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Your all-time favorite MMO?

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  • 04-29-2013, 03:07 PM
    dravus
    Ultima online then DAOC and last would have to be Duris: land of bloodlust (it's a MUD)
  • 04-29-2013, 05:16 PM
    Verios44
    EVE Online, nuff said
  • 04-30-2013, 03:30 AM
    Matala
    I loved SWG back in it's beta. SOE made some drastic changes numerous times that killed that game. It's too bad the swgemu project is dead. I miss my Trando master carabineer/scout and smashing rebel scum in Anchorhead. The 60 man Kryat Dragon raids where a blast.
  • 05-14-2013, 02:42 AM
    BleedinEyez
    PerfectWorld INT. coz its 100% F2P n thats includin the 3/4 Expansions they brought out for it so far.
  • 05-14-2013, 02:48 AM
    Super NooberTrooper
    Anarchy Online
    Joo Don't Know.... Joo betta' ask somebody Woot!
  • 05-14-2013, 03:00 AM
    GodSpark
    Quote:

    Originally Posted by Matala View Post
    I loved SWG back in it's beta. SOE made some drastic changes numerous times that killed that game. It's too bad the swgemu project is dead. I miss my Trando master carabineer/scout and smashing rebel scum in Anchorhead. The 60 man Kryat Dragon raids where a blast.

    Yeah SWG pre CU was amazing. CU to NGE was still fun too, but not the same. Post NGE was a disaster.

    So many awesome memories. I actually ended up meeting my wife because of that game hehe.
  • 05-14-2013, 03:23 AM
    Dmec
    I gonna go with SWG. Anytime pre-NGE will do.
  • 05-14-2013, 09:50 AM
    LoveULongTIme
    Starcraft and Diablo 2
  • 05-14-2013, 09:53 AM
    Mowazzy
    FFXI
    Played from NA launch up until last year, over 365 days spent on that damn game and still miss it from time to time. Defiance has filled the void, for now Muahahahahahaha!
  • 05-14-2013, 10:01 AM
    Renfield
    Quote:

    Originally Posted by Matala View Post
    Dark Age of Camelot will always be #1 to me. The 3 way realm vs realm fighting where literally hundreds of people fighting at one time over one keep, tower, or relic castle was fun, chaotic, and adrenaline filled. You can solo, small man (4 or less), 8 man (full group), or zerg (1 to infinity) since each realm had it's own RvR zone filled with that realms castles and towers. They had 1 rvr zone for each realm and now there also two rvr enabled public/common dungeons. The trick to the oldest rvr dungeon is that your realm has to own the most towers to have access to the entrance. The game uses pve to learn specs, abilities, targeting, focus fire, crowd control and how NOT to break it because it's so important to the end game which is RvR. With good CC a fg of 8 can drop 100+ players in the right situation with the correct ability use. Strategy was everything in that game because it was always better to attack an undefended keep. However, most of the time you needed that specific keep if you were pushing to take a relic from the realm you are fighting in. The game is still running 12 years later and I play it from time to time with some buddies that I've played with since I started playing DAoC.

    DaOC for me as well. Still the gold standard for PvP in MMO's in my books.
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