Powered by vBulletin

Why no falling, drop damage?

Printable View

Show 40 post(s) from this thread on one page
Page 3 of 5 FirstFirst Previous 1 2 3 4 5 Next LastLast
  • 03-20-2013, 02:50 PM
    shellbelle
    just a personal opinion...I think that they should make it an ability that you spend your EGO points on...I like the challenge of actually having to watch where I go and trying to find the correct path to something...just my opinion though. And Rift was a great MMO regardless of the no fall damage.
  • 03-20-2013, 02:56 PM
    Avexion
    Epic jumps are fun, that Mountian in the Duskwood or near the Duskwood with slow fall in wow was one of the best jumps ever til they added flying, Or jumping off of Dalaran and then hitting the Iceblock ability just as your about to hit the ground.
  • 03-20-2013, 03:10 PM
    shellbelle
    LOL..yeah..the Iceblock...hilarious.
  • 03-20-2013, 03:34 PM
    Defy
    well I'll have a better opinion once I see the terrain

    also what about water? can you go in water and does oxygen run out?
  • 03-20-2013, 04:35 PM
    darky89
    It would ruin the flow of the game. Anyone here played the PS3 launch title Motorstorm? It was fun, but you blew up really easily if you landed a bit dodgy - and it's just not fun having such stop / start gameplay. Especially traversing the environment. Taking a wrong turn up a mountain can be easily fixed by just jumping off it, instead of having to navigate safely all the way down.

    In summery, it's a computer game, I don't mind unrealistic stuff like this, if on the whole, it makes the game more enjoyable.

    This is of course all my opinion and not endorsed by Trion Worlds or any of their affiliates....... or Jesus.
  • 03-20-2013, 05:41 PM
    Avexion
    It use to be a mage with skill would time the fall just right and hit teleport at just the right time as they hit the ground and take no damage at all, them had been the good old days in wow. The what if I lag just this much to much and end up falling anyway.
  • 03-20-2013, 05:53 PM
    SweetFeet
    Quote:

    Originally Posted by Uncle Coord View Post
    I dunno, I believe that Randy Pitchford really explained the lack of falling damage in borderlands 2 best...

    Is it fun to take damage when you jump off a cliff? Nope, is it fun to leap from a 200ft cliff like a badass? Yep... We do whats fun...

    Strikes me as the best way to put it, I would like to think that Trion are taking a similar stance on their game.

    Easier for a single player game to rationalize.
  • 03-20-2013, 06:44 PM
    shellbelle
    Quote:

    Originally Posted by Defy View Post
    well I'll have a better opinion once I see the terrain

    also what about water? can you go in water and does oxygen run out?

    So far you can go in water and you cant dive under so the oxygen meter is nonexistent
  • 03-20-2013, 07:59 PM
    Ambic
    Falling without damage is not realistic and lacks natural physics. Fall damage should definitely be added to the game.
  • 03-20-2013, 09:09 PM
    Ctrain
    I allways found fall damage annoying anyway and I for one am glad it's been left out. Unless the ground drops epic loot it doesn't need to be able to damage you.

    Quote:

    Originally Posted by Avexion View Post
    It use to be a mage with skill would time the fall just right and hit teleport at just the right time as they hit the ground and take no damage at all, them had been the good old days in wow. The what if I lag just this much to much and end up falling anyway.

    Well you can do it that way but you guys get slowfall anyway so its doubly survivable. I got a parachute cloak for the hunter to help with it.
Show 40 post(s) from this thread on one page
Page 3 of 5 FirstFirst Previous 1 2 3 4 5 Next LastLast
All times are GMT -7. The time now is 09:51 PM.
Powered by vBulletin™ Version 4.1.3
Copyright © 2021 vBulletin Solutions, Inc. All rights reserved.