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Taking aim assist out of PvP removes all skill from PvP!

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  • 05-08-2013, 07:56 PM
    Slay
    Taking aim assist out of PvP removes all skill from PvP!
    I don't suck at PvP. I've made PvP threads before and a good chunk of replies assumes i'm bad and that's the motive for writing the thread. I write a thread like this for the self evident truths that the developers will never figure out on their own to fix.

    First of all I expect 99% of the replies to be either people who don't read the thread, go off the title, don't understand the thread, don't play PvP or can't put up any good educated argument. I take no mercy in replying to you when you make a dumb statement.

    This is competitive discussion, not shadow war discussion. I play on the Xbox 360. Anyone claiming this game has skill in the PvP in conoles is so wrong. The biggest problem i've ever seen with PvP is in the fact there isn't any aim assist. Specifically PvP has guns that have strong aim assist making other guns completely obsolete in PvP. I'm very rarely killed by another AR, LMG, SMG, Pistol or Sniper user. I'm only killed by Detonators, Rocket Launchers/Guided Rocket Launchers, Shotguns, Sawed off shotguns, Infectors and Biomechanical Guns typically. The reason is aim assist.

    The fact the developers take away aim assist in PvP is good! But then more than half the weapons in PvP have some type of homing/area of effect damage.... ARs, SMGs, LMGs, Pistols, and Snipers are completely obsolete when it comes to Detonators, Rocket Launchers and Guided Rocket Launchers, Shotguns, Sawed off Shotguns, Infectors and Biomechanical Guns. The developers have absolutely undermined every user who uses a rifle/pistol by adding homing and area of effect weapons. By removing aim assist but keeping it with certain weapons, where is the balance? Rifles have no place in PvP because of this. They should have just kept aim assist in the game if it were up to me, but i've made another thread to understand not many other people want aim assist in PvP so i'll just give up that argument.

    I have a ton more information I go by, so if you want come at me. I can defend myself, and anyone who feels the need to defend me because they might agree please don't, i'll be fine. I've made tons of other PvP threads and play PvP avidly with friends enough.

    /Discuss. Come at me, i'll give my opinions back, infact I will reply to ALL comments made on this thread no matter what, positive or negative so long as they are a decent argument. So expect a reply. :cool:
  • 05-08-2013, 08:06 PM
    Nithryok
    I agree and disagree with you, I don't want aim assist because aim should be about skill, I agree with you in the fact it limits weapon choice. My vote would be to remove locking/homeing from weapons to make all weapons work better.
  • 05-08-2013, 08:29 PM
    Giizis
    Quote:

    Originally Posted by Nithryok View Post
    I agree and disagree with you, I don't want aim assist because aim should be about skill, I agree with you in the fact it limits weapon choice. My vote would be to remove locking/homeing from weapons to make all weapons work better.

    Except it wouldn't. That would ruin Infectors and BMGs without severe overhauls and it doesn't address the "aim-assist" splash damage gets (the bigger the area hit, the more likely you'll hit it).
  • 05-08-2013, 08:45 PM
    Slay
    Quote:

    Originally Posted by Nithryok View Post
    I agree and disagree with you, I don't want aim assist because aim should be about skill, I agree with you in the fact it limits weapon choice. My vote would be to remove locking/homeing from weapons to make all weapons work better.

    Removing homeing/locking? Well that's not smart, how would you like a guided rocket launcher that doesn't home lol? How else are you suppose to kill a cerberus anyways? Some pistol shots aren't going to do it.

    Quote:

    Originally Posted by Giizis View Post
    Except it wouldn't. That would ruin Infectors and BMGs without severe overhauls and it doesn't address the "aim-assist" splash damage gets (the bigger the area hit, the more likely you'll hit it).

    Fixing area of effect weapons isn't good either. I generally don't know how to fix this game in weapon balance other than putting aim assist in the game to compensate and bring the rifle guns up to par.
  • 05-08-2013, 08:56 PM
    Giizis
    I'm not advocating a reduction or removal of area-of-effect or homing. Rather, I'm pointing out that short of a complete overhaul these "issues" will always exist and removing only part of it won't stop the "problem" that most are seeing. As such, complaints will continue until guns become homogenized. I don't advocate large overhauls or changes and I have to agree that a weak auto-assist is perhaps the best solution. People like to think that they're all skill and whatnot, but in reality without some sort of assistance some guns will always have issues performing any better than mediocre when compared to guns that have it built in. As such, the easiest and least game-changing way to fix it would be to add a weak assist.
  • 05-08-2013, 09:27 PM
    aRtFuL
    You could've use a better title lol "Taking aim-assist out empowers homing/AoE-type weapons even more!"

    That would've been straight to the point :P

    On your point, I can understand your view but I don't agree with you. Aim-assist actually messes up their game for a good semi-autoer and rifler because it stuffs up their headshots. Plus, I personally would prefer more control. Also, I don't really like the whole tab targeting for this type of fast paced TPS game - makes it too much like SWTOR, which is not what this game is supposed to be.
  • 05-08-2013, 09:34 PM
    Giizis
    Quote:

    Originally Posted by aRtFuL View Post
    You could've use a better title lol "Taking aim-assist out empowers homing/AoE-type weapons even more!"

    That would've been straight to the point :P

    On your point, I can understand your view but I don't agree with you. Aim-assist actually messes up their game for a good semi-autoer and rifler because it stuffs up their headshots. Plus, I personally would prefer more control. Also, I don't really like the whole tab targeting for this type of fast paced TPS game - makes it too much like SWTOR, which is not what this game is supposed to be.

    Which is easily fixed with an option to turn it off. For those who may not be quite as...skillled...no aim assist just forces them into weapons they CAN hit with. Which everyone complains about. See the dilemma? Besides, he's not talking about tab targeting or snap-to. If you read his other thread (which he should have referenced) he's actually suggesting a sort of slight magnetism only when the opponent is hovered over. Just enough to make it harder to for the target to rolldodge/jump away from every bullet. Not even a full magnetism either...if he stayed still and kept shooting and failed to adjust as the opponent ran away, he wouldn't auto-aim onto them. It would require aiming, it would just help to strengthen the worst bits.
  • 05-08-2013, 10:00 PM
    Eihder
    As i have said before the only way to really balance the situation is to actually put aim assist in pvp. The weapons currently used are used because they have this functionality and low skill cap. Shotgun and cloak to move in? no brainer and hard to miss at that range. Infectors? they home in then spawn bugs that home in and explode.*atm the only thing infectors dont do is scratch your *** from outer space* I would include bmgs but lets be honest it does little damage. The scopes tend to suck for most weapons so again no reason to use them in pvp.
  • 05-08-2013, 10:00 PM
    aRtFuL
    Quote:

    Originally Posted by Giizis View Post
    Which is easily fixed with an option to turn it off. For those who may not be quite as...skillled...no aim assist just forces them into weapons they CAN hit with. Which everyone complains about. See the dilemma? Besides, he's not talking about tab targeting or snap-to. If you read his other thread (which he should have referenced) he's actually suggesting a sort of slight magnetism only when the opponent is hovered over. Just enough to make it harder to for the target to rolldodge/jump away from every bullet. Not even a full magnetism either...if he stayed still and kept shooting and failed to adjust as the opponent ran away, he wouldn't auto-aim onto them. It would require aiming, it would just help to strengthen the worst bits.

    I would still doubt how much it helps though.

    The problem with direct damage guns in this game is, the damage difference between a headshot and a non-headshot is just too big. Auto-aim (whether it is just for tracking or auto-aiming) is not going to help much.

    Besides, that now also opens a problem of another can of worms, which is how intelligent is the aim-assist in identifying targets - if people are hiding just behind a wall, will the aim-assist be smart enough to not register that target? What about speed boosted target or stealthies? If aim-assist is intelligent enough to track those (or at least track it to the very last moment of the ability kicking in) then this would really kill 2 major EGO abilities in pvp (although on the flipside I myself is not a fan of EGO powers in pvp in the first place).

    I'm just raising points that I think should be considered.
  • 05-08-2013, 10:42 PM
    Giizis
    I would assume only targets in sight. I mean, does PvE aim assist go through walls and cloak? I don't think it does, but I'm not sure (I don't use it).

    The problem isn't the damage difference between a headshot and a bodyshot. If it were, SRs would be much more popular...but as it is it's practically impossible to headshot someone on purpose. The main weapons played right now are Shotguns, Infectors, BMGs, Detonators, RLs, etc. All things which vastly improve aim and none of which are really all about the headshots.
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