Constructive PvE feedback from a guy with more than 2300 EGO.
Hi everybody,
in this topic I'm about to suggest minor changes which in my opinion could lead to major gameplay improvements.
I won't discuss bugs or similar things, I know they're high priority and there is no need to mention them over and over.
PvE:
Road-quests:
-While removing keys had the intention of making all quests equally desirable it instead frustrates people, especially those with higher ego and makes it seem pointless to do them.
-> I'ld suggest a flat amount of 1 key per road quest, so you actually feel like it gets you something.
-> Add a minim damage of ~20.000 damage to trigger (key)-quest rewards in order to avoid drive-by-leaching
-Some road-quests are extremely easy
-> I'ld suggest to increase the extra health mobs get for each additional player around
Co-op mission:
- To cut a long story short
->A clear time scoreboard with monthly/ weekly rewards (maybe one tier4 lockbox)
->A choice between several difficulties
--> A hard mode with increased mob live and damage but a highly increased drop rate
-> Add loot drops for dungeon bosses
PvE in general:
- Drop rates!:
-> I have killed 26.000 mobs, the drop rate bonus upon headshots was the first perk I skilled. I also had loot-boost equipped for quite a while;
Not a single orange item has dropped for me so far!
While I do appreciate low drop rates in order to avoid farming I have to say that the current rate for purple or orange drops is just plain frustrating.
Instead people farm events now, that's not much better since the problem remains the same but is even more frustrating
PvE and PvP:
Modding:
-Increase the price of mods
-Allow mods to be re-used without the destruction of the item
-Allow individual removal of mods
Reason:
The game was advertised having a revolutionary modding system where toying around with your weapons would be a huge gameplay element.
->The current state is frustrating, you either loose your mod or your weapon
-->It encourages people to not mod there weapons at all, fearing that they'ld be punished for attaching them.
-->Mods might be cheap, but since it is luck based if you can re-again it's just plain frustrating to loose one
That's it for now, I'll eventually add more aspects later on.
Sincerely
Sdric