Why I think people are pissed at weapon drops.
I made this post last night and think it should be it's own thread.
I'm seeing a tone of complaints about the weapons not being that much different no matter what colour.
To me this game is about the personal skill progression much more than loot drops. Loot is part of the game but it's focused on personal skill and EGO building.
Before you all shoot me and stuff weird objects up my orifices then burn my body hear me out.
This is all Trions fault. They advertise it as an MMO (tps then MMO whatever). They are known for MMOs. MOST MMos fit a formula.
Trion then went to try and change things up and break this mold with what I think is a unique system of progression. A new way to look outside the box and keep a game balanced so the masses could play together.
Then Trion didn't document shtako. We've all had to figure out the modding. Their recent post about weapon progression they wrote themselves about their game has errors. It totally forgot to mention when the bar on your gun is done you need to replace it. They screwed up their own INSTRUCTIONS. Trion did very little to get the message out that other than a shooter MMO this is an entirely new kind of system. One that can actually be a bit deeper than looking for the next drop that makes your character uber powered.
The tutorial is. Here is a gun, here is another gun, here is a grenade, EGO power basics, then it sends you off to paradise to figure it all out.
The in game help is buried and not informative. none absolutely none of their "go to place and hit x missions" teach you about this.
In turn these poor little shtako heads come here and complain under the assumption that this is a traditional MMO. They shoot their mouths off all because they are mis informed by the company that makes this game.
Some people don't go to the forums like we Internet savvy people do in order to learn and read about the game. Even though there are tones of sites dedicated to this kind of help, most of it comes from us players having to figure it out on our own.
I know trion wanted to get people in the game and playing quick but this is the trade off and what happens.
When you don't document how your game is different and do an effective job at explaining some nuances this is what happens.
I'm not saying the game should hand hold every fraking baby. I'm just saying even if they substituted some of the EGO voice with
"I notice your weapon is maxed out, you should change it in order to level up your personal stats"
We'd have more hints instead of just being expected to know
they could have also twisted the early missions to teach without hand holding.
This would have probably gotten them a higher review score with regards to the story and lead to a lot less frustrated casual console gamers. It would have also been less of go here press "X" type of missions.
Just my thoughts