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Respawn - always puts you too far away from what you were working on!!

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  • 05-05-2013, 09:49 PM
    basshawk67
    Respawn - always puts you too far away from what you were working on!!
    One thing I would like to see is a change to how the game handles where you respawn - anytime I die I always end up having to travel forever to get back to where I was when I died - they ought to have save points along the way to keep you at least in the general vicinity of where you died!
  • 05-05-2013, 09:51 PM
    WhiteCell
    Quote:

    Originally Posted by basshawk67 View Post
    One thing I would like to see is a change to how the game handles where you respawn - anytime I die I always end up having to travel forever to get back to where I was when I died - they ought to have save points along the way to keep you at least in the general vicinity of where you died!

    Can you post a map and show us this distance?

    I can't say I've ever had this issue. Getting everywhere is easily done and you will spawn at the nearest unlocked location.
  • 05-05-2013, 09:53 PM
    KOLZ
    What do you expect them to do? Put you exactly behind the person that killed your exactly on area that you got to capture? ;)
  • 05-05-2013, 09:54 PM
    Bored Peon
    You do not respawn at the nearest extraction point. You respawn at the last extraction point you touched. It may be different for PS3 or Xbox, but that is how it works for PC.

    I have to agree on this I can not count how many times I had had to drive 2km back to where I was because I somehow managed to miss the nearby points.
  • 05-05-2013, 09:57 PM
    Yenah
    I honestly have never had this problem, every major spot that has the possibility of killing the player, always has an extraction point fairly close to it, if not directly outside the locations front door...
  • 05-05-2013, 09:58 PM
    Cutlass Jack
    You dont even have to touch it. Just drive vaguely near it. If you take roads to your destination, its very rare you wont have a point relatively near where you're headed. If you don't use the roads, you'll want to just take a few seconds to find the nearest ammo crate marker on the map first.
  • 05-05-2013, 10:02 PM
    Xaearth
    Quote:

    Originally Posted by WhiteCell View Post
    Can you post a map and show us this distance?

    I can't say I've ever had this issue. Getting everywhere is easily done and you will spawn at the nearest unlocked location.

    You actually spawn at the last respawn point you "bound to".

    The problem comes from the fact that it seems the ranges of these respawn points seems to wildly vary on a point by point basis.

    Some respawn points will catch you the minute you enter their zone, while others... well you can map travel to Muir and leave without getting bound to the respawn point that's just a few yards from the map travel point.
  • 05-05-2013, 10:06 PM
    WhiteCell
    Quote:

    Originally Posted by Xaearth View Post
    You actually spawn at the last respawn point you "bound to".

    The problem comes from the fact that it seems the ranges of these respawn points seems to wildly vary on a point by point basis.

    Some respawn points will catch you the minute you enter their zone, while others... well you can map travel to Muir and leave without getting bound to the respawn point that's just a few yards from the map travel point.

    If you're playing the game in any logical form it's not going to be a problem because you'll be bound. That means progressing through the story or doing side whatevers. The only time I can think of this not occurring is if you just travel around to random areas for no reason to accomplish no true goal while simultaneously missing all check points on your way there. That is quite a feat and I'm almost curious to log in to view it myself.
  • 05-05-2013, 10:11 PM
    Xaearth
    Quote:

    Originally Posted by WhiteCell View Post
    If you're playing the game in any logical form it's not going to be a problem because you'll be bound. That means progressing through the story or doing side whatevers. The only time I can think of this not occurring is if you just travel around to random areas for no reason to accomplish no true goal while simultaneously missing all check points on your way there. That is quite a feat and I'm almost curious to log in to view it myself.

    I believe it actually happens more than most people are aware, people just don't tend to have to extract often enough to see it.

    As it is, a good majority of the time I've noticed it was either because I was panning the map and noticed my last bind point was about 2km away or when I notice the chat box says I was last bound at <insert faraway location here>.
  • 05-05-2013, 10:15 PM
    Tri
    Consider it the harsh penalty for failure.
    Oh, that and 120 script. :P

    Seeing that getting 10k script it easy... the respawn is the much harsher of the punishments.

    So yeah.. try not to die. :)
  • 05-05-2013, 10:15 PM
    Tri
    Frankly, I was a little sad when I found you could respawn in Co-Op missions!

    I say, if your teammate falls.. you go back and drag their *** up!
  • 05-05-2013, 10:18 PM
    WhiteCell
    Quote:

    Originally Posted by Tri View Post
    Frankly, I was a little sad when I found you could respawn in Co-Op missions!

    I say, if your teammate falls.. you go back and drag their *** up!

    I think that would anger a lot of the goofballs that run off ahead of everyone and die. Nobody would recover their broken body because they weren't really needed to begin with.

    TRION, MAKE THIS FEATURE!!!!
  • 05-05-2013, 10:19 PM
    Malachi
    Usually I'm not too far from where I died, however it can be a really big pain in the butt when I'm not currently doing any Main or Side Missions, meaning I have no Waypoints on the map to lead me back to where I was. If I'm just running around trying to find things to kill for the pursuit, and I die, well I'm not going to find where I was when I died.
  • 05-05-2013, 10:19 PM
    Schwa
    Quote:

    Originally Posted by WhiteCell View Post
    I think that would anger a lot of the goofballs that run off ahead of everyone and die. Nobody would recover their broken body because they weren't really needed to begin with.

    TRION, MAKE THIS FEATURE!!!!

    The Secret World was even meaner. No revive abilities in the game, and if you went down you were put into a "time out" until everyone wiped.

    I want this.
  • 05-06-2013, 12:28 AM
    Bored Peon
    Quote:

    Originally Posted by WhiteCell View Post
    If you're playing the game in any logical form it's not going to be a problem because you'll be bound. That means progressing through the story or doing side whatevers. The only time I can think of this not occurring is if you just travel around to random areas for no reason to accomplish no true goal while simultaneously missing all check points on your way there. That is quite a feat and I'm almost curious to log in to view it myself.

    So you never once went cross country chasing arkfalls?

    Never cut cross country instead of following the roads way out and around?

    Here is an example, leave Top Notch Toolworks and drive out to Tiburon Cove area where the Major Arkfalls happen. Another drive from Top Notch Toolworks into Union Depot from the west entrance, too bad the east entrance is the extraction point.

    Better yet, be bound anywhere, fast travel to Bug and Chug (which had its point removed for some reason) then drive south into San Fran to Overpass. This was my first experience with the problem. Dying in San Fran after doing the bridge crossing mission then being sent all the way back to Top Notch Toolworks.
  • 05-06-2013, 12:53 AM
    Kronik
    everytime I extract in San Fran at ts a trek besides that though NBD.
  • 05-06-2013, 12:58 AM
    Daholic
    Quote:

    Originally Posted by Schwa View Post
    The Secret World was even meaner. No revive abilities in the game, and if you went down you were put into a "time out" until everyone wiped.

    I want this.

    Ive seen it in ROM, you die in open world you recieve a death debt of 10% of your total XP, in Defiance terms that would be 10% of your total ego. Wont nothing suck more than being ego 3000, and owing the system 300 for carelessness.
  • 05-06-2013, 01:05 AM
    t4ko r33f
    Quote:

    Originally Posted by Bored Peon View Post
    You do not respawn at the nearest extraction point. You respawn at the last extraction point you touched. It may be different for PS3 or Xbox, but that is how it works for PC.

    I have to agree on this I can not count how many times I had had to drive 2km back to where I was because I somehow managed to miss the nearby points.

    This is the same for ps3. Understand how the game works then post a complaint
  • 05-06-2013, 01:36 AM
    Blackwolfe
    I sometimes manage to miss extraction points due to driving offroad most of the time ;) Thankfully I don't die that often. But unless it's an emergency, I spawn close by most of the time.
  • 05-06-2013, 02:14 AM
    Bored Peon
    Quote:

    Originally Posted by t4ko r33f View Post
    This is the same for ps3. Understand how the game works then post a complaint

    I understand how the game extraction system works perfectly for PC. I have not played on Xbox or PS3, so I specified for PC. Instead of making assumptions like you did about my knowledge on how it works.
  • 05-06-2013, 02:48 AM
    Nate Murder
    Quote:

    Originally Posted by Bored Peon View Post
    So you never once went cross country chasing arkfalls?

    Never cut cross country instead of following the roads way out and around?

    Here is an example, leave Top Notch Toolworks and drive out to Tiburon Cove area where the Major Arkfalls happen. Another drive from Top Notch Toolworks into Union Depot from the west entrance, too bad the east entrance is the extraction point.

    Better yet, be bound anywhere, fast travel to Bug and Chug (which had its point removed for some reason) then drive south into San Fran to Overpass. This was my first experience with the problem. Dying in San Fran after doing the bridge crossing mission then being sent all the way back to Top Notch Toolworks.

    It definitely has to do with the Bug and Chug. I was in San Fran killing mutants one day. I left and drove to the Overpass. I decided to fast travel to the Bug and Chug. When I arrived, there was a Hellbug Extermination about 1 km from an Arkfall, so grabbed some ammo and drove. I was by myself at the time and I killed about 40 hellbugs and 15 blastpods, but they kept on spawning. The blastpods finally worked me. After I extracted, I found myself back somewhere in San Fran. I was like WTF? I had to drive all the way back to the Overpass, fast traveled to the Bug and Chug, again, just to have to drive another 1 km to the arkfall.
  • 05-06-2013, 02:56 AM
    BrassRazoo
    I had that at Big n Chug before.
    I think the map is lacking anyway.
    I would like to see some named locations, at least region boundaries and perhaps larger settlements and buildings.
    A little dot for a recall point may help, I mean they have an icon for an active recall point but not where you can activate a new one.
  • 05-06-2013, 02:58 AM
    Strontium Dog
    What I would like to see is some marker ,say a skull , showing where you died. It can stay for say 5 mins then be removed. Ive lost track of the times I found something interesting ,had a fight and been overwhelmed,while on the way somewhere else and then lose track of where I was and have to give up trying to finish what I started lol.

    Not had issues with extraction points to the extreme OP stating thought I have to admit.
  • 05-06-2013, 03:00 AM
    BrassRazoo
    Actually the last game I played you got a Death Debt.
    You had a Tombstone on the Map for quite a long time and if you made your way back to it you would knock some of the XP debt off.
    Perhaps they could do something similar and you could get a little Scrip back.
  • 05-06-2013, 04:45 AM
    Bored Peon
    Don't get me wrong, I like the extraction point system. The problem is the area to tag a new point is entirely too small. If they expanded the distance for tagging from the current 10-15m to say 100-150m it would be much harder to miss extraction points and be sent back so far.
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