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So level 1000 I get all 4 slots on my gun unlocked, at level 1800 I get 1

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  • 04-26-2013, 03:26 PM
    Orge Lambart
    So level 1000 I get all 4 slots on my gun unlocked, at level 1800 I get 1
    So why is that, level 1000 all my weapons had every mod slot unlocked, now I'm 1800 and each gun has one slot unlocked.... come on man what's up with dat?
  • 04-26-2013, 03:44 PM
    Thoraxe
    pretty sure its just random chance, and how generous the Server Gods are.
  • 04-26-2013, 03:46 PM
    Grimwyrd
    Yeah, that was an annoying jump for me too. I went from getting blue VBI TACC Assault Rifles that were nice and had four mod slots and useful synergies like Veteran/Machinist/Survivalist/Outlaw to getting ones with no mods and useless synergies like Assassin/Cannoneer/Quartermaster/etc (useless because the mods aren't dropping).

    I've been assuming that as I continue to level, blues will begin matching up free mods slots with these "advanced" synergies and up around 4-5k EGO I'll be getting advanced synergy blue weapons with four mod slots again. But who knows... with this funky system.
  • 04-26-2013, 03:47 PM
    Azrael008uk
    Use the weapon and as you become more experienced with it you have the option to "add" more MOD slots.

    Considering you don't know this... I'm gonna have to see a screenshot before I believe your stats.

    Az
  • 04-26-2013, 03:49 PM
    Pyth
    I know what you mean. At EGO 2100 every weapon I find only has one slot available on it. I'm hoping it comes back around at a higher EGO and starts giving 4 again.

    No way in Hell am I paying 100,000+ Ark Salvage just to add one random slot on an EGO 2000 weapon.
  • 04-26-2013, 03:50 PM
    Grimwyrd
    Quote:

    Originally Posted by Azrael008uk View Post
    Use the weapon and as you become more experienced with it you have the option to "add" more MOD slots.

    Considering you don't know this... I'm gonna have to see a screenshot before I believe your stats.

    Az

    I don't have screen shots, but I can attest to the issue. My favorite gun is the VBI TACC AR, and at around 1250 EGO rating the blue ones that show up in vendor specials "rolled-over" and went from coming with four mod slots to coming with zero mod slots.

    I've since seen other weapons do that. As they start getting "better" synergies on them, their "# of mod slots" rolls over and goes back to zero to start counting up again.
  • 04-26-2013, 03:52 PM
    Verios44
    Yea I just started noticing this too. I am ego 1650 and most of my weapons now drop with 1 or 2 mod slots.

    100 k salvage for a mod slot at EGO 2000 .....doesn't want to think about prices at 5000
  • 04-26-2013, 03:55 PM
    Arsenic_Touch
    Yeah. sitting at 1200, the system is just screwy.
  • 04-26-2013, 03:55 PM
    shotgunEX
    if you havent noticed it yet, weapons are tiered at higher egos.

    1k+ ego means you will get 1k ego weapons that are 0-1000 in tier.
    then its 1000-1500
    1500-1750
    1750-2000
    im only 2100 but ive noticed that weapons do tier out like that.
    ex: i have weapons in shop that are 1750 and some that are 2000, they all have very good stats on them. like 20% inc to crit. 15% reload speed.
    but they all have 1 mod slot unlocked.
    my hunch is that i will reach another tier at 2500 where the weapons will have even better stat rolls and more mod slots.
    then at 3k it will probably "reset" meaning the stats will get better but the mod slots will go back to 1.
    this is all speculation though. it's what i've noticed.
  • 04-26-2013, 04:00 PM
    Dwane
    Those newly tiered weapons with only 1 opened slot often comes with 1 more atribute then before (so u can get for example white weapon with +x% mag AND faster reload, or even two same atributes)
  • 04-26-2013, 04:02 PM
    Verios44
    So, theoreticlly, at ego 5000 , there could be 5 atributes?
  • 04-26-2013, 04:05 PM
    Grimwyrd
    The other tiering that happens is the EGO-rating at which weapon qualities are eligible for synergies. For instance, very early in the game purples come with Survivalist/Outlaw/Veteran/Machinist.

    Then purples start getting the more complicated synergies like Assassin/Cannoneer/Quartermaster, while the blues start getting Outlaw/Survivalist/Machinist/Veteran.

    Eventually, the blues start getting Assassin/Cannoneer/Quartermaster and greens start getting Outlaw/Survivalist/Machinist/Veteran.

    Because a lot of the advanced synergy mods aren't dropping, I'm stocking up on nice Outlaw/Survivalist/Machinist/Veteran weapons when I find them.
  • 04-26-2013, 04:11 PM
    fang1192
    Quote:

    Originally Posted by Azrael008uk View Post
    Use the weapon and as you become more experienced with it you have the option to "add" more MOD slots.

    Considering you don't know this... I'm gonna have to see a screenshot before I believe your stats.

    Az

    Oh look, someone completely missing the point and being a condescending ***.

    Ego 2197 here, and im missing mod slots on weapons but they have 2,3 inherent bonuses usually.
  • 04-26-2013, 04:13 PM
    Dwane
    Quote:

    Originally Posted by Verios44 View Post
    So, theoreticlly, at ego 5000 , there could be 5 atributes?

    Not realy, 1slot weapons at vendor started with 1650 rating. If it takes 1650 rating for full "tier cycle", then 2-atribute cycle ends at 3300, starting 3-atribute cycle, which ends at 4950 (5000). Thats my theory.
    Thats for white/green weapons, purple and oranges can have 1 more.
  • 04-26-2013, 04:14 PM
    Valethar
    Quote:

    Originally Posted by Thoraxe View Post
    pretty sure its just random chance, and how generous the Server Gods are.

    If it's 100% of the time for every weapon, vendor and drop, it's not random chance.
  • 04-26-2013, 04:16 PM
    Valethar
    Quote:

    Originally Posted by Verios44 View Post
    Yea I just started noticing this too. I am ego 1650 and most of my weapons now drop with 1 or 2 mod slots.

    100 k salvage for a mod slot at EGO 2000 .....doesn't want to think about prices at 5000

    Apparently the idiot who came up with the salvage costs is the same one they let set the pricing in the store. Both are ridiculously high.
  • 04-26-2013, 04:18 PM
    Beldhan
    the cost in salvage passed 2000 ego, for add a random mods slot can be really killing... more important it's almost impossible to get all the good mods.
    i means, first you need to find the mods with the right name (assassin, quartermaster,...) and more important you need to get it for the right weapon and the right slot... actually this system it's a failure and screwed.

    you have more luck to win to the lotto than get the right weapon with the right mods for it.

    more important the exp bar often give useless bonus like +10% Rate of fire after auto reanimation or stuff like this... seriously...
  • 04-26-2013, 04:22 PM
    Shismar
    I have given up on the weapons lottery for now since keys got nerfed and there are no mods for the better synergies. Rep weapons are garbage, so no sense in doing contracts either. No idea if the 1 mod slot at 1600 is intended or just another broken mechanic.
  • 04-26-2013, 04:23 PM
    Dwane
    Quote:

    Originally Posted by Valethar View Post
    Apparently the idiot who came up with the salvage costs is the same one they let set the pricing in the store. Both are ridiculously high.

    I have orange VOT bolter and VOT bolters comes with no slots opened, so i had to unlock all 4 slots. If im not mistaken, salvage costs increased with each slot, while first cost like 5k, fourth was worth almost 100k.
  • 04-26-2013, 04:31 PM
    RabMan
    The problem is it doesn't appear as formulaic with the inherent weapon bonuses. The mod slots started going up for me again at around 2300, at 2562 there are still only two mods on most all vendor purchased weapons (vendor sales appear to be random). Only some of the 2375 tier still come with nano effects. All 2500 tier weapons have no nano effects from vendors.

    However a great many purple faction weapons have no mod slots, or no hash marks indicating they cannot be expanded. I went to Live chat and spoke to a GM who said this was normal behavior and that the weapons inherent bonus was just so good, that they are not moddable, ever... This would make sense when you look at some with 4 inherent bonus', however it does not when you see a weapon with one bonus and never moddable.

    SS below...

    Regular vendor grade weapons, started going back up to 2 mod slots at 2375, lost nano effects though.
    http://s17.postimg.org/4yik4mfwv/224...4_26_00001.jpg


    Purple faction item with 4 inherent bonuses, not moddable, ever.
    http://s15.postimg.org/f3asb5ve3/224...4_26_00002.jpg


    Blue Faction Item with 1 Inherent Bonus, not moddable, ever.
    http://s24.postimg.org/8i6iaamcl/224...4_26_00003.jpg


    My EGO Rating for those sceptics
    http://s13.postimg.org/olro6af53/224...4_26_00004.jpg


    Anyone is free to make sense of this.
  • 04-26-2013, 04:33 PM
    Verios44
    Quote:

    Originally Posted by Dwane View Post
    I have orange VOT bolter and VOT bolters comes with no slots opened, so i had to unlock all 4 slots. If im not mistaken, salvage costs increased with each slot, while first cost like 5k, fourth was worth almost 100k.

    Yes same here. I have a VOT bolter too but at ego 1350 so it took about 80 k to unlock all mod slots. At the same time sweating a storm worrying the game might pt eat it during the 10 minute timer, thankfully not.
  • 04-26-2013, 04:47 PM
    Beldhan
    i think the system need to be revamp totally, they too need to add a way to create the mods and reduce the price for add mods... 100k for the 4th slot, when you get:
    - 250 per white item
    - 500 per green item
    - 750 per blue item
    - 1000 per purple item.

    means you need to salvage 100 purple item and they never drop in the game... you can get some from the arkfall at the end or from the shop. but in drop you can't get better than blue actually.

    i can understand that they have wanted to make the systeme time consuming and all... but actually it's pointless to mods a weapon.. the bonus from the mods are nice but not nice enough for get the trouble to get this.
  • 04-26-2013, 05:08 PM
    Draugluin
    There are so many guns to choose from. Not every single gun needs to be 4-slotted. I have started looking more of the random "green bonus" and use guns to level-up weapon skill and not much worrying about mods. Oranges naturally will be customised, and maybe some good purple ones.

    If you want to mod every single gun you're about to recycle anyways later on it will cost a lot. Too much. It's time to prioritise.
  • 04-26-2013, 05:20 PM
    DeMoted
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