Originally Posted by
Firetalion
I feel exactly like you do. ARKFALL KILLS DROPPED FROM OVER 1,800 BACK TO 0.
Wow. Now, I can live with the fact that your servers went down for hours when my clan loot and clan experience bonus was still counting down. I get that. You guys think it would cost you more to pause the things we pay for when your server isn't accessible. This is actually extremely untrue, if you paused them, it would give us more incentive to continue buying them, but greed is king, even if it kills your chances at future income...
But arkfall kills back to 0? I have been logging on and chasing arkfalls daily, for the entire week. ONLY TO FINISH GETTING MY KILLS. I've already got both of my killshots, and all other requirements. And I would have had another few hundred if your servers didn't log me out every one to ten minutes about ten times in a row till I quit for the day last night.
So yeah, until you resurrect my arkfall kills... well, let's just say I'm extremely happy I didn't buy the season pass, and don't have any spare microsoft points already converted to bits left, to spend on this barely post-beta game.
As a final thought, I'm certified in patch deployment and change management [CompTIA Security+ ce], and if I dealt with things the way this company does, we would never have another client come back to our business. Patches should be tested properly before being deployed, then they should be deployed to test servers, that aren't connected to the main system. You test them in a quarantined environment, so you can see what damage you would cause to your clients if you just went ahead and deployed the patch to all your systems before you implement the patches to the entire system. It's change management 101 here people. Thanks for ruining my fun.