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Please DON'T make weapons do more inherent damage with EGO level...but instead...

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  • 04-30-2013, 06:32 PM
    theManinBlack
    I will be here no matter what I assume. But I like the progression as it stands I am noticing a big change in my abilities across the boards. If they do increase stats I hope it is extremely minor. Even small numbers will make big differences in a shooter. I just want to watch them do their thing and hope it lands somewhere as awesome as its potential is.
    Forgot to say the character load out sheet with compiled stat numbers would be a magnificent addition people want to see their numbers on paper for some reason. Maybe it stems from report cards, but it just makes us feel good inside :)
  • 04-30-2013, 09:55 PM
    Hardlight
    A good alternative to level scaling could be something simple like increasing the max level for weapon skills. Would still allow players to become more powerful, but not to the point where its game breaking. Those along with disabling that ridiculous weapon cap, really counter productive.
  • 05-01-2013, 12:16 PM
    BaiorOfRed
    Quote:

    Originally Posted by datalore View Post
    Your joking right ?

    This was ment as a lvl 1 can do the same dmg as you even thou your lvl100 aka he has done no work got the same as you do but youve worked your butt off.Any mmo needs a player to want to keep playing when there is no difference between lvl 1 and 1000
    when the content/missions have finished there is nothing there for you to do/earn/get hence why most Good mmo's have some sort of leveling system.

    The way it is now, if a level 1 trounces you in damage and your level 1000, you are a less skilled player. You didn't mod your weapons right, you didn't use the right tactics, and ect. That's exactly as it should be. You get better stuff, its subtle, but its there and very noticeable to players with who are pushing their characters hard.

    What you want is to be handed an "I win" card for doing nothing but playing the game. Not playing well, just straight leveling and grinding. If you play 20 hours a day, you get to be an in game god regardless of your actual game skill. That's what you are asking for. You tell people to go play CoD, well the same can be said for the countless other carbon copy MMOs out there that already have that system in place. Not to mention all the ones coming out (neverwinter, elder scrolls).

    As it is right now, I top damage and do very well in PVP against people who are 2 or even 3 times my ego level because I play smart and they just mindlessly drone along.

    Edit: The gun stat bonuses do WAY more than what you think. I know, I actually made detailed data tables for the damage out put of each gun. Tweak the slightest thing, and you get substantial bonuses in burst and sustained damage. Most people just look at the number per bullet, subtrack, then complain without actually doing the REAL math.
  • 05-01-2013, 03:43 PM
    datalore
    Ok i said that and it can be taken the way you thought but when i say same dmg.....The dmg is only a small amount difference say i get dmg score 1.5m ego 2200 a player with ego 100 could still almost get the same amount of dmg if im using a lmg with x1.04 dmg modded it for another 1.05(magazine) yeah im doing 480 odd per shot where as the ego 100 with no mods will do 440.
    I never said I get pawned im normally somewhere near the top and i think the game can be so much more if just some more things where added.
    Better mods with better stats maybe some mods you can put in your cloth's to reduce dmg Items that require effort to get as it stands now the game is not a true MMO since there is very little chat due to the game being so easy and the chat system sucks nobody is typing to each other.

    P.S. i know the mods make a difference just not a big enough one and still you dont have to have that much ego to mod weapons/get weapons with mods already on them
  • 05-01-2013, 04:31 PM
    Bockses
    I made a thread about this subject earlier but it seems to have died out have so as not to make +1 perks op . Like others on here are saying it seems it's not so much a progression problem just a problem with giving people the incentive to keep opening lockboxes and keep looking for guns. Rather than repeatedly finding guns with the same bonuses like it is in game why not rebalance the bonuses add more variety to them and allow for more than 3 to appear with the chance of repeating bonuses at diminishing returns for balances sake, in my topic I had gone with 6 bonuses max. For example you could find a 0 ego green with a more common run n gun synergy and base stats

    A level 1k purple could have an uncommon synergy with 3 bonuses
    +2% shield capacity
    -0.5 shield regens cooldown
    1% dmg reduction when shields are down.

    This gun would be more aimed towards those with defensive builds. If you're dps oriented then you could similarly find a 1k blue. With a common synergy and let's say
    -1% overcharge cool down on kill
    +1.5% dmg
    +2% critical dmg

    A level 5k purple would have a rare synergy and all 6 bonuses
    +1.5% dmg
    +1% dmg
    +.5% dmg ( diminishing returns the more a single bonus appears)
    -2% grenade cooldown
    +3% shield regens rate
    +1 to. Tough skin ( make the 4th point in any perk a very small difference)

    I pulled the stats out of my *** so it could probably use balancing tweaks but this would be a max level damage centric gun and would only add 3% to damage but it would allow for so much more variation in the weaponry to give people a reason to keep looking for one that's best for them without flat out being op or adding steep progression. Allow for 3 or 4 of the bonuses to be unlocked by 1k ego much like the perk slots then gradually add the others up to 5k so people don't need to grind to high levels to start seeing bonuses. Make rarities only determine the rarity of synergies (white has none green has common, blue uncommon, purple rare and orange have unique synergies for that gun without oping it)
  • 05-01-2013, 04:39 PM
    Skrat
    Quote:

    Originally Posted by SuperBean View Post
    Like it or not, the casual player is the majority. Giving us high ego level players (3200 myself atm) better weapons means we will always perform better than lower level players at ark falls. this also means we will always get better stuff than them, creating a bubble effect.

    Dang that's high lol. So I'm guessing there isn't any "end game" content yet for people to do? Like insane ark falls or something. man, the more I read on this forum the more I feel like we're all beta testing... except we paid for it. T_T
  • 05-01-2013, 05:30 PM
    Kiserai
    Quote:

    Originally Posted by datalore View Post
    Ok i said that and it can be taken the way you thought but when i say same dmg.....The dmg is only a small amount difference say i get dmg score 1.5m ego 2200 a player with ego 100 could still almost get the same amount of dmg if im using a lmg with x1.04 dmg modded it for another 1.05(magazine) yeah im doing 480 odd per shot where as the ego 100 with no mods will do 440.
    I never said I get pawned im normally somewhere near the top and i think the game can be so much more if just some more things where added.
    Better mods with better stats maybe some mods you can put in your cloth's to reduce dmg Items that require effort to get as it stands now the game is not a true MMO since there is very little chat due to the game being so easy and the chat system sucks nobody is typing to each other.

    P.S. i know the mods make a difference just not a big enough one and still you dont have to have that much ego to mod weapons/get weapons with mods already on them

    You just proved his point, and demonstrated my earlier point. Players who don't think they are progressing are oblivious to all the bonuses available to them and/or are bad at math, like the quote above. The difference between newbie ego and high ego is not just whether or not you have modded a weapon. If you stop to think about the number and extent of the bonuses available, it is far FAR more than that--which is why I think the loadout summary would lay this to rest.

    Stop a moment and think what six (or more) active perks, a maxed-out power, synergy bonuses, higher-quality items, increased weapon skill, and improved/frequent inherent item bonuses add up to. It's a f*ing massive total improvement to damage, fire rate, range, recoil, clip size, survivability, and build options. They add up to a HUGE difference for a shooter.
  • 05-01-2013, 10:34 PM
    Jack Johnson
    Quote:

    @SuperBean So say we both work in this office both do the same job but you work 12hrs a day get paid $150 i work 2 hours get paid $150 thats fine because I'm just a casual worker and see no reason why you should get more than me JUST because you put more hours in?
    Welcome to the world of salarymen. Generally it doesn't play out to that extreme, but it could.

    Anyways, there needs to be a smoother stat progression. Jumping up from 5% crit damage to 15% crit damage to 25% crit damage seems too extreme IMO, smooth it out over EGO and make it consistently higher as your EGO increases.
  • 05-01-2013, 10:41 PM
    RegularX
    Quote:

    Originally Posted by BaiorOfRed View Post
    The way it is now, if a level 1 trounces you in damage and your level 1000, you are a less skilled player. You didn't mod your weapons right, you didn't use the right tactics, and ect. That's exactly as it should be. You get better stuff, its subtle, but its there and very noticeable to players with who are pushing their characters hard.

    What you want is to be handed an "I win" card for doing nothing but playing the game. Not playing well, just straight leveling and grinding. If you play 20 hours a day, you get to be an in game god regardless of your actual game skill. That's what you are asking for. You tell people to go play CoD, well the same can be said for the countless other carbon copy MMOs out there that already have that system in place. Not to mention all the ones coming out (neverwinter, elder scrolls).

    As it is right now, I top damage and do very well in PVP against people who are 2 or even 3 times my ego level because I play smart and they just mindlessly drone along.

    Edit: The gun stat bonuses do WAY more than what you think. I know, I actually made detailed data tables for the damage out put of each gun. Tweak the slightest thing, and you get substantial bonuses in burst and sustained damage. Most people just look at the number per bullet, subtrack, then complain without actually doing the REAL math.

    Yes, this. 100x this. I'm sooooo tired of people complaining about how they are EGO 1000 and they feel no more powerful than they were when they were EGO 1.

    I feel more powerful this afternoon than I did this morning. That doesn't mean I should be able to raze my way through every single PvP match.
  • 05-01-2013, 10:49 PM
    Aryctic
    How the game works right now is how it needs to stay. You do work, you get more items, simple as that. It works perfectly fine. You do more damage as your ego goes up and you get more items, mods, etc.
    Also, what @RegularX said.
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