i really not a fan of tv shows anyway and i never even watched the first episode but most of the guys in the community did and was not that impressed. I did forget to mention actually that i have played 250 hours and ego rating 1980 :-)
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The TV show was a bit of a rough start but it has some decent promise I think. If you look back at some of the more recent successful sci-fi series (Babylon 5, SG-1, Atlantis, Farscape, Firefly, Galactica, etc), most started pretty rough comparably to their later episodes. It'll either blossom or keep trying to go too deep and fall the same victim as SG:Universe. Similar to the game, it's definitely worth seeing how it blossoms out as time passes as it could go either way.
I fully agree with the conclusion. The game would be tagged as only console game it could save the global idea. But the PC version is lacking on every points. Gameplay and interface are "consolish". In 2013 you wait more from a (paying) game.
The other problem is the bigger sell is the PC. So Trion has to care about that part of customers.
I also agree about the lack of background content. I had to go on WIKIS to understand why Votan were on Earth and the whole history. The same problem happens on the serie aswell...
Pretty accurate review, there is no arguing with any of the points made as they are spot on.
On a side note i wish the game would look even half (i would even settle for one third) as good as the 3 promotion pics in the review, as it is now without Sweetfx the graphics are washed out,bland, true console graphics.
WTB better chat + higher difficulties!
First off, great review. Secondly, having a "grind" isnt all bad, if done correctly it could be fun. This game makes shooting things fun, I can't put my finger on it, but there is an addictive nature to it. If some of the key items were fixed/improved on, then I could see this game being very popular.
Trion could still have their product go in the direction they still want, but maybe a small detour here and there to help it along couldn't hurt.
And still, you don't want to see the differences.
- In a korean/grind game, you are FORCED to farm for levels and or equips or you can't complete all the content of the game
- In Defiance NOTHING is forcing you to complete pursuits, contracts, or other, because, ehy, you can do all the content with the starting weapons...
If you can't see the difference, it's only because you are so accustomed to games which forces you to farm that you can't understand there are other kind of games... made without a carrot-on-a-stick attitude
There where some news about plans for filming the season 2...
im sure they have loads of plans and ideas :-) but its just all hearsay and until SCI FI can see the numbers viewing their show at the end of season one, no decision is made because if the numbers are too low you can bet they will flush it away like some nasty thing in the toilet!
Oh, I see. The "it's too profound for you" defense.
Sorry, ********. The game isn't profound enough to merit its ludicrously high cap. If you want to complete the game, you're going to have to grind something mindlessly. Whether that is arkfalls, emergencies, weapons, or pursuits-- the mindlessness part of it is what grants this game the questionable honor of "korean grinder."
It's not because there's a lack of things to do-- no, emergencies are a fantastic idea. The issue is at 2500+ ego you're still halfway to cap. That halfway to cap part means you either buckle down and grind a ****ton of trivial content you've already seen a metric ****ton of times, or you stop progressing entirely.
Nevermind the game's progression is skill-based, rather than item or stat-based. But the game's skill progression hits an abrupt end at around 1000 ego, assuming you do all of the sidequests.
Not really, I say Defiance is casual-player-friendly.
- No need to farm for 24hr/day for equip
- No content blocked by not having the right equipment
- No 20-30 man raids lasting lot of hours
- No need to reach "level cap" to do "endgame content". The game is all full of "endgame content" doable at any level
Simply casual friendly
Everything you do, you do because you have FUN in doing that. Not because otherwise you can't progress
No, no the game isn't the same. By the time you hit 2500 ego you've exhausted all but the korean grindy pursuits.
I'm very sorry, but unless you've experienced the game at around 2500+ ego then you just don't understand what I mean by korean MMO grinder. In the "combat" list I currently have the option to level BMGs to 10, kill 3000 more enemies with combat shotguns, or to kill 15000 more enemies in general. The other tabs aren't much better, since all exploration and other such nonsense is all done-- except the Korean parts.
That's it. That's all. Korean.
Perfect. Stop loggin in until new content arrive. B2P model...
Or go to play a REAL korean game, where you are FORCED to grind to level up (or you can't do content), you are FORCED to farm equips (or you can't enter instances) and then you are FORCED to farm other equip to do higher instances.
Then you'll come back to the FREEDOM of Defiance ;) Or not, hey, you bought the game, you gave money to Trion, thank you, bye bye.
I'd rather play Defiance, but with better design around 2500 ego. That's why I'm posting here, rather than telling people to just give up on the game or accepting substandard product.
Hint: People are giving up on the game. You don't want to encourage more.
I fully understand you like the game, but the game's current design at this ego rating is indefensible.
I see the point you are trying to make but don't you realize that some of those items you are happy about not being part of the game are at the same time hindering it's long term success?
A true MMO needs to have a hook that captures peoples attention and keeps drawing them back for more and more. Trying to use a DLC as that hook I think is fundamentally flawed. The problem is that since the beginning of MMO history the players flew through content faster than developers expected. To offset that speed that had to add elements to keep players engaged while they rolled out additional content.
I know that is the traditional mold of MMO's and Trion is attempting something different with Defiance but the problem is their goals just haven't be realized. People aren't going to be engaged for longer than a few weeks at most, except for those few people that find grinding over the same content over and over for no real gain. However that group of people is relatively small and in the grand schemes of things (read monetary gain for Trion) that group of people isn't large enough to sustain the game.
To fix the problem Trion would either have to increase the rate of DLC content and weekly episodic updates or redesign the character or gear progression. Something has to be done to keep people playing.
I know at times I sound like someone that hates this game but that couldn't be farther from the truth. I love the concept of this game but I don't like the way it works currently. That mostly is because I see this game failing quickly and I'd prefer it were around for awhile. There just aren't too many other games out there in existence or even in development that have the potential this game has. It's just sad that Trion has become so tight lipped about their plans and they have almost entirely stopped communicating to us about things as important as updates.
The guy you are slamming is trying to see your point but your attacks on his viewpoint makes it difficult to even pay attention to you. At least have the common courtesy he is attempting to show you. Every issue has two sides and only the ignorant fail to at least find some common ground on topics. Stop being so close minded and you might get more attention.
In a P2P maybe, you need gear to farm for months to have a reason to pay for the monthly fee.
Defiance is a B2P.
Here again, the B2P model come in aid. As soon as you have finished all the content, stop logging in game if you are not interested in logging in. When they will release more content/DLCs, the curiosity will come into play, people will buy the DLC to see the new content. A B2P game is not forcing you to login, and there is no need to give you a month of carrot-on-a-stick grind only to make you pay the monthly fee.
A B2P game is sustained by initial account sales and DLCs/expansion sales. No need to force people to login.
A B2P game does not need to keep people playing, because if you play 1 day or 4 months, it's the same, you payed the same initial box price. People will come back when DLC will be released just to see the new content, they will rush through the DLC new content in 1 day or take it slowly in 3 months (totally the same, the price of the DLC is the same if you rush or play it slowly).
False.
http://community.defiance.com/en/
Ok No sense wasting time trying to have a rational discussion with you since you fail to even try and see other views. Please go back to your much beloved game in it's current state and please don't come crying to us when they close down production of the game. Because despite your view on this, it is coming and coming fast. This is just like Tabula Rasa all over again.
My opinion of the OPs opinion is so what?
They tried something a little different and got caught with more issues at launch then they thought they would have.
So the game is buggy, and resets are a pain. But the fact that you own a copy of it, means you can return to it in a few months, and see if there has been any improvement.
I tend to dodge reviews of books, games, movies. Because of few things:
1]Every reviewer has a monetary agenda attached to their review. For example you site contains ads. To hopefully generate some money for the site. Hence reviews are suspect.
2]I have found that many reviews have gone against the way I actually enjoyed what they reviewer has reviewed. For example Defiance. Despite it's bugs, I still enjoy playing the game.
4]Some reviewers have a sole purpose of trying to shut down the business Meaning they are mean spirited trolls that rub their hands with glee when their sheep follow their lead and cause a business to fail. Instead of thinking for themselves the sheep, or maybe lemmings is more correct, blindly follow the reviewer. Instead of experiencing it themselves.
LMAO you are actually thinking that the longevity of the TV series will directly impact the longevity of the game? I'm sorry my friend but you just proved your complete ignorance of how the real world works. I hate to break this to you but SyFy has canceled series that were giving them the highest rating they had ever had on the network. Only to replace those series with wrestling and ghost hunter crap. Even trying to use logic when discussing how SyFy thinks/works is an exercise in futility.
What is hard to understand that "the season 2 is in production" ? And season 2 will be for the TV show AND for the game, it's a project based on 2 medias working together
Not sure exactly which shows you are referring to but my only guess is profit margin issues (Eureka). It's ratings were good but it was just a really expensive show to make and due to changes in management this has become more of an issue.
Now, as for Defiance, ratings are relatively good (for SyFy) so far but it also has a high production cost which could hurt it.
I don't think SyFy would be basing the future of the television show component of Defiance on viewing numbers alone. Will they be a factor? Probably, but the goal they've set is to determine whether you can create content that spans multiple media platforms, and that's not something you can determine after just one season.
You just don't set out on such an auspicious and audacious project, the likes of which the world has never seen, if you plan on giving up right after you start. Well...you shouldn't anyway.
Sir, you are a gentleman and a scholar. Hit my problems with the game head on. To be honest its not even the grind that bothers me its the lack of challenge in the arkfalls or anything else. I barely even die any more.
The only time i die is if the stupid hellbug mortars that i didn't see spawn on the other side of the crystal decide to focus on me and surprise me when im focuses crouching firing on something else... but even then that's not not them outskilling me, that's just lucky mortar spam.
An AI upgrade with them taking cover or in the case of hellbugs them being a bit more aggressive would be nice.
Did you even read the review after you typed it? I'm not going to say I speak or type the English language perfectly, as I definitely make mistakes, but this review from a grammar standpoint is terrible. There are so many mistakes and the review is just all over the place. There is a reason the Editor position exists in journalism companies.
The review is just a comparison to World of Warcraft. He needs to hire someone to do his grammatical editing if he's going to publish reviews in, at least, a quasi-professional manner. He's completely wrong about the graphics, and the issues he lists are commonly known throughout the forums. So, his review just reads like a Defiance forum compilation, just to get clicks on his web site. Even worse, he's the typical stroker of the people who like to condescend to others who won't jump on the nagging bandwagon.
Many of the problems Defiance has, as the team works to fix issues, are being exasperated by some of the very people complaining the loudest. I guarantee the MMO hacking community is at fault for much of the distress the normal gamers have had to deal with while playing the game.
Lol everyone is a game reviewer these days