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Best Original PVE Build - By Xeritan of Clan Deiphysity

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  • 04-22-2013, 02:14 AM
    mikegonzalez2k
    Quote:

    Originally Posted by Ronan DEx View Post
    looks interesting. might check it out!

    Would it not be beneficial to stack this with the 30% reload speed increase if standing still?

    I thought about that one, but when OC is up you are usually moving around too much so I'm not sure how beneficial it would be.

    That perk would really kill as a 1 shot Sniper though.

    If you were to spec into Single Minded for the reload speed, Pumped Up would be a good one to also add. That would make your time inbetween EGO decrease even further.

    Since it takes 40 seconds normally to recharge your EGO Power. A 15% reduction per full reload would mean.

    0.15x40 = 6s

    So each full reload would take off 6s off the CD.
    That might be nice if you can reload really fast with Single Minded.
  • 04-22-2013, 02:55 PM
    Deiphysity
    The screenshot that Dwane posted is of Ill. I talked to Ill in-game and he has nothing to do with this post.

    And to clear things up..

    I use a mass cannon as my primary weapon in all PVE circumstances, and single targets are never a problem.. in fact, single targets are easier because i just detonate the missile right on top of them, doing full damage - usually a 1 shot kill unless its a really tough enemy, and then i just spam them at 2 shots per 3 seconds at the ridiculous damage numbers that I posted.

    I kill enemies faster than anyone around me. Single targets or otherwise. ESPECIALLY the really armored targets.

    And no, you won't do more dps with a swarm cannon. Keep in mind, to use the mass cannon efficiently, you have to be used to aiming it and releasing the clusters at the right time. Once you can do that efficiently and extremely quickly, you'll be doing huge, consistent, well aimed, focused damage.

    I can blow through the coop instances solo if I have to with the mass cannon. It just kills so fast. A group of raider rioters? Pff. 5 of them dead in 2 shots easy with overcharge active. And.. with the build, overcharge is always active during a fight. Dark matter? Pff. 5 of them dead in a matter of seconds. Obstacles in the way? Target far away? Pff. Thats where familiarity with the weapon comes in handy.

    And i've stated numerous times why I don't care to talk about end-result of a coop instance. The results vary from match to match. Anyone could take a screenshot of a good instance run and post it. That doesn't mean anything. Just like I could take a screenshot of my PVP matches where i go 18-2. It doesn't mean anything for a build, it just means I played well that match and my enemies sucked.

    Thats why you have to go with the unchanging data. Data that is consistent no matter what the situation is, without considering the user of the build's skill level at aiming and timing shots, etc.

    That data is damage per shot, reload speed, fire rate, etc.
    You simply cannot argue with those numbers. They're factual, not opinionated, and not based on how well someone plays (beyond being able to use the weapon as its intended, that is.. which is kindof a given)
  • 04-22-2013, 03:06 PM
    Deiphysity
    Quote:

    Originally Posted by Daergar View Post
    Indeed. It's like Prepardness; "wow, if I have a large number of rounds in a weapon's clip, the 9% will make it reload more lead per second... two LMGs!". Or "let's use weapons with a tiny number of rounds and Pumped Up, that means it will trigger more often!".

    Theory crafting, math and empirical data and testing are one thing. Using the blatantly obvious perks or build coupled with a weapon with obviously bugged (or unbalanced might be truer) statistics (such as the Mass Cannon) is... well, not that great of a feat to be honest. But again, to each their own. ;)

    Its not theory crafting. Its a build that i've been using since day two, been doing extremely well with, and havn't seen anyone else use or talk about, yet I dominate with it.
  • 04-22-2013, 03:08 PM
    Deiphysity
    Quote:

    Originally Posted by SonicBoom View Post
    Some people love to brag about stuff and "lay claim" to builds. Others have reached puberty. :)

    Some people love to join in on a valid forum topic and attempt to insult someone rather than contributing. Others have reached puberty.

    People are different. Some people enjoy this sort of thing. But thats not what the post is about. I've stated several times that I don't care to argue about my personality. People need to grow up and learn how to stay on topic in a debate. The post is about a build, not about my skill level as a player, not about how smart I am, its about a build. Everything that someone states, will, however, reflect their personality, but that is not what the topic is about. But thanks for caring about what other people like to do in their free time. Also, thanks for being constructive! Love the input! (sarcasm)
  • 04-22-2013, 03:15 PM
    Khal
    I think armada launcher will do more dmg with this build but both are boring to use. Kinda like a noobtube build. Would get boring very quick, only using a launcher.
  • 04-22-2013, 03:16 PM
    Deiphysity
    Quote:

    Originally Posted by Booshy View Post
    Are you 5 years old? The dude came and made a post about a good build. If you don't like it get off the thread. He hasn't come across as arrogant or pushy, and has clearly wrote out statistically how it works. What have you added or shown that is better or equivalent? Maybe you're just butthurt you didn't come up with it?

    This. Indeed. ^^^^
  • 04-22-2013, 03:22 PM
    Seal
    Quote:

    Originally Posted by Deiphysity View Post
    This. Indeed. ^^^^

    Now his butt hurts
  • 04-22-2013, 03:23 PM
    Deiphysity
    Quote:

    Originally Posted by Khal View Post
    I think armada launcher will do more dmg with this build but both are boring to use. Kinda like a noobtube build. Would get boring very quick, only using a launcher.

    I actually enjoy using a launcher. I've played too many FPS games over the years, and none of them have a great explosives system. Its really refreshing to use something other than a standard firearm. I've tested the armada, and no, the 3 shots from the armada don't even do as much damage as one shot from a mass cannon, plus you don't get the uber fast reload time to keep overcharge active with the Time Out perk, and the armada wouldn't benefit as much from overload. Also, the mass cannon, to me, has precision aim. The missile is pretty fast, and I can detonate it exactly when I want to, regardless of the terain. I don't have to aim at their feet, or at them, to attempt to hit them in the blast. Just detonate above their head or near them. Of all the launchers, the mass cannon, for me, has proven to be the most surgical.


    And once again, my in-game name is Xeritan.

    Please, if anyone has any objections, just add me and run an instance, as it is much easier to show you than to explain, even though I have already thoroughly explained it.

    I wouldn't be offering that if I wasn't confident in my claims.
  • 04-22-2013, 03:28 PM
    Deiphysity
    Quote:

    Originally Posted by Seal View Post
    Now his butt hurts

    Thanks for posting this contribution, random internet user #52534234. Glad you felt the need to post that instead of being constructive.
  • 04-22-2013, 03:34 PM
    Deiphysity
    Quote:

    Originally Posted by mikegonzalez2k View Post
    I thought about that one, but when OC is up you are usually moving around too much so I'm not sure how beneficial it would be.

    That perk would really kill as a 1 shot Sniper though.

    If you were to spec into Single Minded for the reload speed, Pumped Up would be a good one to also add. That would make your time inbetween EGO decrease even further.

    Since it takes 40 seconds normally to recharge your EGO Power. A 15% reduction per full reload would mean.

    0.15x40 = 6s

    So each full reload would take off 6s off the CD.
    That might be nice if you can reload really fast with Single Minded.

    I agree that standing still isn't really an option, but I would like to point out that overcharge stays active permanently during a fight. As long as you're still killing/attacking, it won't run out. And then u just reload a weapon a few times after the fight to cool it down before you're on to the next one.
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