Originally Posted by
Orge Lambart
It's normal for shedding of some people after major projects finish, I think what got people talking was the reported 80% of the work force, that's a huge number and very abnormal. I don't think anyone knows how many people really got laid off, Trion is saying it wasn't 80%.
Although in Trion's case you have quite a few reasons for why so many were laid off. For starters they were developing both the Rift expansion and Defiance. Both of which would have shed some people once those projects were finished. Then you have Rift going from P2P to F2P, which again will cause some shedding of workers.
Now you have three major things all of which normally require people getting laid off once completed. Trion had a trifecta with all three of them. People getting fired in the games industry isn't unique, it happens all the time, job security is very low, unless you are in the top tier for your position, everyone else is considered expendable. I'd wager the vast majority of the lawoff's happened in the customer service department, like every p2p game that goes f2p I'd wager the support the rift players get from GM's will be really hit unless you pay a subscription.
Anyway, the figure is probably closer to 60 - 70% or about 20% - 23% per project, since I'll assume they didn't have Defiance developers working on Rift or Rift developers working on defiance. Also you have the service people let go because of the limited support free account Rift players will get. Sort of like Soe and Free EQ players, you can't get any support no matter what outside of issues with billing.