Powered by vBulletin

Why contracts in co-op is failing. AKA Ditcheredoo!

Printable View

Show 40 post(s) from this thread on one page
Page 2 of 3 FirstFirst Previous 1 2 3 Next LastLast
  • 05-08-2013, 10:27 AM
    Grit
    Quote:

    Originally Posted by MagellanD View Post
    THE EVIL MATRON!!! Ugh....We proved it can be done though. They aren't impossibilities.

    i swear i heard your wife cheering in the background after that mission lol
  • 05-08-2013, 10:31 AM
    Strontium Dog
    The easiest way for them to fix this is to include in the contract something that the end boss drops.

    Just means adding one little thing and sticking that on bosses loot table as such.

    Then you'd have to kill him/it/her.
  • 05-08-2013, 10:32 AM
    xDarKxReckoninGx
    Crazy, crazy stuff here.
  • 05-08-2013, 11:58 AM
    A s0t
    Quote:

    Originally Posted by MagellanD View Post
    Me and the wife Join a Co-op to complete contracts together. Then people kill what they need and LEAVE. Leaving us two to fight to the end ourselves.

    i do this cause the 750 xp 5 keycodes (lockboxes suck) is not worth my time and i have those pursuits done
  • 05-08-2013, 12:24 PM
    RevJynxed
    Actually, if they made it so the pursuits were unlocked with an event AND mission complete it would force the players to stay to unlock their pursuit. Granted when things glitch it means no pursuit but it happens anyway when it glitches so this would eliminate the people bailing after completing the part they need.

    All contracts/pursuits in co-op should require the challenge to be completed and mission complete, unlocking only once they make it past the finish line.
  • 05-08-2013, 12:59 PM
    A s0t
    Quote:

    Originally Posted by RevJynxed View Post
    Actually, if they made it so the pursuits were unlocked with an event AND mission complete it would force the players to stay to unlock their pursuit. Granted when things glitch it means no pursuit but it happens anyway when it glitches so this would eliminate the people bailing after completing the part they need.

    All contracts/pursuits in co-op should require the challenge to be completed and mission complete, unlocking only once they make it past the finish line.

    i accept this if trion implements it
  • 05-08-2013, 01:02 PM
    KAGE
    Apart from the fact that the pursuits have become repetitive and boring, players leaving during the game once they have completed their pursuits has put me off the game. I may jump back on when the DLC arrives but for the moment there is no incentive to continue playing.:(
  • 05-08-2013, 01:15 PM
    mikepaul
    I've been kicked from the last couple of co-op missions I tried as part of a group. Not sure why. Hard to work on pursuits if I can't pursue.

    Perhaps I can't fall behind? Three of us in the group, one added by matchmaking, we were in Party chat and I stood there trying to enter the other player's name into a Party invite, noticed nobody was near me anymore, after that, boom, I'm gone.

    Not a thrill...
  • 05-08-2013, 01:18 PM
    Worldviewsinc
    Quote:

    Originally Posted by Ryan View Post
    I don't blame Trion for this, it's a problem with most games. Thanks to CoD gamers are getting selfish.

    So true...I quit playing COD Games for that very reason. That was 2 years ago & I hear it's even worse now
  • 05-08-2013, 01:27 PM
    Worldviewsinc
    Quote:

    Originally Posted by MagellanD View Post
    This has happened a handfull of times.
    Me and the wife Join a Co-op to complete contracts together. Then people kill what they need and LEAVE. Leaving us two to fight to the end ourselves.

    The game glitches out and doesn't let anyone join back in. How do I know this? My wife and I play in the same room. We have two big Tvs in our living room. Yes we're gamers. She was in an instance with only 2 people and I tried to join. Defiance spits out an error saying instance has ended try another instance. Clearly it wasn't finished I was watching her play. Sorry I digress.

    Yes we can quit too like everyone else but the reason we stick sometimes is to help people out. One time we got ditched in Explosions 101 and it was me, her, and some EGO Level 260 guy was looking for everything so I like good community members we helped him with the Data recorders and other achievements.

    We also like to stick around to get the XP, and other rewards for finishing. Maybe it's me.

    By all means quit and play how you like. I'm not here to tell you how to play.
    I'm just pointing out to Trion why this mechanic is failing for the intended purpose of doing the Co-Op missions outside of completing pursuits.

    I feel for you buddy...Me & my wife have exactly the same set up as you guys and are suffering exactly the same problems to the point that we're thinking of quitting doing the co-op maps altogether until things get better.

    If you guys ever want to team up to do a co-op with me & the Mrs feel free to give us a shout ingame...We're always on together!!!
Show 40 post(s) from this thread on one page
Page 2 of 3 FirstFirst Previous 1 2 3 Next LastLast
All times are GMT -7. The time now is 09:53 AM.
Powered by vBulletin™ Version 4.1.3
Copyright © 2021 vBulletin Solutions, Inc. All rights reserved.