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Best Original PVE Build - By Xeritan of Clan Deiphysity

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  • 04-22-2013, 04:16 PM
    Deiphysity
    Quote:

    Originally Posted by VolDeVie View Post
    I couldn't stop laughing reading this thread. This guy seriously needs a couple pats on the heads so he can calm down. Never seen ANYONE that needed attention so badly. I couldn't help but picture the op being this guy that's drugged out, talking way too fast, and twitching. Lol, please make more threads for more lols.

    Frustration can make anyone seem silly. It would have been so much simpler if people just posted information about builds that are better or equivalent, or posted specific reasons that they think the build is inefficient, rather than posting all of that other junk that they have in an attempt to gain the upper hand and get a rise out of me to, well, make me look silly, which has happened. I've attempted to reply to each prod at my personality as peacefully and coherently as I could, but, all in all, that's exactly what trolls want you to do, because then you seem like you're dragging on, and then they can troll you for caring about what they're saying.

    I suppose people aren't used to genuine replies, but rather used to troll sarcasm and short, quick witted remarks and insults, because that's the only way to seem cool and laid back on a forum.

    And what you imagine me to be is also, as i've stated, irrelevant to the topic, and I don't care to discuss such personal matters on a forum. If you do, however, that's your prerogative.
  • 04-22-2013, 04:40 PM
    Deiphysity
    Quote:

    Originally Posted by Embril View Post
    I think it's fun to go for a build, but I don't personally think it's even necessary.

    For the first couple of weeks of the game I took 2nd, 3rd, or 4th on most of the arkfalls I did. For the last week or so I get 1st in damage now, often by a lot, as long as I don't show up late. I really don't use any particular build at all, or even focus on the perks much...some I've never even tweaked.

    I use SMG's for general use, Votan sniper (the fast-firing 1kish damage one) for long-range fights, a pump shotgun for ammo conservation fights and sometimes a swarm launcher for Monarchs on the last phase of a major arkfall. The key to it seems to be as much switching loadouts to match the situation as much as just having something solid to use; if I need to fall back on something, for me it's the SMG because of the very fast reload times not limiting the amount you can fire... but only works when ammo is dropping enough to keep it going.

    I use Gunslinger, the perk to increase ammo drops, and the rest I use for health boosts or incoming damage reduction. Can't shoot if you're dead. On my sniper and shotgun loadout I use the increased reload speed when standing still perk to minimize downtime (huge on a pump shotgun with a 17-shot capacity, although it doesn't always work right).

    Anyway, just a suggestion for people looking at perk builds to look at loadouts just as much if not more than the actual perks. Having different weapon types readily available so you're never out of ammo is as big of a deal as making sure you get the most damage out of what you're using.

    Sounds like you do pretty good with that build. But sorry to say, I think this thread is dead. Its turned into a big flamefest just like every other thread. People will have to filter through several pages of ******** to get to some actual information that they might want - such as build ideas and build criticism.

    Thanks for some actual constructive input though. Its refreshing.
  • 04-22-2013, 08:49 PM
    HAMcutter
    Ok been playing with this build, and since ive played the campaign 2 times over, endgame for me is pretty much arkfalls since i am 7/7 co-op pursuits and farming dailies per usual.

    Question 1: What is your secondary? I think you mentioned ground pounder

    Question 2: How to you get the mass cannon to hit the weak spots on the main body (under arms or maws). Do you NOT detonate the missile? Its a fair bit weaker un-detonated.

    Question 3: Whats your strategy for the bug that stays wayyyy up top on the boss? on a good shot most I can get is one cluster bomb to hit. The mass cannon seems to be king for land critters and low flying ones, but super high ones, im having trouble.

    Full disclaimer: I havent re-specced and maxed out all your suggested perks, which I will do shortly to reap maximum gains. Also do you go for straight up damage or full damage radius when modding the mass cannon.
  • 04-23-2013, 04:00 AM
    Booshy
    I think adding risk taker to this along with thick skinned would be an awesome idea - then just get a shield with low actual protection but very quick time to recharge. Therefore you get the bonuses of the shield "breaking" more often, plus it will regen quickly so you won't have to deal with being without a shield for too long.
  • 04-23-2013, 04:15 AM
    Memnoch
    Nice thread, other than the pointless bashing. If I was a mod here I would have stomped on a lot of these pages back, simply making attacks on other forum users prohibited and not conducive to the community.

    That said I don't like the idea of min-maxing for effect in this game. That's probably the reason why I hate anything other than the co-op matches and only played the other modes for persuit reasons. I really cannot be bothered with all that tweaking for some perceived edge over others. I prefer to play how I want to play and not use the game mechanics to win, at least not to that degree.
  • 04-24-2013, 06:04 AM
    Whippersnapper
    Quote:

    Originally Posted by Deiphysity View Post
    Ego Power:
    Overcharge. +30% damage and instant weapon reload upon use

    Perks:
    Time Out: +9% Ego Power Duration upon Full Reload
    Explosive Onslaught: +9% Ego Power Duration on Explosive Kill
    Killing Machine: +6 Second Overcharge Duration
    Overload: +30% Reload Speed while Overcharge is active
    Pumped Up: -15% Cooldown of Ego Power upon Full Reload
    Intimidate: +75% damage to enemies who are flinching

    How the heck am I supposed to get Time Out? Its next to the Decoy Power.
    Or do we activate more when our power increases?
  • 04-24-2013, 07:56 AM
    M1ghtyQu1nn
    Quote:

    Originally Posted by Xazur View Post
    Mass Cannon and Ground Pounder has the highest damage output out of all the explosive weapons. They are also resistant to the hellbugs light arms crap. I've told this to countless of people doing Arkfalls, they never seem to listen and use the Rebounder and Swarm cannons instead.

    All well and good, but people who use aoe explosives on the hellbug arkfalls annoy the dog snot outta me. all it does is kill the skitterlings and prolong taking out the crystal. But hey screw everyone else as long as you get you kills/dmg output right?...
  • 04-24-2013, 09:10 AM
    Whippersnapper
    Quote:

    Originally Posted by M1ghtyQu1nn View Post
    All well and good, but people who use aoe explosives on the hellbug arkfalls annoy the dog snot outta me. all it does is kill the skitterlings and prolong taking out the crystal. But hey screw everyone else as long as you get you kills/dmg output right?...

    I'm fine with prolonged Arkfalls. More XP, Loot, etc. And those skitterlings are annoying. Although, I tend to go for the medium fliers and bigger bugs. I am currently having issues getting to kill them though. A two shot rocket won't cut it. By the time it reloads, its dead.
  • 04-24-2013, 09:32 AM
    Insanityplea
    Mass Cannons are destructive as hell, good job making a loadout entirely around them just to make an insanely high damage weapon even more so.

    I stopped using Mass Cannons after I noticed the xp bar didnt budge. At this point in my characters life, its about kills and leveling the weapons up. Most if not all weapon skills are 10+ at this point in time and two are at 20.

    Also having the best damage at the end of a Coop is not hard. I did it with a pistol and shotgun earlier today *claps for self*. Sooner or later you will realize about half the players dont really care after the first few times and realizing it does nothing beneficial to them just get lazy.

    Oh iv also topped charts with these combinations...
    pistol / bolt action sniper rifle
    pistol / semi-auto sniper rifle
    pistol / smg
    pistol / lmg
    shotgun / smg
    shotgun / ar
    .....are we getting the picture yet? A fairly decent player can top the dps chart with anything. Ya put me in a group of all hardcore/good players trying to get that #1 and I probably wont get it. But at the same time, I am just running coops at this point for a mind-numbingly easy manner of getting keycodes and weapon xp.

    But again, props on finding a synergized perk build around the most devastating weapons in the game (pve-wise).
  • 04-24-2013, 10:33 AM
    Zyndia
    Quote:

    Originally Posted by Deiphysity View Post
    Explain what will give you more damage and ease of kills in pve? If you'd like to test it out, we can run a coop mission. I'll top your damage and triple your kills.

    6500 Bits on I can top your damage with my Shotgun/AR build in any Co-Op mission.

    If you are ready to bet money on it add "Zyndia Hearts" and I will host a live stream so people can watch it.
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