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Taking aim assist out of PvP removes all skill from PvP!

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  • 05-09-2013, 01:12 PM
    Slay
    Quote:

    Originally Posted by Upinya Slayin View Post
    they did it for PvE game modes. devs when they add PvP as an afetrthought, which lets face it the TDM is kinda an afterthought they usually aren't aware of their own balance issues. Infectors and BMGs should be removed from PvP and then instanlty it becomes more balancd.

    Definitely don't agree with infectors and BMGs being removed from PvP, and honestly I'd remove detonators before I removed BMGs (If I had to, I would choose to not remove anything though). Area of Effect weapons with massive radii and high damage is going to be a monster in PvP, and the fact there isn't a compensation or balanced weapons that might be able to take on a detonator is surprising. In honesty I will agree PvP was probably handled by a very small portion of their team, maybe 20 out of the 150 i'd say. The PvP maps are pretty insignificant and basic, without much testing and polishing as we see with freight yard and countless other flaws including weapon balance.
  • 05-09-2013, 01:18 PM
    Upinya Slayin
    Quote:

    Originally Posted by Slay View Post
    Definitely don't agree with infectors and BMGs being removed from PvP, and honestly I'd remove detonators before I removed BMGs (If I had to, I would choose to not remove anything though). Area of Effect weapons with massive radii and high damage is going to be a monster in PvP, and the fact there isn't a compensation or balanced weapons that might be able to take on a detonator is surprising. In honesty I will agree PvP was probably handled by a very small portion of their team, maybe 20 out of the 150 i'd say. The PvP maps are pretty insignificant and basic, without much testing and polishing as we see with freight yard and countless other flaws including weapon balance.

    wll i have to disagree with that. the damage output on detonators is low. and its the only thing in the game that can flush out people camping. aiming ins't easy, range is limited, and the damage done is directly related to the distance the enemy is from the explosion. a couriour is more damaging the a detonator with 1 shot doing almost 4k damage and it sticks to people. a direct shot with a couriour will kill anyone. and there is plenty of balance. in a CQC a shotgun will own it, at mid range a shotgun, LMG, SMG, AR will own it. at long range an infector, pistol or sniper will own it.
    If you could only carrry 1 weapon nobody would use a detonator. its a situational tool IMO
  • 05-09-2013, 01:33 PM
    Slay
    Quote:

    Originally Posted by Upinya Slayin View Post
    wll i have to disagree with that. the damage output on detonators is low. and its the only thing in the game that can flush out people camping. aiming ins't easy, range is limited, and the damage done is directly related to the distance the enemy is from the explosion. a couriour is more damaging the a detonator with 1 shot doing almost 4k damage and it sticks to people. a direct shot with a couriour will kill anyone. and there is plenty of balance. in a CQC a shotgun will own it, at mid range a shotgun, LMG, SMG, AR will own it. at long range an infector, pistol or sniper will own it.
    If you could only carrry 1 weapon nobody would use a detonator. its a situational tool IMO


    Ok you're going off topic now. The point is to add compensation for weapons without aim assist, while making an argument and questioning why there are weapons with aim assist in a polar opposite PvP mechanic environment. If this is your way of fighting an argument by saying there are drawbacks to a detonator that make it balanced already I have to disagree, you can attach detonator mods for increased mag sizes and increased area of effect to correct everything your dissenting opinion has. Limited range is not a problem for detonators, I am not lying when I say i've been killed more than a couple times from the roof on observatory or the sniping tower from someone on ground level by someone lobbing the detonator. The range isn't limited at all, it is just a matter of how he aims it with the factor of drop taken into consideration which by the way isn't very hard at all. Not to make you look intentionally stupid but...

    Quote:

    Originally Posted by Upinya Slayin View Post
    the damage output on detonators is low. .... a couriour is more damaging the a detonator with 1 shot doing almost 4k damage and it sticks to people. a direct shot with a couriour will kill anyone.

    That's kind of obvious that a sawed off shotgun which is a completely different weapon with very minimalized range would do alot more damage than a detonator. Very bad contrast considering they are 2 completely different weapons. Again also to mention close quarter weapons aren't the main target of argument here, it's mostly homing/aoe. Also I will disagree with your claim of detonators doing low damage eitherway.
  • 05-09-2013, 01:41 PM
    Tainerif
    Am i the only one that got frustrated with aim assist and turned it off in PvE? I dont get all the complainers.. Just turn it of in PVE and learn to play without it for a couple weeks. Learn how to aim and you'll be fine in PVP because there wont be any difference, just faster moving enemies.

    I'd venture to say that playing the game is actually EASIER without aim assist. but thats just me i guess.
  • 05-09-2013, 01:50 PM
    Upinya Slayin
    Quote:

    Originally Posted by Slay View Post
    Ok you're going off topic now. The point is to add compensation for weapons without aim assist, while making an argument and questioning why there are weapons with aim assist in a polar opposite PvP mechanic environment. If this is your way of fighting an argument by saying there are drawbacks to a detonator that make it balanced already I have to disagree, you can attach detonator mods for increased mag sizes and increased area of effect to correct everything your dissenting opinion has. Limited range is not a problem for detonators, I am not lying when I say i've been killed more than a couple times from the roof on observatory or the sniping tower from someone on ground level by someone lobbing the detonator. The range isn't limited at all, it is just a matter of how he aims it with the factor of drop taken into consideration which by the way isn't very hard at all.

    i see your argument but i don't think making automatic weapons easier to sue or snipers easier to use is the best way to balance it. They should just remove the homing on infectors and make them harder to use to match the other wepaons



    Quote:

    Not to make you look intentionally stupid but...



    That's kind of obvious that a sawed off shotgun which is a completely different weapon with very minimalized range would do alot more damage than a detonator. Very bad contrast considering they are 2 completely different weapons. Again also to mention close quarter weapons aren't the main target of argument here, it's mostly homing/aoe. Also I will disagree with your claim of detonators doing low damage eitherway.

    umm not to make you look stupid but do you know what a courior is? it fires sticky explosives. its a detonator labeled as a shotugn but more powerfull. the highest base damage detonator i seen is 1515 while the lwoest courior i seen is 1919 and it fries 2 of them in 1 shot. hence 1 shot doing lamost 4k damage compared to 1 shot from a detonator doing 1500 damage. I wans't comparing to standard shotgun that shoots pellets or shells.
  • 05-09-2013, 01:58 PM
    Upinya Slayin
    Quote:

    Originally Posted by Tainerif View Post
    Am i the only one that got frustrated with aim assist and turned it off in PvE? I dont get all the complainers.. Just turn it of in PVE and learn to play without it for a couple weeks. Learn how to aim and you'll be fine in PVP because there wont be any difference, just faster moving enemies.

    I'd venture to say that playing the game is actually EASIER without aim assist. but thats just me i guess.

    people want to think they are better tehn they are. and PvE games make you feel like god mode. soaking damage and one shotting eveyrthing like a boss. But then those same people come to PvP modes, get desrtoyed and think, why it can't be me. It must be the game and this and that and want the game to be made easier fro them.

    Now don't get me wrong. some games do have terrible balance. GoW has its gnahser, ME3 has its GI, AC3 has its smokebomb etc. all legtimate concerns of balance. I'm not saying definace is perfectly balanced either but overall its not terrible
  • 05-09-2013, 02:03 PM
    Tainerif
    well said Upinya, and unfortunately so true, I like to think of it as the "hand holding generation" of gamers. Instant gratification is expected and all that. I don't like it, but I come from a different stock of pure-PVP'ers I suppose.
  • 05-09-2013, 02:19 PM
    mbergeron
    Quote:

    Originally Posted by Tainerif View Post
    well said Upinya, and unfortunately so true, I like to think of it as the "hand holding generation" of gamers. Instant gratification is expected and all that. I don't like it, but I come from a different stock of pure-PVP'ers I suppose.

    That's why so many of them gravitate towards towards CoD since the game tells you to use these perks with this smg and you can get many kills and even worse was modern warfare 3 which gave people killstreak even if they died. Many PvP oriented games are going towards a CoD style game since it is one of the most popular for such a long time with a simple setup.
  • 05-09-2013, 02:23 PM
    Tainerif
    Quote:

    Originally Posted by mbergeron View Post
    That's why so many of them gravitate towards towards CoD since the game tells you to use these perks with this smg and you can get many kills and even worse was modern warfare 3 which gave people killstreak even if they died. Many PvP oriented games are going towards a CoD style game since it is one of the most popular for such a long time with a simple setup.

    yeah, and that's fine for CoD. they appeal to badkids. However I personally think it's completely ******ed. But that's great for them. Maybe im nostalgic for back in the days when there was an actual learning curve to games. Now its just "**beep beep** press A to climb the ladder, Alert! You're injured! Double tap X to roll to cover!"

    *&^^(ing stupid
  • 05-09-2013, 02:25 PM
    The Oncoming Storm
    they just need bigger PVP maps everything is so close quarters right now it's practically a bad idea NOT to bring a shotgun...
    I mostly do shadow wars and aside from facing a team of infector as***les i think they're great.

    Also killing a Cerberus without a lock on launcher is easy as can be I've seen the driver get sawed offed to
    the face and everyone else die from immobility, let alone when i get them in range of my big boomer.
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