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I listen therefore I loose my identity "trion"

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  • 04-30-2013, 03:47 AM
    Calranthe
    I listen therefore I loose my identity "trion"
    After reading the lastest blog I have a very real and justified fear that Defiance the game will loose its way, I have been an avid supporter of Trion and defiance, probably getting near to the 300th hour played in game and still enjoying myself but a lot of the ideas in that blog will ruin the game for me and a lot of other people who enjoy this game for what it is not for what category we can bend it in to.

    The level less combat which allows anyone in this game from ego 1 to 5000 to join in on the same fun anywhere in the game makes it a joy to delve into any event any content and feel as if you helped.

    The no content bared from any player, the random loot and the ease of immersion are all good.

    The idea of clan specific content and loot tables will ruin the fun of the events, you do not need to be in a clan or on team speak to be social hell the very act of jumping of your vehicle and running into a mission someone is doing to help them without a word needed or planning makes this game a more social venue than most.

    By considering catering to the elite min/max crowd you will encourage more exploiting and cheating as they figure out every exploid as the top dps etc get better loot on the loot tables it will become less about helping out a fellow ark hunter and more about the loot, you see it already those people at ark falls who will not help a player up because if may affect there precious damage total and ranking on a silly board.

    PVP better loot and ranks, so because I have no need to kill another player and find no joy in the pvp side of the game, that I do not need to rank up in pvp to be happy in the world I will loose out on equipment ?

    Clan/group only content is one of the worst ideas for defiance to take away or make content group specific will ruin things.

    IF you add better rewards to pvp then people will exploit and min/max weapons and tactics which will need balancing which will negatively effect pve people, same goes for uber pve content it will destroy the join with anything and have fun that I see so much of in defiance.

    We do not need e-sports in Defiance and there is many many min/max games out there with raids etc, the day you start making content for a specific part of your player group which could adversely affect everyone else is the day I leave.
  • 04-30-2013, 03:59 AM
    Schwa
    I'm very sorry, but the existing co-op content in Defiance does not do any TPS justice. It's just plain garbage; a chore you run for dailies or to level weapons. Wax philosophical about how wonderful it is for every bit of content to be extra casual, but a complete lack of skill progression does not make an engaged playerbase. We're starting to see the effects of that now, and it's going to get worse as time goes on.

    I am anti-elitist myself, though I am not anti-challenge. The very fact that no challenge exists in PVE speaks poorly of the game's design, especially considering how this is more TPS than RPG.
  • 04-30-2013, 04:03 AM
    r3dl4nce
    In the blog, Oveur said the things listed are suggestions they have read and are aware of. But not that all of them will be implemented in game.
  • 04-30-2013, 04:35 AM
    MstrJedi_Kyle
    While I agree that people that do more in Arkfalls shouldn't get better loot, if anything it should be based on how much time you spent at the Arkfall as opposed to total damage done. I disagree that Clans/Groups shouldn't get rewarded for doing things together. As it stands now there is very little reason for grouping or even joining a clan.
  • 04-30-2013, 04:58 AM
    SHaDoWeD_SiN
    Quote:

    Originally Posted by MstrJedi_Kyle View Post
    While I agree that people that do more in Arkfalls shouldn't get better loot, if anything it should be based on how much time you spent at the Arkfall as opposed to total damage done. I disagree that Clans/Groups shouldn't get rewarded for doing things together. As it stands now there is very little reason for grouping or even joining a clan.

    I completely disagree with your first sentence. Reason for that is a fairly simple one: Afk Players. This will be a goldmine to them and I'm all ready sick and tired of these people just standing around in Major Arkfalls just to "get credit" when they don't even bother to help. A very specific instance of this was when me and literally ONE other person was doing the Scrapper Arkfall (Major one with the arms and crap), and while we were fighting and backing each other up, a third guy comes to join so I'm relieved and sigh like: "Yes, finally we won't get ***** and this guy will take some of the heat off us so we can pound this Arkfall into hell." yeah, no.

    He ended up running in, shot a few mongrels and drove off. He left me and the other dude to simply beat it on our own (which we did, with 30 seconds left on the clock) but it was such a horrid experience (and in your argument, you're essentially saying the player who left us behind and drove off should get better loot than me and one other person who was actually doing it). I prefer the way it is now where you get better loot if you do more damage because obviously I'm contributing a lot more than the guy sitting by the ammo box, or the guy who drives in for a few quickies and off he goes, so why should I be punished for doing what I'm supposed to while the other player gets better goodies than me for doing less work?

    As far as your second statement goes, you practically answered that question yourself. Clans/Groups are there to encourage team play (and provide a more "social" experience as this game gets boring when going solo) as you get rewarded for doing things as a group. This is great because in my group/clan we had people who hadn't caught up to me and were way behind. So i went to help them catch up to where I'm at, and I loved that I still got XP for everything. If I had to redo those missions for them and got nothing? I would be pretty effing pissed, wouldn't you?
  • 04-30-2013, 05:16 AM
    Calranthe
    I should not loose out because I have the balls to solo in a mmo, I should not loose out because of a different style of play, if you are unable to be social in a game unless the developers put in content that force you to clan to do it then the game fails not me.

    I am not against grouping or clan but any game or community that can not grow without the dev offering a carrot on a stick doesn't deserve to grow anyway.

    It is the modern idea that omg I must group to be uber, sorry if you can't take anything on without friends or a clan behind you what does that make you, I came from the era when it was respected that you played online games and could solo content without hand holding, once again this does not mean I hate social, community or grouping but I do not need a developer to give me a cookie if I group friends.
  • 04-30-2013, 05:25 AM
    MstrJedi_Kyle
    Quote:

    Originally Posted by SHaDoWeD_SiN View Post
    *snip*

    While you bring up a good point about leeching I have to bring up another. Drops shouldn't be based a damage, all too often I have 30, 40, or 50 kills only to have my damage zeroed out at the end of an Arkfall. I had one where I soloed 3 of the smaller crystals, had well over 100 kills, and didn't even show up on the board because my damage was at 0. Was my contribution any less important than the guy that was first on the board? What about the people that aren't concerned about damage and instead run around with a BMG healing and reviving players? Is there contribution any less important?

    @Calranthe - You bring up a good point. They should also add solo missions that offer the same level of uber gear group missions do, possibly even slightly better. Maybe a higher percentage of getting Orange loot.
  • 04-30-2013, 05:27 AM
    Calranthe
    There is always the option to judge inactivity at an event, not based on Damage.
  • 04-30-2013, 05:47 AM
    loken
    Quote:

    Originally Posted by Calranthe View Post
    We do not need e-sports in Defiance and there is many many min/max games out there with raids etc, the day you start making content for a specific part of your player group which could adversely affect everyone else is the day I leave.

    Thank you for pointing out that blog as i was unaware of it, however i respectfully disagree with you and support nearly all possibly implemented ideas in that blog.
  • 04-30-2013, 05:53 AM
    r3dl4nce
    Quote:

    Originally Posted by loken View Post
    Thank you for pointing out that blog as i was unaware of it, however i respectfully disagree with you and support nearly all possibly implemented ideas in that blog.

    That are only suggestions Trion is aware of. Not all of them make sense or will be implemented in game. Oveur wrote so in the blog.
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