PvP is fine, balancing PvE around PvP is not. If they continue to do so they will probably drive away some of the playerbase.
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PvP is fine, balancing PvE around PvP is not. If they continue to do so they will probably drive away some of the playerbase.
It's seriously needed to serve either pve or pvp, but you can't do both with the same recipe. For example these shotguns. Mobs don't start crying if they're being one-shot from point blank range using stealth to reach these. They compensate the loss of one of their team by having five another. You need to reload your saw-off gun still. Mobs don't cry if they're locked from far away for infectors.
Only players do. And because they do, then the weapons got nerfed. Yeah, infector is now like melee weapon. But your fists do more damage even without Blur. Shotguns won't work that good either.
So only generic weapons, no innovation and definitely kills requiring multiple shots.
I just took babbz out of PvP and it went fine. I think I found the problem ;)
This game is a success already.
I agree with the OP to a certain degree, PvP has caused some problems in the PvE environment specially when its so lopsided with cloaker+shottie users all over the place and if you go in there with an AR/Sniper+Decoy your **** out of luck but im expecting this will be fixed and then i will bother with PvP.