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So..now that Emergencies are completely worthless....

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  • 04-23-2013, 08:25 AM
    Allus Nova
    So..now that Emergencies are completely worthless....
    Does ANYONE even stop to do them, other than if they're near a mission you need to do?

    I feel like perhaps the nerf bat was swung a BIT too hard on this one...making them go from 3-4 keys per emergency to none. They have removed any purpose to what for me was one of the more fun parts of the game, flying around on my quad and shooting enemies. I can still do it...but I get a few dozen script, and perhaps a weapon or two to break down...I feel like they are worthless now though.

    Why weren't they just changes so they gave 2 keys, or even 1. But to make them junk...come on Trion! You have been MMO Overlording for a while...you know better than this!!
  • 04-23-2013, 08:29 AM
    Oceanhawk
    Quote:

    Originally Posted by Allus Nova View Post
    Does ANYONE even stop to do them, other than if they're near a mission you need to do?

    I feel like perhaps the nerf bat was swung a BIT too hard on this one...making them go from 3-4 keys per emergency to none. They have removed any purpose to what for me was one of the more fun parts of the game, flying around on my quad and shooting enemies. I can still do it...but I get a few dozen script, and perhaps a weapon or two to break down...I feel like they are worthless now though.

    Why weren't they just changes so they gave 2 keys, or even 1. But to make them junk...come on Trion! You have been MMO Overlording for a while...you know better than this!!

    Unfortunately this is the result of the P2P philosophy. They don't want to make getting keys to easy or they won't make as much money selling bits.

    Also lets face it, weapon progression in this game is a little lacking too so even if you do earn the keys you need for the lock boxes it doesn't really have a major impact on your characters development. I mean Legendary weapons are not much better than the greens you get left and right while playing. On top of that once you max out that Legendary weapon you are forced to retire it so you can continue to gain skill points.
  • 04-23-2013, 08:37 AM
    Allus Nova
    it's a shame because I REALLY wanted to like Defiance...I suspect this will soon go into my list of MMO's I don't play any more.
  • 04-23-2013, 09:58 AM
    3rdpig
    Quote:

    Originally Posted by Allus Nova View Post
    it's a shame because I REALLY wanted to like Defiance...I suspect this will soon go into my list of MMO's I don't play any more.

    If it's bugging you that much I suggest you shelve it until season 1 of the TV show is over and in reruns. After that all the episodic content will be put back, most of the more egregious bugs should be fixed and hopefully the servers will be somewhat more stable.

    I haven't been able to log in for 12 hours, if this continues much longer that's what I'm going to do. I got a free month of Rift with my purchase, maybe I'll play that for a while.
  • 04-23-2013, 10:03 AM
    3rdpig
    Quote:

    Originally Posted by Oceanhawk View Post
    Unfortunately this is the result of the P2P philosophy. They don't want to make getting keys to easy or they won't make as much money selling bits.

    Also lets face it, weapon progression in this game is a little lacking too so even if you do earn the keys you need for the lock boxes it doesn't really have a major impact on your characters development. I mean Legendary weapons are not much better than the greens you get left and right while playing. On top of that once you max out that Legendary weapon you are forced to retire it so you can continue to gain skill points.

    If their main thrust is selling lockboxes for real money they need to up the drop rate, because right now I've got better odds of winning the big jackpot from a slot machine at the local Indian reservation casino than I do getting a legendary item from a lockbox. And for those of you not familiar with slot machines on reservation casinos, the odds are worse than they are in Vegas.

    No way in hell I'm spending real dollars to get a fistful of green/blue garbage. It's not even worth grinding ark falls TBH.
  • 04-23-2013, 10:06 AM
    Eisberg
    what are emergencies exactly?
  • 04-23-2013, 10:10 AM
    Storm McCloud
    I never do them anymore. Unless I'm very bored.
  • 04-23-2013, 10:12 AM
    Dantos
    Quote:

    Originally Posted by Eisberg View Post
    what are emergencies exactly?

    The random encounters you find driving along roads and stuff.
  • 04-23-2013, 10:12 AM
    DustOfDeath
    and the last patch that made everything contribution based ( eg hackers favorite) - do they affect the emergencies aswell?
    Like if some ultraguy coems and kills everythign fast with rockets or grenades andyou have pistols to have fun.. he gets majority ofthe reward.
  • 04-23-2013, 10:16 AM
    Eisberg
    Quote:

    Originally Posted by Dantos View Post
    The random encounters you find driving along roads and stuff.

    Like the ones where some NPCs will be hunkered down while being overwhelmed by bugs/mutants, and then you can save them, probably have to revive them. And then when it is done, the NPCs and all the equiptment stuff in the area disappear? Are those emergencies?

    If so, I love doing those, makes the world seem like is has more life. Maybe I am just one of those gamers who do not worry to much about reward, but look for fun experiences more.
  • 04-23-2013, 10:54 AM
    The Govanator
    Quote:

    Originally Posted by DustOfDeath View Post
    and the last patch that made everything contribution based ( eg hackers favorite) - do they affect the emergencies aswell?
    Like if some ultraguy coems and kills everythign fast with rockets or grenades andyou have pistols to have fun.. he gets majority ofthe reward.

    well thats gonna piss me off, no more keys, AND I just had a sweet purple mutate into a useless pos on sunday after logging in after that whole mess form saturday, strangely the xp was kept and th emods but it became an entirely different kind of gun from the PWNAGE monster it wa son those events before that happened. causing people to lose weapons and making it a chore that we should be paid for to farm new ones will not encourage most people to throw more real money into a game that they already paid once to begin with. I'm getting ot the point where I may swear off unpirated video games to begin with altogether, and start spending my money on hookers, and kokain to use with both instead.
  • 04-23-2013, 11:00 AM
    Ensu
    I still do them. I don't farm them for hours, I just hop in and blow some things up every now and then. Save some grateful digital folk. Pick up some shields and weapons for salvage.
  • 04-23-2013, 11:03 AM
    GsR Stang 13
    [QUOTE=Allus Nova;435761]Does ANYONE even stop to do them, other than if they're near a mission you need to do?

    I can still do it...but I get a few dozen scriptQUOTE]

    It's scrip, not "script". You're not picking up pages from a sitcom to read.
  • 04-23-2013, 11:06 AM
    Facade
    I did them for a few hours yesterday to try to get the pilgrims to spawn.

    After about 4 hours of not one pilgrim group spawning I can say I'm pretty much done trying for that pursuit, and putting in timed pursuits on something that is 100% luck is bull****.
  • 04-23-2013, 11:12 AM
    cincyfire2
    try again i just got pursuit today. completed it 4 times before it actually counted.
  • 04-23-2013, 11:23 AM
    Rakshasa
    I do them all the time, for the same reason I always did: fun. That's basically the only reason for me to do anything in a video game. I play because it's enjoyable. I like the flavor and variety of the events, and I find the combat and gameplay in Defiance to be a lot of fun. If I didn't like running around and shooting enemies for the sheer joy of it, I think I'd be in the wrong place.

    Besides that, I don't really get the whole 'keycode nerf' outrage. Weapons still drop very frequently for me, especially in things like the emergencies and events. I have to take a time-out after a few minutes of combat just to deal with my full inventory. Every 4 white drops = 1000 salvage = 1 keycode, and it goes even faster than that, with greens and blues added in. Getting to that next lockbox has never been my motivation for playing the game. But if it were, with the way things practically throw salvageable loot at you, the salvage-to-key conversion they've given us is a very easy and straightforward way of earning as many keycodes as you want.
  • 04-23-2013, 11:26 AM
    The Govanator
    u can pick up weapons for salvage from co-op instances and arkfalls, they're more practical than the events. It's ironic that they increase the spawn frequency of events, yet remove any practical reason to ever do them again at all unless I'm sent to do one during a mission in order to complete it. I haven't touched those events since I realised i was no longer getting any keys for them, I consider it roleplaying what I would do in real life in similar situations. If I knew someone had nothing to offer or nothing worth taking from them for risking my life, or spending my personal time helping someone other than myself that I did not care about, I would continue going and not care about their screams or whatever I figured would happen to them. I tend to play games the way I would react in real life, I lack role playing imagination, i played eq like a sociopath my first few months of the game and eventually had to make an entirely new character and force myself to be more decent and less manipulative because of the group nature of the game making it difficult when people began to not want to group with me lmao. But in real life after social collapse and lack of retribution from any respectable power, I would ninja loot, walk by and not help people unless they had something I could steal instead of whomever was attacking them or were attractive and female and attractive females in short demand, I would lie cheat and steal since there would be no one to make me regret it, and in fact behaving in the opposite manner those circumstances would be the regretful behavior. so I play games in those sort of apocalyptic settings the same way, if you can't do anything for me why should I do something for you, if it isn't even worth the energy to take what little you have by force unless I'm starving or hadn't ravaged someone for weeks.

    tldr: there is no point in helping those people, unless a mission requires you to do so. there are better ways of gaining salvage and xp. It might be fun roleplaying a brave hero briefly, but that gets old fast with no rewards and no glory.
  • 04-23-2013, 11:29 AM
    Kusari
    Emergencies take like 30 seconds to do and get you like a block of xp. Who cares about getting keycodes from them... do them to get quick xp.
  • 04-23-2013, 11:34 AM
    Oceanhawk
    Quote:

    Originally Posted by 3rdpig View Post
    If their main thrust is selling lockboxes for real money they need to up the drop rate, because right now I've got better odds of winning the big jackpot from a slot machine at the local Indian reservation casino than I do getting a legendary item from a lockbox. And for those of you not familiar with slot machines on reservation casinos, the odds are worse than they are in Vegas.

    No way in hell I'm spending real dollars to get a fistful of green/blue garbage. It's not even worth grinding ark falls TBH.

    I agree with you but I think the bigger issue outside the change to "Emergencies" is that the loot, even the best loot, found in lock boxes is really unimportant. The difference in a Orange weapon versus a Green weapon is negligible at best. Yes the really high, 2000+, EGO weapons seem to have a couple more open mod slots or even a slight better effect percentage, but overall in the grand scheme of things they are only slightly better. The lack of a true "Gear" progression for a lot of people really detracts from potential longevity of the game.

    If there isn't a reason to continue playing people won't. I doubt that the promised DLC content will really add enough interest to keep people playing over the long haul. I understand this game is designed to be different from other MMO's but even with that being said, where's the hook? What is here to keep a player coming back after they have already run the same story line quests a few times, done enough of the same old side quests countless times or played the broken bunny hopping shotgun play they call PvP?

    See to me that is the problem. I want to be entertained. I want to keep having fun and I want to be able to look a friend in the eye and tell him that this game is fun and it's worth the money to play. Problem is right now I wouldn't feel comfortable recommending this game. Yep it's fun if you buy into the concept that this is a Once thru the content and you are over for good kind of game. But this is billed as a MMO so i expect to keep playing past all that. I want to be sitting on the edge of my seat looking forward to that next expansion. I want to see new things and build my character until he is a God. See my delima?
  • 04-23-2013, 11:34 AM
    Ensu
    Quote:

    Originally Posted by The Govanator View Post
    u can pick up weapons for salvage from co-op instances and arkfalls, they're more practical than the events. It's ironic that they increase the spawn frequency of events, yet remove any practical reason to ever do them again at all unless I'm sent to do one during a mission in order to complete it. I haven't touched those events since I realised i was no longer getting any keys for them, I consider it roleplaying what I would do in real life in similar situations. If I knew someone had nothing to offer or nothing worth taking from them for risking my life, or spending my personal time helping someone other than myself that I did not care about, I would continue going and not care about their screams or whatever I figured would happen to them. I tend to play games the way I would react in real life, I lack role playing imagination, i played eq like a sociopath my first few months of the game and eventually had to make an entirely new character and force myself to be more decent and less manipulative because of the group nature of the game making it difficult when people began to not want to group with me lmao. But in real life after social collapse and lack of retribution from any respectable power, I would ninja loot, walk by and not help people unless they had something I could steal instead of whomever was attacking them or were attractive and female and attractive females in short demand, I would lie cheat and steal since there would be no one to make me regret it, and in fact behaving in the opposite manner those circumstances would be the regretful behavior. so I play games in those sort of apocalyptic settings the same way, if you can't do anything for me why should I do something for you, if it isn't even worth the energy to take what little you have by force unless I'm starving or hadn't ravaged someone for weeks.

    tldr: there is no point in helping those people, unless a mission requires you to do so. there are better ways of gaining salvage and xp. It might be fun roleplaying a brave hero briefly, but that gets old fast with no rewards and no glory.

    But they'll be sold into slavery, or tortured, or tortured and sold into slavery, or killed, or killed and turned into robot slaves!
  • 04-23-2013, 11:35 AM
    The Govanator
    Quote:

    Originally Posted by Kusari View Post
    Emergencies take like 30 seconds to do and get you like a block of xp. Who cares about getting keycodes from them... do them to get quick xp.

    u can rush through co-op and get keycodes after finishing them, along with 1 to 4 pieces of blue loot on average plus a lot of greens and so many whites you have to salvage some a moment while still in the instance sometimes to make room for the rest of the greens you'll pick up by the end of it. not to mention you get far more xp for it, if there are no open contracts for the emergencies they're not practical. especially when I'm omw to an arkfall I am going to run those people right over getting to it, whether they are the victims or the perpetrators.
  • 04-23-2013, 11:38 AM
    The Govanator
    Quote:

    Originally Posted by Ensu View Post
    But they'll be sold into slavery, or tortured, or tortured and sold into slavery, or killed, or killed and turned into robot slaves!

    lol it's not my problem
  • 04-23-2013, 11:42 AM
    OGkush
    Bring back the keycodes.
  • 04-23-2013, 12:04 PM
    AZAG0TH
    Quote:

    Originally Posted by OGkush View Post
    Bring back the keycodes.

    Agreed.

    /10char
  • 04-23-2013, 12:04 PM
    Kusari
    Quote:

    Originally Posted by The Govanator View Post
    u can rush through co-op and get keycodes after finishing them, along with 1 to 4 pieces of blue loot on average plus a lot of greens and so many whites you have to salvage some a moment while still in the instance sometimes to make room for the rest of the greens you'll pick up by the end of it. not to mention you get far more xp for it, if there are no open contracts for the emergencies they're not practical. especially when I'm omw to an arkfall I am going to run those people right over getting to it, whether they are the victims or the perpetrators.

    You must be extremely lucky to get 1-4 blues every co op. I get 1 maybe every 4 or so co ops.. and yes you can rush a co op but the majority of groups dont skip cinematics and have at least 1 person not contributing... the only draw for that would be the keycodes. I can do way more emergencies and get way more xp in that amount of time.

    Not trying to knock anyones opinions or say that emergencies are there specifically for the xp, my post is just how I see things.
  • 04-23-2013, 12:58 PM
    Thunderclap
    Quote:

    Originally Posted by DustOfDeath View Post
    and the last patch that made everything contribution based ( eg hackers favorite) - do they affect the emergencies as well?
    Like if some ultra-guy comes and kills everything fast with rockets or grenades and you have pistols to have fun.. he gets majority of the reward.

    But what if you like killing them with rockets and grenades?
  • 04-23-2013, 01:04 PM
    The Govanator
    Quote:

    Originally Posted by Kusari View Post
    You must be extremely lucky to get 1-4 blues every co op. I get 1 maybe every 4 or so co ops.. and yes you can rush a co op but the majority of groups dont skip cinematics and have at least 1 person not contributing... the only draw for that would be the keycodes. I can do way more emergencies and get way more xp in that amount of time.

    Not trying to knock anyones opinions or say that emergencies are there specifically for the xp, my post is just how I see things.

    well 1-4 was during that boost they gave us that week, I get 1 a run though about 8 times out of ten, it depends on the instance though, some have more mobs likely to drop a blue, and sometimes, not always, i can grab 2 if I'm lucky even without the boost. usually it's just one though. the 1-4 was also an example of what you could get, my most was 4, 3 a few times, but almost always just 1. I should have said that before. it's still worth more than the emergencies, plus i just find the screaming, begging, pleading extremely ANNOYING to listen to while I'm trying to kill neough crap to get to the people to untie them just to shut them the hell up. I did it for keycodes, i can't do it any longer. it's too agitating to listen to. If we had the option to behave aggressively against the 'victims' rather than being forced only to defend them even though they cannot even defend themselves (and have not shown adaptability or survival skills justifying their continued presence) I would participate again. Some of the distressed people sound so pathetic that I am tempted to kill them myself just for the sheer pleasure of it, no other reward necessary.
  • 04-23-2013, 02:31 PM
    Archangel
    What they need to do to fix emergencies is to grant reputation for the emergency within the area of the contracts.

    So if the Mt. Tam contracts have you killing things around Mt. Tam, if you do the emergencies in that area you should be able to earn lets say 5 credits. That way after a few EM runs you can go out and buy a mod or a weapon.

    This would draw me into emergencies since they are easier to come across than the actual contracts. Considering i never know where to go to complete them but emergencies can be found all over the place.
  • 04-23-2013, 04:01 PM
    The Govanator
    Quote:

    Originally Posted by Archangel View Post
    What they need to do to fix emergencies is to grant reputation for the emergency within the area of the contracts.

    So if the Mt. Tam contracts have you killing things around Mt. Tam, if you do the emergencies in that area you should be able to earn lets say 5 credits. That way after a few EM runs you can go out and buy a mod or a weapon.

    This would draw me into emergencies since they are easier to come across than the actual contracts. Considering i never know where to go to complete them but emergencies can be found all over the place.

    actually that's the best idea yet, I'd rather have rep than keys as boxes 99/100 times give crap, not even blues usually let alone decent enough blues to not salvage or vendor. with rep, you can choose what to buy, and it would create a small sourc eon the side that we can farm while waiting for contracts to refresh. maybe 1 or 2 rep to related faction per event completed, with a cap of ten per day for that faction, that way people won't farm events 24/7 and we'll still be paced for the rep gains but random events will still have something to offer.
  • 04-23-2013, 04:03 PM
    jnt
    I used to feel bad about just driving past emergencies so I ended up doing a lot of them. I'd go back to hunting them if they gave rep.
  • 04-23-2013, 04:05 PM
    Blackwolfe
    I still do alot of emergencies, because I find them fun. Besides they are good for leveling weapon skills, advancing pursuits and.. well.. xp and drops.
  • 04-23-2013, 04:07 PM
    McCartan
    The thing is, players have also shelled out something like £35 or $60 on this particular title, they shouldn't be trying to burn us too much with keycodes, even if they do want us to use micro transactions.
  • 04-23-2013, 06:04 PM
    Wtflag
    I noticed that you dont seen to get exp or scrip at the end of those anymore.
  • 04-23-2013, 06:05 PM
    Blackwolfe
    I still get xp and a tiny bit of scrip at the end of emergencies. Not 100% of the time though.
  • 04-23-2013, 07:39 PM
    Krovar
    Games for me stop being fun when i can see the company behind it pushing me into a corner to spend more money.
  • 04-23-2013, 08:25 PM
    carpesangrea
    I will continue to do them because i find them fun. That after all, is what videogames are for...FUN. Grinding is not fun, it's tedious, and makes the game feel like a job.
  • 04-24-2013, 06:27 PM
    The Govanator
    Quote:

    Originally Posted by carpesangrea View Post
    I will continue to do them because i find them fun. That after all, is what videogames are for...FUN. Grinding is not fun, it's tedious, and makes the game feel like a job.

    at least a job pays you, better than doing something for nothing, right?
  • 04-25-2013, 09:20 AM
    WarMachine
    Quote:

    Originally Posted by Archangel View Post
    What they need to do to fix emergencies is to grant reputation for the emergency within the area of the contracts.

    So if the Mt. Tam contracts have you killing things around Mt. Tam, if you do the emergencies in that area you should be able to earn lets say 5 credits. That way after a few EM runs you can go out and buy a mod or a weapon.

    This would draw me into emergencies since they are easier to come across than the actual contracts. Considering i never know where to go to complete them but emergencies can be found all over the place.

    I like that idea.

    Quote:

    Originally Posted by Blackwolfe View Post
    I still get xp and a tiny bit of scrip at the end of emergencies. Not 100% of the time though.

    You have to complete the emergencies. Since the patch, they have been bugged, as soon as you complete the objective you get a mission complete. But even after you get the mission complete flash but no Sc or XP, you didn't do something, like left a mob alive, or need to revive or free the NPC, before it will dish over the Sc and XP.
  • 04-25-2013, 10:23 AM
    Delyte
    lol wut they removed keys? from arkfall event?...even 3-4keys was too low lol and i did not wanted go there to do 15mins event for 3keys...while i can do just mine 99 quest and get 1-3keys every 2mins not to mention xp boost or are these other event u guys talkin :lol:
  • 04-25-2013, 10:27 AM
    alienoid
    Yup I still do them because they are fun. I don't "monetize" my game time in a time invested/reward ratio. I just ... play ? Yeah I know, I'm a weirdo ;)
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