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Ideas for classes/making alts more viable (long)

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  • 05-15-2013, 06:57 AM
    PhotriusPyrelus
    Quote:

    Originally Posted by Lone Wanderer View Post
    At the moment we have 2 races and 4 classes but all these really count for are skins and a few throw away weapons. With a new race looming somewhere on the horizon should Trion be looking at giving these classes a bit more depth?

    By encouraging players to create alts and improving the role playing aspects we as players will be more emotionally involved with our characters and the game as a whole, which leads to playing more and hopefully (from trions point of view) buying more.

    So continuing on from that these are my suggestions, i think they would be better as pve only and they are just rough ideas but hopefully food for thought for the devs.

    Human - slightly faster reload
    Irathient - slightly faster melee

    Veteran -hack turrets faster
    Survivalist -faster revives
    Outlaw - more scrip/ammo loot
    Machinist - higher salvage from breakdown

    These are really basic ideas but would add some flavour. If you have any ideas or thoughts on this then post away my fellow arkhunters, lets have a positive constructive thread. Thanks

    This qualifies as "long"? WTF is wrong with the world today...

    Also, race/origin being purely cosmetic is one of the best design choices they made.
  • 05-15-2013, 07:06 AM
    Facade
    Quote:

    Originally Posted by PhotriusPyrelus View Post
    This qualifies as "long"? WTF is wrong with the world today...

    I cringe sometimes when I see what people consider "TL: DR"
  • 05-15-2013, 07:17 AM
    Jandipoo
    Quote:

    Originally Posted by Lone Wanderer View Post
    If it makes you happy you can replace the word classes with "origins" in all other posts ok ;)

    Origins are and should remain cosmetic only.
  • 05-15-2013, 07:49 AM
    Saboteur 6
    I like the idea of the OP but honestly, the idea of rolling an alt would need some incentive beyond slight passive buffs and with multiple loadout options, there's no Ego power reason either. Outside of a serious overhaul in PvE story mode, it's really ill advised to alt in this game. Basically the only thing that would warrant alt'ing is something offering an experience (or utility) worth the time and effort you'd have to reinvest. Right now, the carrot isn't even on the stick as much as it's laying on the ground.
  • 05-15-2013, 07:51 AM
    Daholic
    Ok, let me guess..no class mean Trion decided your skill should be the determining factor right???

    Even though it takes absolutely no skill what so ever to..uhh, hold on a sec...ok, had to check the pursuit list to see how many thousand mobs I need to kill for 5ego.
  • 05-15-2013, 08:09 AM
    Malachi
    Quote:

    Originally Posted by Lone Wanderer View Post
    At the moment we have 2 races and 4 classes

    There are no classes. There's 4 origins which don't really do anything. Do I think the origins should do something, like alter the storyline somehow? Yes.

    But I do not ever want classes in this game. I like that one character can do everything and there's no need to make alts. I always hated making alts in games that have an Achievement (pursuit) system, which is every game now. It's like, why make an alt when it's not going to be my main? Waste of time. This way, 1 main does everything.
  • 05-15-2013, 08:13 AM
    Lone Wanderer
    Quote:

    Originally Posted by PhotriusPyrelus View Post
    This qualifies as "long"? WTF is wrong with the world today...

    The first draft was long but I cut most of it out in editing.

    So the general consensus is leave it be then? If that is the case then why can they not just remove origins and let us pick outfit/gun in character creation? Why force us into a bracket that has no effect on the game except restricting our own creativity?

    I do understand why people don't want race differences, that's fair enough but I'm concerned about when the new race comes out, depending on how Trion implement it, either no one will start an alt because its pointless, or everyone who has the dlc will change races via in game change and we will be over populated with them.
    If that all makes sense.
  • 05-15-2013, 08:21 AM
    kjacks05
    Quote:

    Originally Posted by Blackwolfe View Post
    Bonuses are not needed for roleplaying. Story/Mission/Dialogue variations would be a far better option.

    This exactly. While I am not one to create many alts, I do typically to play through the extra story involved. Anything other than cosmetic differences though and I would be against the change. Don't want to be shoehorned into a specific combo because it is the best.
  • 05-15-2013, 08:25 AM
    Justified
    As far as new races in the DLC, some people may start over. Let's face it, leveling isn't all that hard and a lot of people have already finished the game. It will also attract people who just bought the game and want to start off with a brand new species.

    Regarding the classes/ role playing, please don't forget that Trion has already said that Defiance is not an RPG. It's a TPS and they made it in mind not to have class specific roles, and to that extent, no racial abilities. You can day dream all you want, but your ideas for making classes and racial passives isn't going to happen.

    Now, I'm not saying a shooter can't have classes, ie, Killzone 3, but Trion decided not to go that direction. It's a shame because if killzone was turned into an MMO, that would just be badass.
  • 05-15-2013, 08:47 AM
    RegularX
    Quote:

    Originally Posted by Blackwolfe View Post
    No, I throw up on having Defiance origins and races being anything else than cosmetic. I would not mind if there were variations in the story though based on your race/origin. THERE ARE NO CLASSES! Just origins.

    You might want to see a doctor about that...
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