Restructure PvP and other oppinions with a list of bugs
There are few glitches that I have found that I have reported using the in game feature, but I will also add here for player insight :3
1) Sometimes (at least a few times a day) reloading causes your character to reload twice immediately after the first reload, causing you to lose ammo (once reloaded multiple times causing me to completely lose all ammunition for my gun when I have only used one clip).
2) The pursuit for attaining level 5 with Cerberus vehicles not completing, and I am level 7
A) Pursuit for boosting 500 meters with rollers and runners also not completing.
3) name tags not appearing above peoples heads unless in a group
A) However equipping a BMG causes these name tags to appear above all players?
4) Clan menu bugged and rarely shows Clan tag in player name.
5) sometimes the chat text (once you have written something) does not always appear in the bottom right of the screen, I am not sure whether this is just a user bug and other people can see it once sent but sometime it does not appear for making me think others don't see it also.
My feedback
PVP is the biggest area of the game that is suffering and needs a complete REVAMP. TDM has 2 maps, and requires many more. two maps? is scary little, and other people have said this also and I support it. what happened to freight yard and the capture and hold game mode?
The ability to bring in weapons gathered from PvE to PvP as well as all the perks and abilities is a big no no in terms of competitive play, and considering PvP is competitive play which after all is it's nature even if you agree or not. This causes severe balance issues where I have on some occasions seen a few players who (rightly so) exploit this ability to incorporate PvE weaponry into competitive multiplayer. Such weapons I am focusing on are orange weapons I have seen others use like a player called l Saminator l who has a shotgun that grants him a speed boost of 45% for 5 seconds every shot he fires (something along those lines) whilst using cloak (if he chooses that ability). 45%!!! that is to my knowledge the same if not faster than blur. This weapon is a sawn-off shotgun I believe and has on multiple occasions caused massive balance issues and is stupidly unfair. When I saw this player I thought he was cheating as he was sprinting the same speed as blur (without the warp affect) at the begging off the match and using cloak along side it! Essentially using 2 abilities at once and dominating the field! When I messaged him I said that hacking and using 2 abilities is sad, but he wasn't as tall as he quickly replied to my message. He also messaged me saying it was his first day in PvP and that just topped the icing on the cake, his first day and he was doing scores like 11-0...Don't get me wrong very doable I have had those scores countless times and often get accused of hacking my self xD. But if this is PvP and that kind of weaponry is allowed into PvP you really need to rethink your approach, completing restructuring the system by having default weapons like any other shooter would and having base perks available for everyone. Because like I said before, if all these high levels have orange this and that and all perks to the max someone just starting out will get annihilated.
Another thing is the perks, the ego level you are at dictates how many perk slots are available to you. If a player enters a PvP straight off the bat IE has just started playing he/she will only have 1 perk slot. Where as a player who is at level 2000+ like me you have a MASSIVE advantage. Perks such as Thick skinned which sponges half damage inflicted when your shield is down, coupled with fortitude (225+ HP) and any other commonly used perk like this, when pitted against a player who has just started does not have these perks nor has the ego rating required for additional perk slots!
Then I get onto my last major point again with the weapons. Orange weapons that have crazy abilities like this shotgun I stated earlier is the biggest issue. However the elementary abilities that come with a lot of weapons is something that also needs removing. As much as it works in the game non of these points I have stated should be in PvP. The most annoying of these elements is incendiary IMO as it not only damages you for about 5 seconds it prevents regeneration of shield and health as well the ability to use an EGO power (or at least just cloak). Other elementary affects such as the 'Poo shoes' and electricity that causes your HUD to disappear are other frustrating affects (though not nearly as deadly as fire). In essence these affects (all though are great for PvE) are not suited for PvP at all. It adds to the already unbalanced nature of multiplayer, and the 'availability to all' that lacks extensively who ever chooses to enter PVP.
Yes it is the choice of the player to enter PvP and isn't really a requirement at all (although has much more importance than other games as it ties into PvE), but it causes the player mind set to think that multiplayer is just a pit to try out your weaponry against others....that isn't right you could have a game mode for that but for the majority who treasure skill vs skill like it ought too, isn't there at all. It forces you to scavenge wasteful hours in PvE to get better weapons and higher EGO to stand a chance against others. Now skill comes into this yes but not like this I mean I use all white weapons a boomer and a scatter-gun...hardly great weapons but I can use them effectively. I think I wouldn't use a weapon that I new was OP like that purely out of principle and fair game.
Please sort it
l FbreOptic l