Contracts, Co-ops, Rushing through everything and complaining about the grind...
I want to start off by stating that I am an older gamer, I have been playing video games since back when Atari and other systems came out. I was playing PC games back on the very first PC's introduced for public consumption. So you could say that I have been into gaming a little while.
Secondly I would like to say that I absolutely love this game (call me a Fanboy if you wish, i really do not care:) ). There have only been a few games I have delve into such as i did with Defiance (almost ego 4100) despite the bugs and broken items within the game. I still rather enjoy playing it (I have faith Trion will continue to improve the game and add content).
One of the biggest issues i have had with the game lately can be blamed on two things, changes in game mechanics and the players themselves.
The mechanics of getting shared credit for contracts should have never been placed within this 'co-op' game. They removed co-op from the game doing so (I know, this has been discussed countless times). Now you have to be sure you tag everything possible or else risk getting nothing for performing an action (be it a co-op or mission in the open world). Its not to hard to re-run whatever it is to get the contract requirements but this should have never happened.
Now whenever you do contract work you are dealing with a ton of others doing the same thing.. Sure some of them realize there are others there and will tag the targets too so others can get credit as well but allot of times this just does not happen.
Often people will rush in, kill whatever it is that needs killed and leave and not even complete the event (allot of them will exit the instance just to join another to complete their contract work as fast as possible)
Trion should change the game mechanics to require you to fully complete an event before you get credit for the contract kills. This hurts most with coop maps. When a contract requires you to kill xxx in a coop map allot of people will just exit the instance once they get what they need (a good example is Scrapworks where you must kill Dark Matter, i was trying to complete that contract the other day and every instance I joined someone jumped the fence or I started half way through the event because the ones that finished their kills leaved the instance and i was thrown in the scrapper part of the event).
The youth of today just do not make any sense to me. Even my own kids behave like this. Every one is so rush rush rush, got to get as much as I can as fast as I can, forget about everybody else. I enjoy playing the missions, i never leave once my contract is met. I enjoy running through an entire coop map (contract or not). I have never left a coop map once, i complete it and enjoy them. If I am not going as fast as you wish and want me to skip over portions of the map so you may farm keys faster, then YOU should leave the instance and do this with friends.
I suspect that allot that are complaining about the grind and there being nothing to do that a good majority of them rushed and found every shortcut they could to get keys, get ego, etc as fast as they could. Its no wonder they dont enjoy the game.
Ok Rant over..