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Keep nim as he is, let the whiners get better.. nim fight looked great and shouldnt be changed, i really see no reason to fail else than personal skill here.
The only tip i can give you is that you study the mobs pattern and dodge then focus on attack, not the other way around, its how it works on any decently hard solo boss fight you'll encounter in most game.
great villain.
excellent cut scene on bridge. introducing Nim.
Descent fight. = 'Fail' Phases. 3x?/ really?...3?
felt like a 1980's arcade game.
The way people made this fight out to be on here I thought I was going to get repeatedly ROFLStomped and go broke. Instead I died once (due to my own fault not paying attention during P1 while he was zipping around) and then killed him my next go. The entire 2nd and 3rd phase is mainly nothing but pillar humping and picking off clones, be it on the roof or just firing across the map before they even made it to my side of the area.
Yeah ... being lazy is the shortest way to being bad.
It's virtually impossible to design challenging content if you have to account for people who just can't seem to be bothered to move or think or even do both at the same time.
That would be awesome though! =>
Slow-firing weapons make this fight more difficult than it could be. It becomes ridiculously easy if you switch a fast-firing weapon like the SMG.
The fail in the design is not the difficulty scaling but the overused "kill boss 3x (while he magically learns new powers and abilities with each reincarnation) to advance" mechanic.
agreed, im a big fan of boss fights, i love the ability to have to think when in a boss fight...i cant stand people who want things handed to them in a game...my words " WELCOME TO THE REAL WORLD OF GAMING WHERE YOU HAVE TO THINK AND NOT HAVE YOUR HAND HELD!!!!! "...he needs to solo all his missions, side missions, then when he gets to nim, he'll have less of a issue with nim's difficulty...im a soloist ( which unfortunately this game seems more solo than an mmo due to lack of chat so i came already prepared lol ) so i dont think nim will be an issue...when someone complains about a boss being " too hard ", that makes my ears perk up and i get excited, it means ima have fun with that boss, even if they make me rage lmao
yep...lol man i used to play that game over and over, loved the music and the end boss...people want to talk about how hard nim is?...let them play the end boss on contra, cuz without the 30 lives code if you die, then you have to start the whole game all over again lol...gamers today have it WAAAAAAAAY to easy
I died a couple times, but overall the fight was boring. I used the BMG the entire time and was pretty easy, but long.
I used a lobber and lobbed him to death. Was easy once I became familiar with him.
I've seen a lot of posts about Nim. I thought I'd weigh in.
I am not of the opinion of "omg he is so friggin easy you noobz" and I don't think he's the hardest boss ever.
I think the jump of difficulty though is a bit jarring and unexpected though.
Also most that say they beat him on the first go, unless they looked up strategy before fighting him, I don't see how you could trial and error him on the first attempt and succeed.
He has a very easy to recognize pattern once you see it, but until you do he will probably kill you. If you are out of position one time in his teleport slam he will teleport again and kill you before you can get cover.
My suggestions are just as others have said here.
Bmg is your friend here. Almost a necessity. No shame in healing :)
Also weapons with burn effects work well to add a dot to him during times you have to take cover.
Other than that just play the cat and mouse game around the pillars and he's pretty easy to outlast.
I really hope you're counting the water temple (barring the boss) in that minority. Also Ganondorf wasn't hard at all, I was kinda disappointed playing it as a kid that all I had to do was play tennis for a bit, then roll through his legs a few times.
Regardless, Nim was a nice change of pace, Something to make the casuals wet their pants a bit, and something for the normal players to have a bit of fun with. The content in general really needs a bit of a rise in difficulty, I'm kinda getting tired of one-two shotting every normal enemy with two pistol crits :(.
For reference: Beat Nim with a looting and ammo skill build, overcharge, a HP-6 pistol unmodded, Nolan's assault rifle and a white rhino shield.
The fight is long and drawn out. Once you figure out the pattern, quite boring. I used a shotgun and carried a BMG that I used maybe 3 times. Just lots of run, dodge, shoot, run, dodge, dodge, shoot, dodge, run... .....
sorry started to doze off there thinking about it.
Use cloak, gg. Nim has got the be the easiest boss I've ever fought, killing a Raider Tanker is more difficult.
There's no need look anything up if your an experienced gamer(having only played FPS Multiplayer games don't count), Nim is all about cheesy moves as with most boss fights. a fast shield(respark/Rebel 3sec), good weapon with explosive damage (cluster shotgun) and knowing how to dodge and patience is all you need to beat him.
... this is an incredible easy fight, didn't died once...
This last time (Including alpha my sixth time taking him on) .. I beat him with blur and a sawn off shotgun. Its all about timing.
This fight is difficult depending on your play level.
I cleared him first time no troubles. My friends on the other hand have still yet to clear him. The difference is our comfort in playing games, and our ability to predict patterns. Playing as many games as I have, its easy to quickly spot patterns. Thus, Nim was incredibly easy for me, as he is all pattern based.
Just keep at it. This fight is NOT hard nor is it misplaced. I just hope they don't shy away from making more bosses extremely difficult with a learning curve. This was by far the MOST ENJOYABLE fight in Defiance. Having cleared all the PvE content, I want more NIM fights, less Hulkers.
... But.. I beat him twice. It isn't that hard. You might die couple of times. Still beatable.
Are people that spoiled these days? If you can't beat it the first time. People just come to the forums and say the boss is too hard and want a nerf.
Looks at this game:
www.youtube.com/watch?v=0q1XdsrDINE
You have to dodge ever bullet by the hair.
Remember Contra on the NES. You only have couple of lives to beat the game.
https://www.youtube.com/watch?v=kWMyoNhGHbk
What is this shield you talking about. What is this Hit Points(HP) you are talking about. 1 shot you are dead. In video game history. Games has gotten easier not harder.
By the time I got to Nim around 400 ego or so, I had two Ego powers unlocked. I didnt consult the interwebs I just went in. I beat him with a Ground Pounder and a Saw. It doesnt matter what guns you use. It matters how you kite him. And yes the game DID prepare you for this. When people complain about his difficulty it makes me think they coasted by the CO-OPs and quests letting everyone else do the work.
Im almost to Nim on my second run through of the main mission line. Im setting ym challenge to beat him solely with melee attacks.
His clones and everything else i plan to shoot but for Nim im only going to punch and duck.
I expect the fight to take forever but i want to see if its possible to melee him to death.
Im collecting the gear and skill research to increase melee dmg while reducing damage received. Should be a fun fight.
I dont expect to get far right away, i need to find a way to record my attempts to be able to show people what i come up with.
Any recommendations for a free video recording software that would work well?
That kind of supports what you quoted though. Bullet hell games usually train you to deal with increasingly more absurd situations, and the last boss is simply just ramping it up.Quote:
I would say Megaman is probably a classic example of how having a boss battle you're not used to dealing with is completely fine. When you get to the dragon boss in Megaman 2, the game had actually trained you completely the opposite way, to expect a set of double doors before you got to a boss battle, so this was a giant shock when it just appeared out of nowhere and starting chasing you.
Old school games were just hard to give the illusion of a long game.
Just did Nim for the second time. I don't personally find him hard but I do find him tedious. I feel so drained after fighting him because it is such I dull fight.
Try using perks to increase your durability and movement if possible, also use a BMG with the extended range, I died once in the 3rd phase on accident but used self-res and finished fine last night. You have to pay attention but if you get the strat down its not really that hard.
And thats bad? Also its not entirely true. Many "hard" aspects were just players laziness (like drawing maps, skipping dialogs...). I would like to see how our younglings could handle games like Wizardry 7 (decent graphic and still playable on win7 with dosbox) without any guide/walkthrought.
Use an Infector when he's far (even when he's invincible) and blast him with a Shotty when he gets close.
Problem solved.