Originally Posted by
EdgeTW
The surprised reactions are due to a sudden shift in design philosophy. During development the game's producer proudly pointed out in interviews that a variety of vehicles were easily accessible to new players, that it was more important to give players the means of getting where they wanted to go quickly (because gamers, shooter fans in particular according to the producer, don't like travel time sinks) than it was to create a virtual carrot to be chased.
Driving (no pun intended) home this point was the decision to give every pre-order player a two-seater vehicle for free. And not just any two-seater, but literally the fastest vehicle in the game, instantly reducing the value/usefulness of all other vehicles. And on top of that they give away a Hannibal just for entering in arkfall codes. Between that and the quad awarded to players for completing literally the first mission, it's clear this game was designed around the idea of obtaining vehicles easily, almost as an extension of your character.
I find it odd that prices were low in the beginning when it could be argued that additional vehicles were merely a color variant luxury, but now the price has been suddenly doubled (more than doubled in some cases) later in the game when new players don't have access to free two-seaters like the Red Dodge Challenger anymore.
I think this change happened for one reason and one reason only: players with a lot of scrip kept complaining there was nothing to spend it on. And so, using the least amount of effort in an attempt to counter that complaint, the developers jacked up the prices of all the vehicles.