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Dark Matter Boss is to tough and should be a group mission

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  • 04-24-2013, 01:43 PM
    Kershoc
    Nim Shondu Boss Tutorial - Phase 1 - http://www.youtube.com/watch?v=_24NbDDp8s4
    Nim Shondu Boss Tutorial - Phase 2 - http://www.youtube.com/watch?v=ivLf-wBeSRI
    Nim Shondu Boss Tutorial - Phase 3 - http://www.youtube.com/watch?v=-LFCrfvk8ZA

    Videos cover nothing fancy. The main reason for these videos are to show what his most devastating attacks are and how to avoid them. In the video I purposely do not use any EGO power just to show that you can use whichever one you are comfortable with. Also while I am using an SMG in these videos, it is not required. Any weapon you are comfortable with will work, and a lot of them will take him down much quicker.
  • 04-24-2013, 01:48 PM
    Doomtrooper
    Quote:

    Originally Posted by Ikagawa View Post
    West of House
    You are standing in an open field west of a white house, with a boarded front door.
    There is a small mailbox here.
    To your left is a dead horse decaying on the ground. Next to the horse is a stick.

    > pick up stick

    You are now holding a stick.

    >beat teh horse

    I do not understand the command "teh".

    >beat the horse

    You are now beating a dead horse with a stick.

    Nice...work up that post count without providing any helpful feedback. You seem so cool with a large post count by your name...can I be your friend?
  • 04-24-2013, 01:49 PM
    EdgeTW
    Quite frankly, players should have the option to group in every single mission in this game. It's an MMO. Bill Trost, a lead designer on this game, was on an interview that aired in this last week's live stream talking about the importance of allowing players to play with their friends in a game like this.

    And yet, there are missions in this game which force you to break up your group and play by yourself, without the company of friends. It's ridiculous.

    Players having the option of playing solo = great. Players having the option of playing in a group = great. Players losing either of those options = not so great. This game already has the functionality to dynamically scale the health, quantity, and type of mobs in any encounter so that it can provide a challenge for either a single player or a group of players. Why are they throwing that out the window on these missions and forcing players to abandon their groups to continue through the storyline?
  • 04-24-2013, 01:50 PM
    Ikagawa
    Quote:

    Originally Posted by Doomtrooper View Post
    Nice...work up that post count without providing any helpful feedback. You seem so cool with a large post count by your name...can I be your friend?

    Don't be mad just because I put you down like a rabid animal in your own thread.
  • 04-24-2013, 01:55 PM
    EdgeTW
    Quote:

    Originally Posted by Ikagawa View Post
    Quote:

    Originally Posted by Doomtrooper View Post
    Nice...work up that post count without providing any helpful feedback. You seem so cool with a large post count by your name...can I be your friend?

    Don't be mad just because I put you down like a rabid animal in your own thread.

    To be fair, you've re-used that exact joke/post at least two other times already in different threads:

    http://forums.defiance.com/showthrea...l=1#post442216

    http://forums.defiance.com/showthrea...l=1#post442207
  • 04-24-2013, 01:57 PM
    Ikagawa
    Quote:

    Originally Posted by EdgeTW View Post
    To be fair, you've re-used that exact joke/post at least two other times already in different threads:

    http://forums.defiance.com/showthrea...l=1#post442216

    http://forums.defiance.com/showthrea...l=1#post442207

    And it's always relevant.
  • 04-24-2013, 01:58 PM
    ryu4000
    I don't see how you can be having issues with this boss he simple but i'm use to ninja gaiden bosses and dark souls
  • 04-24-2013, 02:02 PM
    EdgeTW
    Quote:

    Originally Posted by ryu4000 View Post
    I don't see how you can be having issues with this boss he simple but i'm use to ninja gaiden bosses and dark souls

    Personally, I haven't had a problem with any of the content in this game as far as difficulty goes (I actually find it to be on the easy side).

    What I do have a problem with is logging into an MMO with friends to play a game together, be working on a chain of missions together, and then suddenly being told by the game that we all have to drop out of our group to continue the next segment of the story alone, without each other.

    I feel that's a really, really, bad design decision. There are far better single-player shooters out there, and the reason I am not playing them is because my friends and I want to play together.
  • 04-24-2013, 02:05 PM
    Thee Apothecary
    Quote:

    Originally Posted by EdgeTW View Post
    Personally, I haven't had a problem with any of the content in this game (I actually find it to be on the easy side).

    What I do have a problem with is logging into an MMO with friends to play a game together, be working on a chain of missions together, and then suddenly being told by the game that we all have to drop out of our group to continue the next segment of the story alone, without each other.

    I feel that's a really, really, bad design decision. There are far better single-player shooters out there, and the reason I am not playing them is because my friends and I want to play together.

    yes but the story is set around 1 arkhunter i know you could just have 1 in cutscenes as in co-op but challenge comes solo
  • 04-24-2013, 02:05 PM
    Error404
    Protip: The idea is to not die.
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