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This isn't WoW, but character Roles shouldn't be limited either (Wall of Text)

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  • 04-29-2013, 07:13 AM
    Skrat
    Quote:

    Originally Posted by Draconerus View Post
    The "This isn't WoW!" line is used all to often in MMO's now.

    Amen brother! Lol sick of hearing about that game. But still I don't know why so many people hate the idea of classes/roles. Tabula Rasa pulled it off just fine. That game was great. Nobody was really over powered or under powered. Sure if they do decide to go that route there will be several patches to help balance things out. It's not going to be perfect first second or third run. That's just life
  • 04-29-2013, 11:01 AM
    ChaosOneX
    Quote:

    Originally Posted by Draconerus View Post
    The "This isn't WoW!" line is used all to often in MMO's now.

    I was wanting to say RPG, but I knew I'd get more views if WoW was in the title.
  • 04-29-2013, 11:04 AM
    ChaosOneX
    Quote:

    Originally Posted by Skrat View Post
    Amen brother! Lol sick of hearing about that game. But still I don't know why so many people hate the idea of classes/roles. Tabula Rasa pulled it off just fine. That game was great. Nobody was really over powered or under powered. Sure if they do decide to go that route there will be several patches to help balance things out. It's not going to be perfect first second or third run. That's just life

    I keep seeing a response along the lines of 'Noh! Mah Freedom!!!!!!'

    Thing is, these are ways to allow people to fill roles in combat, without limiting the freedom of the game. Right now, the difference between a defensive character and a glass cannon is minimal. The option to 'tank' should be there, but it shouldn't be forced on a player.
  • 04-29-2013, 11:14 AM
    tjenkinsnewrome
    Completly agree i love being able to set up my class how ever i feel at the moment i can see why hardcore mmo fans would be bothered by the lack of strategy to spec required but i think that by not bringing in specific roles gives players even more of a feeling of having a unique charecter that isnt like anyoone elses idk thats how i see it.
  • 04-29-2013, 11:17 AM
    tjenkinsnewrome
    im more of an assult class but i love to be able to swith to my sniper and pick off an entire area because im not penalized for using a weapon out of my class
  • 04-29-2013, 11:22 AM
    ChaosOneX
    Quote:

    Originally Posted by tjenkinsnewrome View Post
    Completly agree i love being able to set up my class how ever i feel at the moment i can see why hardcore mmo fans would be bothered by the lack of strategy to spec required but i think that by not bringing in specific roles gives players even more of a feeling of having a unique charecter that isnt like anyoone elses idk thats how i see it.

    Thing is, nothing I proposed forces you to lose your freedom, but it makes developing a build for a certain role easier.
  • 04-29-2013, 12:32 PM
    Tryskell
    There's also almost no use to use 'Crowd control' weapon types (goo stuff). One perk in order effects stay longer, and as I said before, an overall stats raise for monsters in order ppl have to "team" more, and instances fights become more interesting (cc weapons to delay few monsters while your team kill other part, etc).

    Some weapons which can cripple targets (there's only one pistol so far, from what I know).

    Weapons with different types (shotgun, pistol, rocket launcher,infector...) with poor ammo munition which desorientate target, or make them hit friendlies (need to add more enemies).

    That sort of stuff.
  • 04-30-2013, 05:33 AM
    ChaosOneX
    Quote:

    Originally Posted by Tryskell View Post
    There's also almost no use to use 'Crowd control' weapon types (goo stuff). One perk in order effects stay longer, and as I said before, an overall stats raise for monsters in order ppl have to "team" more, and instances fights become more interesting (cc weapons to delay few monsters while your team kill other part, etc).

    Some weapons which can cripple targets (there's only one pistol so far, from what I know).

    Weapons with different types (shotgun, pistol, rocket launcher,infector...) with poor ammo munition which desorientate target, or make them hit friendlies (need to add more enemies).

    That sort of stuff.

    agreed, and shameless psuedo bump
  • 04-30-2013, 09:31 AM
    datalore
    You can change bmg's all day long but there not doing to be usefull trying to change everything just to get them to be used will not work.
    Revamping shields will not work either since you will just get cloaked shotgunners with huge shields so kinda pointless.
    I want to know what would be the harm in a class system i mean people have an idea of what they want to do in a game either help/dps/tech etc thought the reason to make another toon was to try a different class?
    While there at it make some armor mods better weapon mods +100 dmg +100 health etc :-)
  • 04-30-2013, 11:41 AM
    Conneri
    Our group currently uses aggro (with and without decoy) to our advantage all the time. Granted, you want to spread the enemies' attention out which is the exact opposite of what most mmorpg players are comfortable with. As for BMGs, we rarely use them outside of grenadiers, hulkers, and such but it's not uncommon to see the current aggro target get some healing love if he/she dodges wrong. The roles in this game exist if you want them to but you don't need them to play the game. To use WoW as an example, you can run every quest/kill most every rare in the game as any role, but it's far easier as dps typically.

    Now, as for adding some depth to boss fights inside Co-op matches, there is some definite areas that could be expanded. Bosses having abilities like an AoE type attack that does moderate damage per second thus forcing use of BMGs would be something. Or perhaps a hard hitting cone attack that would encourage the use of decoy. Perhaps a turreted gauntlet that would encourage Cloak or Blur. Basically, you don't need to change the system to encourage people to fill roles.
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