How do Defiance's Game Mechanics Really Work?
Does anyone know exactly what is going on with the games numbers? Particularly the "damage" numbers that come up when you shoot enemies.
It may sound weird but I really believe all the numbers in the game (like damage numbers, shield/health strength, damage reduction, etc.) are all basically........."lies" is the word I use for lack of a better term. The real mechanics of the game are almost impossible to figure out and these numbers are in place because they're something most gamers expect and understand. I started working on this theory when I realized that regardless of the DPS I was shown to be putting out enemies still took about the same time and effort to kill. It seems as thought the enemies Hit Points scale up the more DPS you do.
How come a single shot to the head with a sniper rifle doing 1200 or so "damage" will kill an enemy but half a magazine from an AR doing 300 "damage" to the same type of enemy doesn't kill them? This is even true if I'm unloading said AR rounds into the enemies head. Logically if the 1200 point sniper round kills an enemy then it should only take 3 AR rounds to kill the same enemy. But this is clearly not the case.
It may be that I'm "brain fried" from all the extra work I've been doing outside the game and I'm just not thinking right and if that's the case well, my bad. But if anyone can explain to me what I'm missing here I'd really appreciate it.