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Sights and Scopes, or "Why my weapons won't ever be Fully Modded."

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  • 04-24-2013, 05:13 AM
    JMadFour
    Sights and Scopes, or "Why my weapons won't ever be Fully Modded."
    I use Pistols, Launchers, BMGs, and Infectors as my primary weapon types.

    None of these things really benefit, imo, from having a Zoom-in, Tunnel Vision, Sniper-style scope. and in the case of a BMG, you can't even Zoom in anyhow. I don't even think you can use a scope mod at all for a BMG. which makes the BMG suffer compared to other 4-mod weapons.

    yet, every "Scope" or "Sight" that there are in the game, as far as I can tell, is of the Sniper-Style variety.

    sure this is fine for Sniper Rifles, ARs, and even LMGs and SOME pistols to an extent. but they really aren't beneficial, gameplay-wise, for a lot of weapons in the game.

    "Scopes" and "Sights" need to be separated in function. currently they are one and the same.

    "Scopes" should be the Sniper-style zoom-in scopes. the ones we have now.

    "Sights" should be Iron-sight, ADS style. Zooms in slightly more than usual, but does not take us out of Third-Person View.
  • 04-24-2013, 05:15 AM
    Ninno20
    Agreed.
    I want some iron sights.
  • 04-24-2013, 05:16 AM
    Tgreen
    Old news. If you just noticed this you're posting too much on the forums and play to little. Which one's higher, your post count or rating? : P


    BMG is not the only weapon that can't be completely modded.
  • 04-24-2013, 05:16 AM
    Anim
    It would be nice to set a standard, always aim at X amount of zoom with Y graphic. So you could choose 10% zoom without a graphic, or 60% zoom with the commando scope.

    Also, we still need a zoom sensitivity ratio setting, the reduction in sensitivity currently isn't even remotely amusing.
  • 04-24-2013, 05:17 AM
    ultispoon
    I made the mistake of putting a sight on my LMG. Now I cant see what I'm shooting at because the flare gets on the way of the sight. Seems silly.
  • 04-24-2013, 05:18 AM
    JMadFour
    Quote:

    Originally Posted by Tgreen View Post
    Old news. If you just noticed this you're posting too much on the forums and play to little. Which one's higher, your post count or rating? : P


    BMG is not the only weapon that can't be completely modded.

    eh, I didn't just notice, I just now decided to post on it. *shrug*

    also, I'd play more if I could get through a Co-Op without glitching out lol.

    and for my other weapons, it isn't a matter of not being able to mod them with a scope. I'm making a conscious choice not to, because adding a scope to the weapons I use would make my gameplay worse, not better.
  • 04-24-2013, 05:22 AM
    Insanityplea
    Due to some developers **** up, i will not use scopes/sights until they are fixed.

    As it stands, +accuracy = degrading your weapons accuracy. Search the forums, i aint the only one whos noticed it/tested it. As it currently stand "-accuracy" is a GOOD stats.

    As far as I know, scopes and sights were meant to improve weapon accuracy and performance BUT someone screwed the pooch.

    Fairly simple test.

    Go to Top-Notch Toolworks
    Buy Frontier Repeater x2
    Attach scope to one repeater, leave other clean (modless)
    Stand about 30m back from a wall and scope fire at some 'landmark' on the wall
    sooner or later (better scope = sooner this happens) a bullet will stray off like something possessed. We arnt talking about maybe 2inches to the left folks, we are talking outside of your scoped vision.
  • 04-24-2013, 05:23 AM
    Tgreen
    Quote:

    Originally Posted by Anim View Post
    Also, we still need a zoom sensitivity ratio setting, the reduction in sensitivity currently isn't even remotely amusing.

    I don't even care anymore. When I first played Defiance I almost smashed the keyboard into the screen after a while.
    Now it's just a slight reminder of how much work's ahead of Trion. One that pisses me the **** off now that I have to think about it.
    Next to the salvage matrix, with no hotkey, it's one of the things that has 'from consoles, with love' written all over it in bright neon letters.

    Quote:

    Originally Posted by JMadFour View Post
    also, I'd play more if I could get through a Co-Op without glitching out lol.

    Huh, I feel sorry for you. Co-ops are probably the only fun thing in the game that's still fun after doing it for an hour.
  • 04-24-2013, 05:27 AM
    MrGrinse
    I would agree. If there was a smaller sights/scope option I would use it more often. but as of now? Not really useful to me most of the time.
  • 04-24-2013, 05:35 AM
    dejarnat
    Here, here. Totally agree.
  • 04-24-2013, 05:37 AM
    Propylen Glycol
    btw i may be sadly mistaken but it seems to me there's actually no scope mod for infector/bmg.

    loads of other posts like that sooo i'm out no offense intended :D

    peace :)
  • 04-24-2013, 05:38 AM
    Salvador
    i'd love to use the heavy assault rifle but i wont touch it do to the scope. none of my weapons have a scope other then the sniper rifle. not sure who thought up of doing it this way but there are other options they could have added. iron sights as others have mentioned and other options in the game such as the laser sights npcs use.
  • 04-24-2013, 05:41 AM
    Jeff Kaos
    OP makes a good point, I use AR's a lot and I assumed that sinse there's 2 types of scopes for AR's one would be a standard scope that magnifies the target and one would be an ACOG type thing for close quarters. Instead they're both the same. I get th "no iron sights" since this is a TPS and I can't think of a single TPS that has iron sights but it can really screw up your CQC game if you have any sort of scope on your weapon.
  • 04-24-2013, 06:00 AM
    Tgreen
    Quote:

    Originally Posted by Propylen Glycol View Post
    btw i may be sadly mistaken but it seems to me there's actually no scope mod for infector/bmg.

    Quote:

    Originally Posted by Tgreen View Post
    BMG is not the only weapon that can't be completely modded.

    In order to lift this well kept secret (I thought it was rather obvious and well known), here's the list:

    BMG - no sight
    Infector - no sight
    Launcher - no sight, no stock
    Detonators - no sight, only melee stock

    Guided rocket launchers are different of course, in terms of mods and inventory organization they seem to be so important that they have an own category ... doesn't really reflect in gameplay though.
  • 04-24-2013, 06:09 AM
    JMadFour
    Launchers have sights.

    at least the Swarm/Mass Cannons do.
  • 04-24-2013, 06:26 AM
    Propylen Glycol
    Confirms GUIDED launchers have sight mods, completly forgot about detonators sorry...

    Now i'm really out ><"

    peace :)
  • 04-24-2013, 06:31 AM
    DeMoted
    This game is in total ruin things that should be in game are not things in game are done incorrectly. Things they try to fix break even more b.c they were done wrong. This game is poisoning itself.
  • 04-24-2013, 06:32 AM
    JMadFour
    Quote:

    Originally Posted by Propylen Glycol View Post
    Confirms GUIDED launchers have sight mods, completly forgot about detonators sorry...

    Now i'm really out ><"

    peace :)

    Mass Cannons and Swarm Cannons have sight mods as well.
  • 04-24-2013, 06:34 AM
    Cutlass Jack
    Yeah the sights are annoying. I must agree.

    However there is one exception in the game. If you're a Shotgun user, the Hip Spread Mod doesnt actually have a scope view on it.
  • 04-24-2013, 07:16 AM
    Shogo_Yahagi
    Quote:

    Originally Posted by Tgreen View Post
    Next to the salvage matrix, with no hotkey, it's one of the things that has 'from consoles, with love' written all over it in bright neon letters.

    Funny, I chalk that up to "From PC developer, with love." Console developers manage to make tight, user-friendly user interfaces all the time. If it's badly designed, blame the developer.

    You need another example? To log into the game, I first have to hit start to tell it that I'm done looking at the title of the game, which is remarkably similar to the one that I just clicked on to start the game. Then I have to agree to the terms and conditions. Do you know how many PS3 games I own that require me to agree to the terms and conditions every time I play? One. This is all Trion. Terms and conditions belong on the download, not the start up, and every console developer worth their salt already knows that. Once I've accepted the terms, I don't need to accept them again until they change, because I've already accepted them. That's babytown frolics. Thanks, PC developer.

    Then I have to check for patches before I play. I get that, because I've played online games before on my primitive console made of bearskins and stone knives. The thing is, this does not require input from me. It has to be done or I can't start playing, so the game just needs to get on with it and tell me when it is done. All of my other PS3 games can handle checking for updates without my help. Not Defiance. I have to hit X to confirm that I would like it to continue the process of starting the game. Then when it is done checking for updates I have to hit X again to, I don't know, pat it on the head for being a good console. If I hit X too soon, though, it will pause what it is doing. In the case that I accidentally pause the patching process, most of the time it will refuse to start again, because this passes for acceptable behavior in a PC game, apparently. Maybe Trion thought checking for patches should be a really simple minigame. Hey! Look there, extra content of the PC gaming variety. Thanks, PC developer.

    After quitting and restarting the now-frozen game and timing my button presses to avoid pausing and killing the patching check process this time, I am finally able to select my character and log into the game itself, provided those servers are functional. Thanks, PC developer, love you too.

    The problem isn't consoles, the problem is that Trion has not yet mastered simple concepts of game development like "starting the game should actually get you ready to start the game" or "the processes that you perform most often should be the simplest to perform". You want a "salvage all trash" option? So do I. There is nothing about consoles that prevents them from implementing it; the only thing preventing it is shoddy design. Borderlands 2 managed it just fine... on my console.
  • 04-24-2013, 07:30 AM
    Tgreen
    Quote:

    Originally Posted by JMadFour View Post
    Mass Cannons and Swarm Cannons have sight mods as well.

    Yes, the 'Launch Scope' that can't be bought from the usual mod vendors. I actually have a green one of those. Thing just really is that rocket launchers don't have an accuracy stat to begin with.


    Quote:

    Originally Posted by Shogo_Yahagi View Post
    Funny, I chalk that up to "From PC developer, with love." Console developers manage to make tight, user-friendly user interfaces all the time. If it's badly designed, blame the developer.

    I said it because it's common knownledge that PC users get to enjoy the same interface as console gamers despite having much more versatile peripherals that allow deeper customization.

    UI and aim speed is a console port. Yes of course it's the lazy devs who are to blame not the console players, but without console version acting as blueprint version ... without any console version at all ... this problem wouldn't exist.
    I simply took the beginning and end of the cause of effect chain and left the reader to fill in the blanks as I suspected how things came to be with our awesome salvage matrix is no secret.
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