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Gamebreaking bug In mission "The Aegis part 1"

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  • 04-17-2013, 08:41 PM
    imist_markal
    Gamebreaking bug In mission "The Aegis part 1"
    I cannot beat this mission due to the turret in the mission are bugged and are supposed to be interactable to reactivate, they are always on and even clearing mobs around it doesnt help. I tried logging out and back in but I cannot get past it, especially the last turret with TONS of mobs attacking you and the turret. Not to mention a fast respawn Hulker. :( This is game-breaking so much that if i could i would get a refund. I like the game but this is just ridiculous. I already submitted ingame bug report. Well have fun with a game, this is the last time I impulse buy a mmo before reviews are out for it.
  • 04-17-2013, 08:48 PM
    Illessen
    AFIK Try leaving the area, go do some side missions or something and pray no one else is on the quest and goes into that bugged area and give it time to reset. There are some people out there that run into a bugged area like that and won't leave pretty much griefing everyone because places won't reset if there's someone still there for a set amount of time.

    FYI all MMOs are buggy piles of poo when they first release, some more than others. At least these guys aren't banning people left and right for being able to convert one currency to another efficiently, like GW2 did when that game came out >.>
  • 04-17-2013, 09:31 PM
    Senel
    Did this mission yesterday as well as the other parts you only have to leave the immediate area for it to reset. Unfortunately this seems to happen because someone just did the mission just before so it does happen occasionally but driving 100-200 meters away then back fixes it.
  • 04-17-2013, 11:49 PM
    imist_markal
    I tried both logging off and going away from it still have the same problem :(
  • 04-17-2013, 11:50 PM
    whoiscraig
    First its "Project Aegis Part 1" not The Aegis. :p

    Secondly, I'm having trouble with it too. I've tried at least 5 separate times and its bugged out each and every time.
  • 04-17-2013, 11:57 PM
    markgatty
    yea i tried it too a few times. but if theres an arkfall close by or people up the other end of the road it wont let you do the turrets.
  • 04-18-2013, 07:40 AM
    Voriah
    Soultion:(i think) Theres usually a wandering hulker down by the 4th turret, kill him (and maybe the hellbugs too) then run back up and try to use them, im betting your only having trouble with 3 and 4.

    Ive noticed that if 2 missions are ocupying the same area only one set of objectives are usable...happens alot with emergencies spawning too close to mission areas.

    Also sometimes hulker respawns almost instantly sometimes it takes a while so might have to do more than once
  • 04-18-2013, 07:48 AM
    HanPL
    Same problem here I manage to "active " turrets 1&2&4 but turrent 3 must be bugged because there is no option to active it (at least for me ) signed ticket and we will see how it will go...
  • 04-18-2013, 08:01 AM
    Shima
    I had this problem pre-patch but was able to fix it by moving away from the area and relogging (which put me in a new phase). You might try that, I think you have to log outside the area for it to reset the phase.
  • 04-18-2013, 08:17 AM
    brotard
    If you can't activate a turret it is because there are enemies still associated with it nearby. When I did this mission, the first turret glitched, but I went and did all the others, then coming back to the first turret from the opposite direction I realized there had been a pack of rocket launcher raiders way far away from the actual turret location that never triggered hostile on me, so I never finished clearing the area around the turret. You can't reset them without having all hostiles dead.

    Similarly, in later missions where you start to go up against dark matter troops, there would be times when it would seem to bug out and tell me to clear a fort or something that I couldn't find any troops in. In most cases, there was a cloaked sniper hiding somewhere that I was missing and once I found them the mission progressed as it should.
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