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Dungeon Specific Gear Sets

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  • 04-25-2013, 03:09 PM
    EnabrimGFC
    Dungeon Specific Gear Sets
    Dungeon Specific Gear Sets

    Would be cool if each dungeon had a specific Primary Gun / Secondary Gun / Shield / Grenade combo with a Synergy applied to it.

    Example of a gear set could be something like...

    Dakuso's Fury Gear set
    "Dakuso's Spanner"
    "Dakuso's Assault Rifle"
    "Dakuso's Gulanite Shield"
    "Dakuso's Flash Bang"
    (I'm not good with names if you can't tell).

    Synergy: Dakuso's Fury (I'm still bad with names)
    [1] Reduced Reload time for Dakuso's Spanner
    [2] Increase Heal/sec and Damage/sec while Ego Power is active
    [3] When your shield breaks, chance to apply Electrical nano effect to nearby attackers
    [4] All attacks have a chance to apply the Electrical nano effect

    Any thoughts?
    If you have any cool ideas for dungeon related gear sets Post em below!

    P.S. I know Trion has other stuff to prioritize like bug fixes etc. but that should stop us from giving gameplay suggestions etc.
  • 04-25-2013, 05:43 PM
    S7YLEE
    seems like a good idea to me :)
  • 04-25-2013, 05:46 PM
    Arsenic_Touch
    They need unique weapons/grenades/shields for the mission bosses and for the coops. The coops need hard modes. There needs to be world bosses (unique npcs, like the head of a faction or a commander in a faction) et cetera. They dropped the ball with the loot, there was so much potential there.
  • 04-25-2013, 05:48 PM
    Tgreen
    This should be in the suggestions forum.

    The item set I don't like. It doesn't fit the toybox style of customizing your loadouts.

    The themed synergies are a nice thought. I like the 'electric nano pbaoe effect on shield break'.
    But first they would have to fix the synergies that are already in the game. As in making the mods available. -.-
  • 04-25-2013, 06:08 PM
    Jack Johnson
    Quote:

    The coops need hard modes. There needs to be world bosses
    Indeed. /10char
  • 04-25-2013, 06:12 PM
    Scrincer
    yeah an hard mode, if you die you cant get revived, can do only once a day or week and dropping dungeon unique

    wpuld add so much depth to the game
  • 04-25-2013, 06:16 PM
    ItISLupus
    I like the idea of themed gear. "(the 99er from island of lost soldiers) Mattock ". custom looking item's
  • 04-25-2013, 06:22 PM
    Jack Johnson
    Quote:

    Originally Posted by ItISLupus View Post
    I like the idea of themed gear. "(the 99er from island of lost soldiers) Mattock ". custom looking item's

    Psycho Pete?

    Quote:

    yeah an hard mode, if you die you cant get revived, can do only once a day or week and dropping dungeon unique
    Daily heroics would be amazing. I don't know about if you die you can't revive though. I would look at ME3's MP as a good example- if you die, and you don't either pick yourself up or get picked up by an ally, you're gone until your buddies get to the next checkpoint.
  • 04-25-2013, 06:24 PM
    cypheon
    Quote:

    Originally Posted by Scrincer View Post
    yeah an hard mode, if you die you cant get revived, can do only once a day or week and dropping dungeon unique

    wpuld add so much depth to the game

    yes. depth. that's what this "once a day, no revive, fail utterly if you die" mode would bring into the game. not absolute hatred when you get the reload bug, or get lagged up, or get fragged by an enemy who's model was never rendered, yet his attacks still registered. or, my favorite of the quest zone bugs so far... having an enemy spawn inside a wall, instead of at one of the spawning doors, and thus, being completely unkillable, and forcing you to quit the map (and thus, as per your rule set, get locked out for 24 hours), just to reset him, so you can continue on through the rest of the zone.

    maybe in 6 months, once more of the bugs and glitches are ironed out, but in the games current state, this would do nothing except drive people away (away from the game, or just away from that feature, thus making the dev time spent on it wasted).
  • 04-25-2013, 06:29 PM
    ItISLupus
    Quote:

    Originally Posted by Jack Johnson View Post
    Psycho Pete?



    Daily heroics would be amazing. I don't know about if you die you can't revive though. I would look at ME3's MP as a good example- if you die, and you don't either pick yourself up or get picked up by an ally, you're gone until your buddies get to the next checkpoint.


    Yes. "Petes Mattock". it has the look of the 99er weapon, a unique synergy(possibly increased damage to hellbugs or a charm effect on monarchs) poopshoe elemental

    just stuff like this. synergy could be called "mothers call" and the synergy mod pieces have a slim chance(along with the weapon) of dropping from the monarch or end of mission loot

    synergy buffs
    1 10% damage increase vs hellbugs
    2 20%
    3:2% charm effect chance for 5 seconds on hellbugs
    4 4%
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