Your thoughts on... Rocket launchers
What are the ones you find uselful and why ?
Suggestions on improving them for pve purpose without making them omg op for pvp ?
My turn :
Those which works for me are :
Sludge : 800 dmg large poop AoE friendly fire... friendly, works like a grenade but with 15 actual consecutive shots and the grenade mod of your choice. Since i discovered them never used a bioblast grenade again. Used it for Nim btw, found it extra useful in first 2 sections (died only once in section 2, tried 2 times in section 3 and kept on with my HP 5 only for the winning round). watch your step though, you don't want to dirty your brand new outfit, don't you ?
Bonfire : same thing here, never used a pyroblast grenade again (i wonder if the 105 tick fire damage count for wpn xp, my bet is it doesn't). Like the sludge having a bmg in switch satisfy my support needs in group. And yes the fire DoT do stack with the one from a pyroblast grenade, just so you know...
Guided launcher : ONE actual reason to use it => Motherlode shoulder spuds phase, works great. Anything else utter garbage.
Swarm : Large low dmg AoE. Only use is against large groups of scitterlings (angel island come to mind) and small scrappers (scrapwork salvage last areas) if only for the huge multi kill lol factor. Otherwise garbage.
Those which doesn't :
Errrr all the others. You deal way more dmg way faster with anything else (yes even a VOT disruptor) but that you already knew... As a side note never found a "cluster rain" one, so can't comment.
Suggestions :
Seems to me that one way to improve them is give them (better ?)crit multiplier : If one can't doge a rocket coming right into one's head in pvp, well too bad and the shooter should be rewarded. yes improving them even a bit will mean even more bunny hopping, like say UT. It's old school pvp, deal with it :)
I think weapon tweaking for balance should be done with crit multiplier adjustments, not raw dmg... But hey, that's just me:p
My two arkall salvages, your turn
peace :)