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  • 04-24-2013, 08:57 AM
    nosworc
    Quote:

    Originally Posted by RegularX View Post
    Uhhhhh .... No. There are plenty of things in the game which benefit from the MMO world, I've had lots of moments in the game which arrived because of random people doing random things.

    And 4 player Arkfalls would be pretty stupid. And there would be no Shadow Wars.

    But yeah, if you want just solo, just coop and just PVP. Sure - but that would lame.

    People pulling up in their little ATV's to help killing something, yea its nice but my point being this could have been sold as a single player game and the experience would be pretty much the same. Hell having main missions that are solo is something i don't get in the slightest. I don't PvP anyway so having shadow wars and the like doesn't interest me but from what i have heard about those they are pretty mediocre anyway.
  • 04-24-2013, 09:07 AM
    Khufu
    I haven't quit yet but I'm not playing it until there's a patch. Everyone says "wait until they patch" and even seeing the fiasco the PC and Xbox users dealt with I will give them a chance with the patch for the PS3. If they ever actually patch the PS3.
  • 04-24-2013, 09:09 AM
    Obvious Lee
    Quote:

    Originally Posted by matt77h View Post
    Been playing since it came out and now it's finally annoying. I turned it off until its fixed. Bullets go right through people, weapons disappearing, no keycodes, pursuits not completing, can't talk to friends or anyone in co-op/pvp, hackers, no capture and hold, etc. Sadly I feel I wasted my time with this game.

    Wo else has stopped playing?

    could be worse. give WoW private servers a go and see. **** is downright horrid most cases.
  • 04-24-2013, 09:34 AM
    Killakrill23
    Quote:

    Originally Posted by matt77h View Post
    Been playing since it came out and now it's finally annoying. I turned it off until its fixed. Bullets go right through people, weapons disappearing, no keycodes, pursuits not completing, can't talk to friends or anyone in co-op/pvp, hackers, no capture and hold, etc. Sadly I feel I wasted my time with this game.

    Wo else has stopped playing?

    Must still have some interest if you're getting on the Defiance forums.
  • 04-24-2013, 10:52 AM
    General Sideboob
    Dude it took me three months to quit Dust 514...Defiance is waaaaaay better than dust 514.

    Try playing dust for an afternoon. You'll be back.
  • 04-24-2013, 10:54 AM
    Angeleus09
    Quote:

    Originally Posted by Omychakra View Post
    No, the funny part is this game will likely be a deserted ghost town by a year's time.

    Really, your post is factually off base, and quite frankly I question your own history in MMOs to come to a conclusion thats the exact opposite of the truth. Its previous MMO fans and MMO diehards who absolutely cannot stand this game, and most of the ones enjoying it are playing their first or one of their first few MMOs.

    I have to disagree. It is the gear-whoring, tiered loot fiends who measure the quality of their life by how long it takes them to stroke their epeen that absolutely cannot stand this game. Video gaming is all about uses and gratifications, these people will not be gratified by what this game offers so they shouldn't play it.

    Quote:

    Originally Posted by Omychakra View Post
    The bugs aren't abnormal (Though the quantity and severity of them are) but the terrible design decisions and utter lack of content aren't excusable by crying out "It just launched!" I played WoW at launch. Incredibly bugged and premature, it still offered somewhere in the vacinity tenfold the amount of content, and fifty-fold the amount of end-game content. Really, WoW had INFINITELY more end game content, because Defiance has NO end game content. And the potential simply isn't there for that to change until gear progression is implemented (Doubt it will be). With no gear progression, it becomes an incredible challenge for a developer to design truly end game content. An instance with ultra strong enemies simply doesn't work when your gear and weapons have hardly gotten 10% stronger over the entire duration of the experience.

    Good you remember vanilla WoW. I wouldn't say tenfold the content, not really. Splitting players up into two factions and then different starting areas but having them run near identical quests until they all get to the same point is just a neat trick to give the illusion of more content.

    Yeah yeah, end game, by which you mean raids so you can get your tiered gear to what? To show everyone that you have it? To be allowed to join a group to grind the next raid for your next set of tiered gear? So that you can be allowed to join a group on the raid after that to grind that set of tiered gear?

    The gear system is the way it is in Defiance for a reason, I'm sorry you haven't worked it out yet. It is specifically to avoid the gear gating I mentioned above and to keep PvP balanced since this is a a game based on physical skill rather than who can grind the longest for the best stats and then just spam F1-F7 after tab selecting a target.

    Quote:

    Originally Posted by Omychakra View Post
    Sorry, but anyone who has played Everquest, WoW, ST:TOR, Galaxies, even FF11, understands how mediocre and bare-bones this "MMO" experience is. For you to insinuate that fans of those games would appreciate this title more, comes off as utterly naive, especially as an experienced player of nearly all of the above.

    My first MMORPG was FFXI and I loved it. Then I moved on to WoW and to DCUO afterwards. Guess what? I like Defiance specifically because it isn't like those other titles. If I wanted to keep playing the same game, I'd keep playing the same games.

    Also...

    Quote:

    Originally Posted by alienoid View Post
    MMOs hardcore here.
    • Ad hoc grouping system, getting rid of LFG : check.
    • No levels, getting rid of gaps between players : check.
    • Horizontal progression, getting rid of brag rights and epeen contests : check.

    Bugs ? I've yet to come across one that is game breaking. Yes some emergencies sometimes are buggy, some graphics glitch sometimes and 2 pursuits got the kill count resetting. Whoah, I gonna cry.

    Not gonna quit anytime soon ;)

    Now back to you

    Quote:

    Originally Posted by Omychakra View Post
    If this game had to appeal to anybody, it would appeal to that WoW player who creates 11 different characters and barely levels them halfway, never experiencing end-game content or ever truly progressing as a player. Which, if thats your thing, fair enough. If its fun to you, its fun to you. But this playstyle (Which Defiance clearly encourages via horizontal loot progression and making new characters so on par with old ones) depends on variation across multiple classes/player choices, to make playing the same content fresh again. OH WAIT! INC TERRIBLE DESIGN DECISION! There are NO classes, there are NO races, there are simple cosmetic choices that don't affect your character AT ALL. One character you level in Defiance is capable of doing every single thing that every single character can do. Never in the history of MMOs has creating another class been so discouraged (This is even compounded by the inability to send gear to/from other characters). Its a shame, because they could've made up for the lack of end game content by letting us experience the rather solid story mission through fun, alternative play styles. Instead....Well, we now what we got instead. How many of us have a 2nd character? Why would we? its truly, overwhelmingly, useless.

    Screw creating multiple characters, I hate having to start a new toon and re-level through all the craptastic beginner quests just to experience different abilities to see if I like them. FFXI did something similar by making it so that you didn't create a new character you just changed jobs on your existing one.

    Defiance allows you to do that as easily as changing loadouts and I appreciate when a design decision is made that allows me to access more of the content with less of the grind. Why do I want to log off and onto another character just to use Blur instead of Decoy, that's obnoxious.

    Quote:

    Originally Posted by Omychakra View Post
    Will you fanboys stop ignoring the glaring design flaws of this game, stop acting like "Design flaws" and "bugs" are the same thing. If you're happy with the finished product, be happy with it, but those of us who know what makes the more successful MMOs successful, will continue to try to provide input for the sake of possibly seeing changes for the better. I'd rather try than eat up a 60 dollar plate of bullsh*t and smile and say "Thank you" like you guys. Just because you only needed a 5/10 quality game to happily eat away a month of your life, doesn't mean the rest of us are content with getting less than what we paid for. By all accounts, everything implied by the genre classification of "mmo" is missing from this game. An MMO with such poor community interaction is borderline false advertising.

    I've said it before and I'm sure I'll say it again, it is entirely possible for people to both have fun with the game and enjoy it while admitting that it has issues. I'm not going to pretend the game is perfect, it has loads of issues, broken chat being chief among them in my opinion.

    Do I wish some additional instances opened up after beating the Season One boss? Sure. Do I wish there were more PvP maps? Sure. Are either of those issues going to prevent me from having fun with the rest of the game? No. Am I going to criticize Defiance for not being a near carbon copy of every other MMORPG out there? No.

    The problem with your statement above is that MMO has unacceptably become shorthand for MMORPG with the RPG at the end making all the difference. Massively Multiplayer Online by itself is technically a genre I guess but by the strict definition Second Life is an MMO, do you rage on that for not having Tier 4 raid dungeons? Defiance is a MMOTPS, that does not mean it has to be an MMORPG but with guns.

    Quote:

    Originally Posted by Omychakra View Post
    The utter irony of this game's failure is its so bad you can't even communicate with other players in game about how bad it is. Its like they knew nobody would have anything good to say early on. Like they knew they rushed an incomplete game.

    Isn't that what the forums are for? Why would you spend in-game time complaining about the game you're currently logged into?

    Quote:

    Originally Posted by Omychakra View Post
    I'll step away from lengthy posts on the topic having made my point as well as I can. To each their own, good luck to everyone who continues and gives this game a shot. As I said, I need a wonderful 1st patch and the eventual promise of item progression or I have no future with this title. Lots of good ideas, just tons more bad ideas. WoW wrote the book on how to appeal to casual players and newbies while also rewarding your more skilled, hardcore top guilds. Defiance took that book and vomited all over it. There is no such thing in history as a successful MMO with no appeal to hardcore players. Defiance will not be the 1st. Major admissions of flawed game design and major changes are needed for this game to survive a year.

    I've read both your posts in their entirety and the only point you've made in the most overly verbose way possible is that this isn't the game for you. You want what you want and there's nothing wrong with that but from everything you've said this isn't that game. It doesn't mean that it is a bad game, just not the one for you or players like you and if you're always waiting for it to turn into a WoW clone with guns you'll always be disappointed.

    If all you want is a sci-fi traditional MMORPG then I suggest you head back to SW:ToR and get your raid grind on. I wouldn't hold out hope of them revamping the gear system in Defiance and that seems to be the only thing you really care about which is fine, but it's kind of like playing League of Legends and then complaining it isn't Diablo. It's disappointing, sure, but your limited preconceptions of the game are preventing you from appreciating what it is and what it's trying to be.
  • 04-24-2013, 10:58 AM
    brycemorr84
    I havent quit im on a tempary pause so I can play Star Trek. Ill probably be done with the story on that by the time thepatch comes out anyways.
  • 04-24-2013, 11:44 AM
    RobbieTheRabbit
    best thing to do IS stop playing till the patch comes out.. but i play here and there. but not like i used to.. i just hop on swtor. or injustice. I go on and report bugs over and over again..
  • 04-24-2013, 11:46 AM
    Irres169
    Shouldn't this thread be called "Who has quit the game but is still hanging around in the forums to see who else has quit but hanging around anyway?"

    Really where does this kind of logic come from?
  • 04-24-2013, 06:19 PM
    Omychakra
    Quote:

    Originally Posted by RegularX View Post
    No, easily the funny part is anyone who would take that much time to write a post on a forum of a game that they have quit playing.

    No wait - two posts. That's freaking hilarious.

    Not nearly as funny as the fact that you're blind, slow, and incapable of reading that I haven't quit! Spitting milk out of my nose over that ;)

    Angeleus, I'll keep this one shorter (Just a bit), I didn't want to continue but I'll respond.

    This is a short MMO, there is incredibly little to do, and the lack of end game will absolutely hurt its longevity. Those are facts - not opinions. Some are capable of enjoying the experience despite that - I'm clearly on the fence. You've spoken against multiple characters, variety in gameplay (Which is what multiple classes ENCOURAGES, variety in gameplay. If you think switching from cloak to blur is genuine variety, you're simply naive), you've spoken against end-game raids, end-game tier loot, progression in characters, etc.etc. fair enough man, to each his own. But the fact is the only few MMOs that ever truly reached commercial success did so for a reason - Because they offered all those things. Those things give a game longevity and replay value, Defiance has none of either.

    I've had a blast playing Defiance because I do so in incredibly small dosages. I'm still at what I'd compare to "leveling up" in WoW. The difference is, thats ALL Defiance offers. There is no other world that opens up when you reach a certain level (max level in any other MMO). Theres the story you play as you level and the sidequests along the way (Like every MMO in existence), but then theres zero, nothingness, an open world full of useless empty space. keep repeating the same arkfalls for the same rewards you acquired at level 1 or doing the same PVP you did at lvl 1. Nothing changes, there are no fresh unique experiences to enjoy as you progress farther into the game. This is a bare-bones experience, and I again say kudos to all who truly love it, but this games lack of content will more than reflect in its utter lack of player base in due time. WoW is by far the most successful game ever because of unlimited replay value. They will make phenomenal profit on this game because of the utter lack of development behind it, the lack of resources put towards improving it, and because of their store. But commercially, by the numbers, I feel this game will fail. If it does, it can't really be defended that they shot themselves in the foot via poor design decisions. So lets wait and see how this community develops but I don't see Defiance growing much more at all. Its difficult to work your way out of the horrendous reputation this game has already adopted in the area of technical performance and end-game content. Those things turn off too many MMO fans.

    Quote:

    It doesn't mean that it is a bad game
    If the player base isn't there (Which obviously remains to be determined, this game sold a lot early based on hype but few players got the experience they expected), thats actually exactly what it means. Lets see how this plays out.
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