Do you realize that the people creating audio are not, most likely, programmers? If they started working on fixing bugs, they'd probably break more than fix.
Printable View
I apologize if this comes across as a slam but it is apparent you have no idea how game design works. Who do you think takes the audio and puts it in game in a format that can be used by the games programming? Every person working on silly stuff like this is one less person that could be used to actually fix the broken parts of the game.
You just lost your bet.
If they did nothing but fix bugs, this game wouldn't have left its Alpha stage this early. They are working on new content all the time and they are not going to fix every single bug in the game. In the meantime, they can keep improving it in other aspects. Better sound for vehicles or even actual graphics options for the PC version fall into that category.
Every time I hear it, I remember them saying that they had one in the office and I wonder what was wrong with it.
But seriously though, what part of the physics of driving the challenger make you think of powerful, rewarding, or even fun?
There is nothing 'powerful' about how responsive the challenger is to pressing on the gas. There is no 'over whelming' feeling you get when you go full throttle. There really is ZERO physics when it comes to the vehicles in this game. If the challenger had a deep and powerful voice, it would just be SO out of place when compared to how the vehicle actually runs/handles.
I am a game developer and no it does not take a lot of time. They don't need to rebuild the engine or re-code anything of the sort. If the audio expert simply exports to the correct format (.wav, .mp3, or maybe in-house format) then it's literally a drag, drop, replace scenario then push to whatever version system they're using (GIT maybe?), tested, then pushed to live, compiled, and released which is all normal release chain for any changes so doesn't add any extra overhead. All art and audio assets should work this way as long as names are maintained. Art and audio assets are referenced by a unique name. Just maintain that unique name and it's a couple seconds/minutes fix after the audio has been created by the audio expert.
If I were Dodge and had dumped who knows how much money into the show/game, I'd be pissed about how sh*tty the car sounds in-game.
Side note: What happened to the Verzion ads? Were they just sponsoring the Alpha/Beta or something? Or did they see the show, play the game and pull their money?
Who CARES about how it sounds? They should probably make it DRIVE like a muscle car before making it SOUND like a muscle car.
No not every change takes a lot of time. Art and audio assets are the easiest to change. They always have been. There's barely anything to test when adjusting art and audio assets and as long as naming structure is kept there is zero coding changes. Only coding changes necessary is of the audio loops duration is changed and they're using precision timing for when the audio stops/starts, but we're not talking about that kind of change.. it's a matter of pitch mostly.. as if they took the sound of the challenger and ramped the pitch up pointlessly.
It's hilarious that anytime someone says they're XYZ profession on the internet there is always someone there to discredit them with nothing.. how is anyone in the industry ever able to formulate an opinion on a subject in the industry with such nonsense. I'm glad you know me personally enough to say I'm not XYZ though phantom internet user! You must be a magician of some sorts, I believe it.
Staying on topic would be awesome opossum! :O
The charger does need some deeper vocal chords. Also the orange Dodge Hemi sounds closer to the real one. Nowhere near the amount of high pitched white noise of the Chargers.
To be honest I use the Hemi, to avoid the brain bleaching white noise of the Charger.
(My hubby has the Charger and we tried to both run around in our cars, nearly made the dogs run away from home!)
Is it possible that it was recorded from live but somehow sounds different on some surround or pc speakers?
It is the loudest most abrasive noise in the game, even possibly tuning it down a notch or two (think muffler) would help some of us not go crazy. :cool: Just an observation and a suggestion <3
Thanks for missing the point entirely. You and Foltheon just don't get it. It isn't a matter of how hard or how easy it is to fix something as silly as the sound of a vehicle in game. It is a matter of the resources needed to make the change.
The game has moved from the development phase into the maintenance phase and that means they don't have as many people currently working on it. So for every silly request like this that people make that would mean another issue would have to take a back seat while they work it.
My point is that i want them to fix the real issues before working on the fluff. Once they get those done then have at it, feel free to make silly sound file changes for a fake vehicle that has no real tie to an actual vehicle at all other than name alone.
You are correct in that they take the least amount of time. However, in a software's lifecycle, correcting *any* bug post release is a huge amount of time compared to any point prior. Even small changes can easily eat up $1000 or more of man time. This is actually something you learn in school as a developer and is a required class in most CS programs.
As for the actual note of the engine, it's fine as is. These engines aren't standard 91 octane gas guzzlers with stock exhausts so they are going to sound different. My guess is the recording was done with a non-stock exhaust for this exact effect (if they used the car at all).
I thought it sounded like crap too, but then I put myself in the mindset of the show.
This car probably doesn't run on what we expect it too. These run off a different fuel and probably different engines.
They are just using dodge bodies. The engines would sound different.
Only gap in this theory...they refer to it as a hemi. I guess maybe its a NEW hemi.
I don't mind it though. I prefer my dune buggy roller :)
Did they put a lawnmower engine in it or what? :D
Maybe it runs on petrohol (the fuel made from hellbug waste powering some of the quads). Maybe it runs on something different... but even if they have some clever reason why it doesn't sound like an original Challenger, there's no reason to make it sound worse. It's just a ridiculous sound and maybe something went wrong with the compression but I'd really like to see it replaced with something more oomphy sometime in the future.
Funny how people say it doesn't sound like it should which in this case would be correct. I think it's part of the lore of course a car isn't going to sound how one should in Defiance. The vehicles are now hybrids of old Earth tech with some Votanis tech so of course the engine isn't going to sound like one in real life.
Thanks. Couldn't remember the new fuel name. I agree it sounds bad. I was just coming up with a reason it doesn't sound like what we'd expect. It also explains why this thing isn't much faster than a 4 wheeler or a little dune buggy. It should be much faster by comparison I'd imagine.
It handles like a yaris... and it sounds like a yaris.
What's the prob
Remembered a great example of vehicle sounding way different in the future.
http://www.youtube.com/watch?v=oKpa4xwVYZI
Around the 5:45 mark.
The fact is, unless the devs tell us, we have no idea how much resources/time such a change would take. We really don't know exactly how their teams are built up (they might have a team dedicated to sounds and all things audiorelated). Nor do we know how they organize things within the dev team(s).
Still, I would not mind better sounds for the challenger. They might have recorded the sounds from a real dodge challenger but it's certainly not the kind of sounds you'd hear from a dodge challenger that was actually driving..
Who cares what it sounds like !!.. Its not meant to drive anyway.. you just pull that sexy thang out in populated areas an sit in it.. like yea whats up..
No, I see your point and I agree entirely with your point. There are other more pressing matters then adjusting the audio that need attention. I was simply stating it doesn't take moving mountains to change an audio file like some here seam to think.
This isn't a bug, it's an asset swap; there is no coding involved depending on how they implemented the audio and would only cost whatever their audio export would cost (I assume they've at least 1 on salary that they can put on his TODO list). So the time it would take is completely relative to their usage. So for arguments sake we're both right and leave it at that. I don't know how they've coded the game or how they run their business so we can really just leave it at that.. there is no 1 way to do things and the things they teach in those classes aren't relevant to the real world.. just like most classes as I've learned rather quickly after being in the industry.
Not sure, am not a car person but this is probably right as the cars likely wouldn't sound the same in the future due to different fuel usages and exhaust changes. So lore wise it makes sense to not sound like the real thing.
*drives up to hot alien chick* Hey baby, want to take a ride?
*hot alien chick is unimpressed* I might live in a wasteland but I'm not THAT desperate.
But but but I've got this cool car you see *revs engine *
Yeah? So does my mother, brother and dog.. And those guys *hot alien chicks looks at the other 30 challengers driving around*
*shows a whole bunch of scrip*
Cool car, let's go for a drive.