Every other MMO gets reviewed early on, why should Defiance get special treatment?
The review is very accurate and them saying playing DC Online over this made me laugh as DC Online is actually far more interesting and has better content, character customization and has PvP that works, co-ops(instances) that are more interesting and they have end game as well and is FREE 2 PLAY!!!
LOL same Ign that did
Bayonetta 8.2
DMC 8.9
MGR 8.5
That are telling people to play dcuo when the game has been watered down by the devs
IGN is the same site that rated D3 9.5/10 right? Hmmm...
I don't disagree with the review, but at the same time i feel it could of been a bit more in depth.
I Agree the game feels like a solo game - there is any lack of Social network needed.
Example: Why do i need other players in this game? Everything is RNG (randomly number Generated) i'm lucky if i get a new decent weapon - if I'm unlucky its unlikely i'm going to get it from anyone, as there isn't a Market, Social Area, but at the same time, the in game currency is useless anyway, and i don't feel like i "NEED" anything in game as my power doesn't come from my items.
Now while this is all bad things, there is also the good thing of "i don't need to grind for hours to get something good"
but then what else is there left?
Ark falls - they are just a grind you don't really get anything from them either.
Road Side missions -they are just a grind you don't really get anything from them either.
Lock Box - they are just a grind you don't really get anything from them either.
Rep Rewards - they are just a grind you don't really get anything from them either.
Overall the game has alot of grind in it, but very little actual rewards.
The UI is terrible at best. it reminds me if Skyrim which i ended up modding with SKY UI just to get something PC related.
That being said, Diablo 3 was in the same boat just in an different way.
Diablo 3 - Items meant everything, grind for hours to get something good, without the something good you felt underwhelming.
defiance - Items mean nothing, grind for hours to get something good, but there never really isn't anything good to get anyway. so your always left feeling underwhelmed.
Diablo 3 is currently reworking its entire system and has made items better, more unique and has more value to getting them.
Maybe somewhere down the line Defiance might see the same rework?
The reason i compare Diablo 3 to Defiance is because they we're both effectively released in the same fashion. with the same problems, the only REAL difference is one has a Market for items. which would help the social aspect of Defiance but.... with no crafting, no need for items, i don't see what would go in the market. you need NOTHING in the game.
Still, i stopped playing Defiance for a bit, until i watched the show, the Show inspired me to play the game again, it made me want to "play a part" (use them imaginations :P) i think without the show though, the game doesn't offer anything, other then the "Grind to get Ego. because everything else changes nothing in your game"
I think there's a fundamental problem with the expectations readers have from gaming journalism and the industry/relationship that has developed between publishers/developers and reviewers. The primary issue is that reviewers feel compelled to provide a numerical score on a scale that is assumed to be universal for all games across all genres. However, we all know that there are different expectations for different games and that different factors are given more or less weight depending on those expectations. As a genre, MMOs are expected to have some level of repetitive gameplay which is made meaningful in the context of a persistent community. Getting to a high level, accomplishing major tasks, obtaining your epic weapon are forms of prestige which are recognized as a worthy investment because of the presence of a community.
Does Defiance live up to other MMOs in terms of these features? Probably not. But did it deserve a score like 5.9? Probably not. Everyone has their own standards in terms of what the numerical score means, but given that the vast majority of games that are given somewhere between a 70-80, some with perhaps even more issues than Defiance, a score in the 50s is somewhat of an insult. Unfortunately, there's subtext in every score, which is why people get upset when they see a game they enjoy being rated so poorly.
Trion made a deliberate decision to focus on accessible gameplay - something you can "jump right into". They've succeeded at that, but they (unnecessarily) sacrificed depth. Notice the features people are asking for in the Q&As - they want features that addresses the shallow mechanics of the game. Many people agree that the game is simply fun, which is fantastic because that is the foundation of the game. However (and this holds particularly true in an MMO setting), people want to feel like they are investing their efforts into something worthwhile - hence, the importance of progression. There is an important distinction between "game" and "mini-game", whereupon we recognize that "mini-games" are mindless, shallow activities we do purely to enjoy the activity of the game itself. The actual "game", however, should offer some sense of satisfaction and accomplishment beyond the mechanics itself (many developers offer this through story progression, character progression, community recognition [ranking]). Defiance, as of this moment, feels a lot like a huge mini-game. The gameplay is fun, but feels meaningless. This problem can be remedied by the addition of more features, which is why much of the community feels optimistic towards the future of the game. In contrast, bad core gameplay mechanics cannot be fixed by adding more stuff.