And how would you make the AI challenging?
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And how would you make the AI challenging?
I can feel their accuracy on minigun mayham, they light me up like a christmas tree.
For starters - reset an encounter when you die instead of allowing you to zerg until you win. As far as I know, Nim and some boss encounters reset but not the vast majority of missions.
All reward/no risk saps more challenge out of a game than the clunkiest AI ever could. The risk could be something as minor as resetting an encounter/the enemies in an area if you play like a dolt and fail. A minor setback goes a long way. It doesn't have to be something grueling like permadeath or anything in the same ballpark.
As it sits now, you can't ultimately fail outside certain boss encounters. (Or Arkfalls if the timer expires...but has anyone seriously ever NOT won an Arkfall?)
More like not accurate enough. Combat is fun but it is easy-cakes.
If they were less accurate the game would just be easier and if anything we need the combat to be more challenging.
They could use something like tactics, squad based attack patterns, synergy with their weapon load outs. Taking cover, avoidance, things like that. Game companies get lazy when they give enemies more health more shields and just think that makes it a challenge when really, it just makes it frustrating.
SMG wielding enemies = highest DPS enemies.
Why?
Because of their accuracy + rate of fire + time between bursts. And that's a little silly.
Although it is comical to see an enemy make a Halo Plasma Grenade throw and hit you in the face from 500-ft away.
Making the AI challenging greatly coincides with the gameplay mechanics. Nothing of note happens when you die, so even if you made the AI have 999999HP and 1 hit hit kills you could still zerg until you win. It wouldn't be difficult, but it would take forever. The AI, ultimately, has no chance against you.
Another gameplay mechanic is the radar. You mention flanking in your post below - flanking is rendered all but useless because of this mechanic alone. You know exactly where all of the enemies are.
Regarding the AI itself - it would help if it utilized tactics that aren't exclusively RUSH RUSH RUSH for most mobs in the game. Exceptions that come to mind are the rocket launcher bandits and Dark Matter snipers - though ultimately they tend to find their way to you if not perched some place they can't get down from.