Town you would raise getting parts from contested zones. Contested zones mean PvP. PvP means rework of Shadow Wars (I give a background and a USE to Shadow Wars).

    Get it ? I add a reason, a goal, and a background to the stuff. Strato-carrier idea : no. It's not explicable to get 1 strato per clan, no matter how many scrip it costs (you can put 10kk scrip, that's not the subject).

    If they add your idea, be sure I drop the game "that instant" (to paraphrase Varus). Not because it's a bad idea, but because adding "cool" things don't deserve, for the biggest part, gameplay logics.

    Trion wasted already their time for some parts of the game (side quests && challenges are WASTED time), don't give them even more bad ideas :P. What you say exist on others games, and to play on those games I can tell you it is under-used or got no point to use.
  • 04-24-2013, 12:11 PM
    Slay
    Quote:

    Originally Posted by Tryskell View Post
    The point isn't it costs a lot of money (btw I already got more than 320k scrip, so define better what is a "lot of money"), the point is the whole idea is "cool", but not for the good reason. Mounting a pink dragon firing lasers from the a.s.s singing "In the Navy" would be "cool" for the same reasons.

    The point is it's totally illogical to get 1 stratocarrier per clan, for background reasons. It's not Star Trek Online where people got ships, it's Defiance. You crash on a planet with almost no technology.

    To take back your idea of "social hub", I gave an exemple as a sort of upgradable town. Town you would raise getting parts from contested zones. Contested zones mean PvP. PvP means rework of Shadow Wars (I give a background and a USE to Shadow Wars).

    Get it ? I add a reason, a goal, and a background to the stuff. Strato-carrier idea : no. It's not explicable to get 1 strato per clan, no matter how many scrip it costs (you can put 10kk scrip, that's not the subject).

    If they add your idea, be sure I drop the game "that instant" (to paraphrase Varus). Not because it's a bad idea, but because adding "cool" things don't deserve, for the biggest part, gameplay logics.

    Trion wasted already their time for some parts of the game (side quests && challenges are WASTED time), don't give them even more bad ideas :P. What you say exist on others games, and to play on those games I can tell you it is under-used or got no point to use.

    No technology? There's helicopters, arktech, scrappers, vehicles, towns, technology, terraspires, etc. in this game. You don't think you can have a small clan ship? Now what was the point of writing all that just to make me feel bad about a stupid ship being sent into the air. Every clan having a miniature stratocarrier doesn't fit you? Everyone seems to have a very valuable ego implant, don't they? If that's a clan mini straotcarrier is enough to make you quit, you should've left after you realized everyone has multi million dollar technology in their heads. I don't know how to suit your wants, legitimately.The developers could also put it on land too if they wanted, I see no reason they couldn't. Would putting it on land float your boat? (seems pretty close to your suggestion of adding upgradeable towns) Pretty dramatic if you ask me, all because it's in the air. If the developers wanted, they could do whatever they wanted. I really doubt you quitting the game would affect them, they already have your $50. I don't know what the problem you have with this legitimately is, because obviously the air stratocarrier isn't a big deal. It could be on land if it wanted to be, you're getting really worked up for nothing. Let me just be clear the suggestion forum might be one you might want to stay away from, as you're obviously against change.

    Quote:

    Originally Posted by Tryskell View Post
    Trion wasted already their time for some parts of the game (side quests && challenges are WASTED time), don't give them even more bad ideas :P.

    Ouch that made me feel bad.
  • 04-24-2013, 12:46 PM
    Tryskell
    Vehicles are based on technology of multiple races (notably the ATV), terraspire is an old technology. There is no "domestic" technology involving flying or anti-gravity, anywhere, on that game (nor on the 2 first episodes of the serie).

    The level of technology is more something like "Mad Max" rather than "STO". All races lost their technology while terraforming occured - at least, concerning Defiance town. Class names like "scavenger", "ark hunter" means what it means. Game should be based about exploration, discoveries, conquestable stuff (survivor mode).

    The bunker is as useless as strato. Towns ARE THE KEYS. It adds social aspect for anyone (I want a "Need/Want"), add some background and you can add content based on (pve events - defend the town from, raise the town, etc - or simply pvp events (gang war, acquisition of the town). The point is to have a limited number of things. Infinite number of bunker/strato is idiot. Making things rare renew the interest. You fight for your town, you lose it. Cool you will have to fight for it again.

    Ever heard about Conquestable Clan Halls on Lineage 2, clans fighting for acquisition of a Clan Hall ? They added it around 2007. Perfect World got a conquestable territory system aswell. Fallen Earth got a similar conquestable zone system.

    What's the point of your stratocarrier, except doing screenshots ? Almost nothing. It's "cool", but it adds nothing - and features you give don't help the gameplay - and can't be explained by anything (Varus found a way to clone Stratocarriers ? He is the master of the universe then, he can invade all planets by himself, why would he sells you one for 500k scrip ? He became noob in business aswell, when you see he asked 50% of petrohol ressources and got the monopole of mines).

    What you can't explain IS a bad idea. And atm there are a lot of bad ideas - Shadow War && PvP instances concept (why/what for/for who are you fighting for), challenges (so consolish - use a minigun to kill 500 hellbugs making the best score), side quests (the worst part of a MMO in a nutshell). It's "fun", "cool" but nonsense and not imbricated in the gameplay && the background. Shadow war involving town gain ? Town gain involving ressources for crafting and money control ? Pvp "instances" based on "Votan piece of ship" fall (see episode 1 ?), I say, YES.

    Well, at least you got skill to find pink dragon pictures :P.
  • 04-24-2013, 01:00 PM
    Slay
    Quote:

    Originally Posted by Tryskell View Post
    Vehicles are based on technology of multiple races (notably the ATV), terraspire is an old technology. There is no "domestic" technology involving flying or anti-gravity, anywhere, on that game (nor on the 2 first episodes of the serie).

    The level of technology is more something like "Mad Max" rather than "STO". All races lost their technology while terraforming occured - at least, concerning Defiance town. Class names like "scavenger", "ark hunter" means what it means. Game should be based about exploration, discoveries, conquestable stuff (survivor mode).

    The bunker is as useless as strato. Towns ARE THE KEYS. It adds social aspect for anyone (I want a "Need/Want"), add some background and you can add content based on (pve events - defend the town from, raise the town, etc - or simply pvp events (gang war, acquisition of the town). The point is to have a limited number of things. Infinite number of bunker/strato is idiot. Making things rare renew the interest. You fight for your town, you lose it. Cool you will have to fight for it again.

    Ever heard about Conquestable Clan Halls on Lineage 2, clans fighting for acquisition of a Clan Hall ? They added it around 2007. Perfect World got a conquestable territory system aswell. Fallen Earth got a similar conquestable zone system.

    What's the point of your stratocarrier, except doing screenshots ? Almost nothing. It's "cool", but it adds nothing - and features you give don't help the gameplay - and can't be explained by anything (Varus found a way to clone Stratocarriers ? He is the master of the universe then, he can invade all planets by himself, why would he sells you one for 500k scrip ? He became noob in business aswell, when you see he asked 50% of petrohol ressources and got the monopole of mines).

    What you can't explain IS a bad idea. And atm there are a lot of bad ideas - Shadow War && PvP instances concept (why/what for/for who are you fighting for), challenges (so consolish - use a minigun to kill 500 hellbugs making the best score), side quests (the worst part of a MMO in a nutshell). It's "fun", "cool" but nonsense and not imbricated in the gameplay && the background. Shadow war involving town gain ? Town gain involving ressources for crafting and money control ? Pvp "instances" based on "Votan piece of ship" fall (see episode 1 ?), I say, YES.

    Well, at least you got skill to find pink dragon pictures :P.


    Read my post again.

    Also, I hate to say but I'm just going to stop listening, because you're making this really confusing. I see alot of different conflicts and false facts. Point one, the level of technology isn't none right now. Look at saint louis, guns, both mutant and dark matter have helicopters and air vehicles. I wouldn't say that it none. I might argue the current level of technology is diminished but if your opinion is concrete, I see no reason to not make it a bunker if that suits you.Point two it is upgradeable, adds ingame advantage to the game for clan members, a way to show off your clan support through outfits/vehicles, alternative clan transportation, ranks/high scores, vendors and obviously this isn't all for the giggles. I don't know what you're talking about when you only say it's 'cool'. It has function, such as checking boosts (not possible atm), adding events and keeping organised. I say you might think this is a bad idea but that's a matter of opinion, some people like eggs I like toast. I've never played those games, 'conquestable..' etc. Don't compare and contrast different games. Bad route in a discussion.
  • 04-24-2013, 02:54 PM
    Snefru
    Tryskell, if you are soooo against having bases in the air and, woebehold, technology that you feel the need to completely trash all the effort Slay has put into this, then please, go play WOW. They have magic and no air bases. Also, if you hate side quests so much, then why are you playing an MMO? Go play Planetside 2 or Call of Duty because that seems to be what you want. Oh wait, I'm sorry. Planetside 2 has technology.
  • 04-24-2013, 02:55 PM
    Snefru
    Quote:

    Originally Posted by slay View Post
    lol dying - can't breath.

    I actually emailed him to look at the thread.

    ooooooohhhh yeeeeaaaaahhhhhhh!!!!!!!!
  • 04-24-2013, 03:14 PM
    Slay
    Quote:

    Originally Posted by Snefru View Post
    Tryskell, if you are soooo against having bases in the air and, woebehold, technology that you feel the need to completely trash all the effort Slay has put into this, then please, go play WOW. They have magic and no air bases. Also, if you hate side quests so much, then why are you playing an MMO? Go play Planetside 2 or Call of Duty because that seems to be what you want. Oh wait, I'm sorry. Planetside 2 has technology.

    I'm not going to bash him to be honest, I don't understand why he went to extremes like quitting to prove a point using bad examples, considering there is more advanced technological advances in the game than making a small ship, and I even said it could be a bunker also. A huge example: Ego implants, multi million dollar legendary equipment, and your argument is that every clan (hundreds of people even) share 1 small ship? I didn't understand how he could hate this thread because that was the only reason he gave me to hate it.
  • 04-24-2013, 03:37 PM
    ChaosOneX
    So I was thinking about this, and I think the best way to implement it would be to make it an instance rather than an in-game entity.

    Not sure if that's what you had planned or not. I'm tired


    So, to expand what I was saying earlier, I think this idea actually has potential to make everybody happy. In the lore, Stratocarriers exist from before the Pale Wars. Now, what's to say one wasn't shot down in the Bay Area, and has been sitting derelict for a while.

    Say you buy it from Varus, and work on upgrading it, then at one point, you have an option, fortify the strato into a bunker, or activate the main engines, allowing it to fly. Of course, you have roughly the same options for upgrades either way, but the flying variant would end up with a more open feel, and the bunker a more military one.


    Thoughts, Slay?

    EDIT: You know what this needs? A jukebox
  • 04-24-2013, 06:56 PM
    Slay
    Quote:

    Originally Posted by ChaosOneX View Post
    So I was thinking about this, and I think the best way to implement it would be to make it an instance rather than an in-game entity.

    Not sure if that's what you had planned or not. I'm tired


    So, to expand what I was saying earlier, I think this idea actually has potential to make everybody happy. In the lore, Stratocarriers exist from before the Pale Wars. Now, what's to say one wasn't shot down in the Bay Area, and has been sitting derelict for a while.

    Say you buy it from Varus, and work on upgrading it, then at one point, you have an option, fortify the strato into a bunker, or activate the main engines, allowing it to fly. Of course, you have roughly the same options for upgrades either way, but the flying variant would end up with a more open feel, and the bunker a more military one.


    Thoughts, Slay?

    EDIT: You know what this needs? A jukebox

    I like the idea of repairing the old strato carrier honestly, it would also make sense lore wise to make repairs to the stratocarrier. Afterall we've yet to revisit it after initial explosion. Some type of jukebox would be cool but not really serve functionally.
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