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I am an infector user, here is all the bugs, now please nerf shotgun damage

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  • 04-25-2013, 01:40 PM
    Vallee25
    I agree with the players approach. I.e driving to point A getting off ATV and trying to kill as many people as you can around the capture beacon. However, the main reasons Shotgun seem more OP is because all the TDM are mostly made for close range combat. YWaterfront has very view and good clearings to snipe or battle long distance, this is a close quarters map. Observatory, has a few spots to snipe but is srongly a close to mid range shooting ground. I Freightyard map the best, it allows all player to play how they want i.e short range, mid range and long range combat, I wish this was a TDM map and a 16 vs 16 map or more. However, most people prefer to play close range combat, as mid range and long range combat is more challenging.

    Do some guns need to be slightly balanced... of course, but I don't think weapons need to be greatly nerfed. I would rather see additional perks for an ego skills that causes weak spots against certain ego powers. Deco has one perk that allows you to detect cloakers, etc need skills like this.
  • 04-25-2013, 01:52 PM
    Ixxy
    go shadow war ther u can snipne n do ur ranged stuff - as said before infects or atleast the pre launch ones should be rolled to the one u find now in store that does the decent amount of dmg , and why would u nerf shooties. Atm 2of3 pvp maps are melee - place ur skills right and its not hard to kill down a shotgun maniac :)
  • 04-25-2013, 02:47 PM
    Upinya Slayin
    Quote:

    Originally Posted by Cerealkilla View Post
    Ranged weapons were the biggest influence on warfare. When the first dude brought a bow to a sword fight, they were all like "Waaaahh??? Dude, that's OP! Someone nerf that bow!". But alas, the bow nerf never happened. So, not being idiots, the other dudes got bows of their own. The first bros, not to be outdone, made bigger bows, the long bow. Then the dudes were all like, "What?? Oh come on, a long bow?! NERFz0r!"...but a nerfz0r did not come. And so the arms race continued for centuries, each side building bigger weapons and better weapons, with no nerf in sight (unless you count the biological weapons ban from the Geneva convention, et. al.).

    The lesson here: adapt or die. Don't like shotguns, don't charge blindly into battle where you know they're at. Stop 100 meters before the capture point, scope out the terrain, see where their at, and kill them from distance.

    lol i can't tell you how many times i see somone tof ar away for me to kill with a shotgun run right up to me and try to ADS with a LMG from 5 feet away. of course there gonna got owned, bad players are bad players
  • 04-26-2013, 09:30 AM
    gtr
    Quote:

    Originally Posted by Ravzar View Post
    Infectors are OP as anything. I will tell you the bugs that make it OP. Just please nerf shotguns since they are far worse.

    1. Infector burst +1 mod does not give you full burst, it gives you full auto
    2. If the first hit is a crit all of the infector damage over time is a crit
    3. This one is HUGEEEEEEE, the bugs DO NOT deal the damage it says i.e. 34 damage they do up to 700 damage each. This bug has not been revealed on the forums.

    This is why you die in 2s flat from an infector. Now understand that the shotgun is even more overpowered than the 40 range 2s killing immunizer that is full auto with bugs that deal insane amounts of damage.

    Nerf both these weapons so we can have fun please.


    I am an infector user too almost maxed out infector skill i usually pvp 80 percent of my gameplay time

    its homing
    it puts annoying stuff on ur screen so u cant see that well
    sometimes when it hits u in the head it gets a crit

    but honestly 90 percent of the time from a guy with full hp and shields it takes me a clip and a half to kill him does it really need a nerf or does a one shot shotgun in the back not even a headshot needs a nerf
  • 04-26-2013, 09:32 AM
    gtr
    Quote:

    Originally Posted by Cerealkilla View Post
    Ranged weapons were the biggest influence on warfare. When the first dude brought a bow to a sword fight, they were all like "Waaaahh??? Dude, that's OP! Someone nerf that bow!". But alas, the bow nerf never happened. So, not being idiots, the other dudes got bows of their own. The first bros, not to be outdone, made bigger bows, the long bow. Then the dudes were all like, "What?? Oh come on, a long bow?! NERFz0r!"...but a nerfz0r did not come. And so the arms race continued for centuries, each side building bigger weapons and better weapons, with no nerf in sight (unless you count the biological weapons ban from the Geneva convention, et. al.).

    The lesson here: adapt or die. Don't like shotguns, don't charge blindly into battle where you know they're at. Stop 100 meters before the capture point, scope out the terrain, see where their at, and kill them from distance.



    I like your story ^^ does it end with one button nuclear bombs WhAAAAA NErFzoR ^^
  • 04-26-2013, 12:53 PM
    Arache
    Quote:

    Originally Posted by ChaosOneX View Post
    Even in shadow wars, a supposedly open world pvp, shotguns are dominant. Might be a sign that the weapon type needs a second look as a whole.

    Yes, as if people won't go abuse another weapon type which will end up overpowering a shotgun in PvP. You can nerf you gun, but you won't change childish actions. Again I wonder why so many of you care, there's no PvP K.D ratio, so I honestly think everyone should just stop crying.
  • 04-26-2013, 02:09 PM
    ChaosOneX
    Quote:

    Originally Posted by Escalith View Post
    Because it's capture and hold. And nothing says 'Get off my flag' quite like a shotgun to the face. But that's mainly due to a lack of teamplay and sniper skill. If you had a sniper clearing a point, Shotgunners would ragequit.

    But since most player do it like:

    "Hop on ATV. Drive to point. Stop on point regardless if people around. Dismount and try to kill defenders in close range" - there's no surprise shotguns are dominant in Shadow War too. Shotguns will always be dominant if people purposefully drive into other peoples face before starting to shoot.

    I use a TACC Rifle, and I usually try to keep my distance, thing is, shadow wars is full of blur/shotty and cloak/shotty

    and detonators... see them more in SW than Competitive
  • 04-26-2013, 02:21 PM
    ChaosOneX
    Quote:

    Originally Posted by Arache View Post
    Yes, as if people won't go abuse another weapon type which will end up overpowering a shotgun in PvP. You can nerf you gun, but you won't change childish actions. Again I wonder why so many of you care, there's no PvP K.D ratio, so I honestly think everyone should just stop crying.

    I run with three other people, we have a pretty good setup.

    But there are so many people running round with the cloak and blur setup in shadow wars that it doesn't matter how you plan it, there's just too many damn shotguns. I don't give a flying **** about KD, but I play pvp to have fun. Thing is, with so many people running around with a low skill weapon and ways to remove its weakness, that I don't have fun anymore.

    And part of why it bothers me is that all the shotty users kept saying do SW, do SW because it's more open

    and it was a load of BULL ****. Right now, in pvp, shotguns are the easiest to use weapon, and given cloak or blur, one of the hardest setups to avoid.
  • 04-27-2013, 06:00 AM
    Ravzar
    Shotguns in shadow wars are more balanced since the maps are so big.

    This game just isn't worth playing until they 1. fix infectors 2. nerf shotguns 3. fix ADS but then nerf carbine burst to compensate for the fixed ADS.

    It's just not fun in pvp with shotgun and/or infector play and there is no pve content left. We did that. We did the side missions and the story and there is nothing left to do. Without good pvp it's just lame. I am sick of getting one shot. I have even been one shot by people using their stupid 1 mag shotgun to regenerate their shield so they can have near perma shield. They do not mean to kill me, I just did since I may drop down off a building as they are firing etc. Shotguns need their damage nerfed and should be point blank, like in halo. In halo shotguns one shot point blank and sucked any other time. People still did well with them even though the maps were like 2 - 6 times the size of the maps in defiance.
  • 04-28-2013, 12:07 AM
    Erunen
    Shotguns aren't SO bad... I've used them a decent amount, though generally I like to run with an assault rifle and a sniper (either bolt or semi depending on the mood)

    Problem with sniping is the shot register. I've had games in Shadow War where I've held up at a point and been able to defend it fairly well from range with a sniper and a little team work. But then I've had matches where no matter where I shot them, half of my damn bullets wouldn't register. It was as though I was shooting a holographic image, the bullets would pass right through.

    Granted I'm nowhere near the best sniper, but there is room for improvement in the hitbox/synching arena for those of us that prefer a ranged game.
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