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I Hate Saying This But We Need Raids...

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  • 04-29-2013, 07:31 PM
    thejx4
    Bump! They've heard our request for Raids! If you see a comment on the blog supporting the inclusion of Raids, please upvote it. The votes matter!
  • 04-30-2013, 12:47 AM
    r3dl4nce
    Quote:

    Originally Posted by Racheakt View Post
    You have a point, without a defined trinity (Which I am good with the lack thereof) this game is a ton of DPS that need to learn how to avoid taking damage in get into cover while finding the weak spots.

    GW2 has no the usual tank/healer/dps trinity and it is working. In Defiance the only need to have a better role system is just to buff a bit the BMG protector and give some healing-related perks. In NO WAY in any coop whould be required a forced weapon setup. Every coop MUST be designed to be completed with every weapon setup people like. I would NEVER NEVER NEVER would like to see "LF healer/tank" in a shooter. No thanks




    Quote:

    Originally Posted by Cortechs View Post
    Raids work against a PUG-friendly game IMO. You split developer man hours (or in Rift's case simply allocate them all to raids), and create a divide in your player base. I love the system as it is now. Harder coops? Sure. Raids and exclusive content that most will not see? Not a fan.

    RAIDs in Defiance could be a 8 man content with 2-3 minibosses and a final boss. They should be totally casual-friendly, they should be doable with every weapon setup and a bit of group coordination. And they should be not too long, forcing to stay for 3 hours in the same instance is a no-no for a shooter. And reward should only be in keys, no raid farm for legendary gear.
    So could be totally PUG friendly and could be a content a bit harder.
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