Originally Posted by
Talon Swiftshot
I play a 'healer' build, but only when viable. I am contently running with the support perks though. Phoenix boost, and the essential 45% damage reduction on revives.
Can't say I wouldn't like to see more healing intensive perks, extra heals on BMG usage for example, especially when restoring meaty shields. The Decoy skill is surrounded with these supporting abilities so that's an instant two fingers up to those disproving this roles viability.
as for "but it can damage too" lol...it's a last resort wepon that has traded 'damage' for 'infinite ammo' but the infinite aspect is clearly, primarily for healing...and skitterlings...