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Nixonia
First off, love the game. Been in since Alpha, and was more than happy to buy the game, and play quite a bit despite its random bugs sometimes. But I do have a few questions!
1: Will there be any large-scale battles that are not arkfalls? And second part, will there be any that involve the Volge? They seem deserving of many, many shotgun shells.
2: I found an orange LMG out of my Arkfall code lockbox when I VERY FIRST started the game. Like, out of tutorial. I am still using it. I can not find any reason at all why I should upgrade anything but mods. Is there some hidden stat thing behind this that I should know about, or is it "The gun does this much damage. Period." and I should hold onto it?
3: Will you be adding any more passive (or active) abilities to the EGO net? Or will that break balance?
4: I noticed in PVP that people love shotguns. A lot. A whole lot. Because I am one of them. This leads me to the same question as Firefall. Are you balancing the weapons for PVP, or for PVE? I dont want to run like a Castithan (lol tv show humor) because of a Miner 99er, and they can get pretty tough as it is.
5: Are reputation rewards being reworked? It seems like for rep points, its a heck of a lot more trouble than its worth right now.
6: (because I thought of it later) Will there be any stationary turret playstyles? Or any stationary turrets in large battles? I usually play a turret plunker / force multiplier, and I miss my turret.
Thats all for now. I'll post more if I think of any. Mainly, I want to destroy the Volge. They look capable of a good fight.
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ennsta
1. Many deserving shotgun shells will make their appearance, including in situtions which are not just arkfalls.
2. There are other factors than damage in guns. If you got a great one that fits your playstyle perfectly, sure but I'm pretty sure there are others out there you might like as well.
3. Yes.
4. We balance them for both.
5. We monitor and rework pretty much everything. Right now on rep it's too early to tell.
6. Yes, there might be. We look at a lot of different playstyles and game modes that we'd like to implement both in maps, instances and the open world so I find that pretty likely.