i take it the prolonged silence means i make perfect sense with my logic ??
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i take it the prolonged silence means i make perfect sense with my logic ??
I submitted this in feed back multiple times in beta 1, beta 2 and beta 3 and in game.
I can see someone having multiple Light Machine guns, for example and they all pull from the same ammo reserve. But not an Assault Rifle, a Light Machine Gun and a Sub Machine gun using the same ammo! That is ******ed. They got to the bother of being so techie with bloom, and damage fall off, then the simple fact that different weapons use different ammo escapes them.
Also, if any of you have played Borderlands 1/2 you will see this game copies almost everything from the Borderlands games except of course the part where the game works lol
In Borderlands as the player leveled up, he/she could increase their ammo reserve. Of course borderlands was also funny. Anyway, Trion. A sub machine gun uses 9 mm and .45 caliber ammo for the most part. Think Uzi, Mac-15, Mac-17. An Assault Rifle, M-15 uses 5.53 ( I forget ) and a light machine gun could use 7.63 or even .30 caliber. But here I am trying to make sense out of a game that considers lowering the entry levels to co-ops a major patch and ignoring glaring bugs like resetting pursuits, faction points subtracting from totals, no workable chat system, no mail system, no storage system, no auction house? I mean seriously what part of the this game is the MMO part?
I agree with that SMG shouldn't share the same ammo reserve, but then should pistol and SMG share an ammo reserve? As for the "argument" of LMGs and ARs shouldn't share ammo reserve is pointless. The most common ARs IRL share the common calibers of 5.56, 7.62x39, 7.62x51(aka NATO 308). The most common LMGs IRL share those same calibers. Sorry buy even in IRL they are interchangeable. Even some SMGs share the same calibers, but they fall under a different name PDW.
This is a gameplay feature, just like you can't have 3 weapons, or you can't have 2 ego powers at the same time.
You can't have unlimited ammo, you have to go reload to an ammo-box, this is a gameplay mechanics.
Btw, who cares that smg don't use the same ammo as AR, it's a game, nothing is real, do you ever see electrical ammo?
They should add a perk that increases ammo carry capacity by 15/30/45%. That'd probably satisfy everyone without completely destroying balance.
Or, just make pistols and SMG share ammo and the AR and SAWs and such share theirs. Maybe it's a balance thing? You shouldn't be able to carry 2 guns that each have a ammopack of 500 and can deal +440dmg and fire at rapid speed?
But you would think for a game that is generally encouraging you to try different weapon types that it would at least offer each weapon class its own pool of ammo. I agree that 2 assault rifles shouldn't result in double ammo, even when spanned across two loadout profiles but to not have SMGs, Pistols, LMGs and Assault Riffles as separate ammo pools is kind of silly. It's not like when you fire a rocket you lose your grenade cooldown because they are both explosives.