Originally Posted by
Thr0nes
The Secret World had some very tough puzzles, but even there people could pop over to google and get the answer. I think this generation is a choose your own difficulty crowd. Before the pressure was on the gamer to over come the challenges of the developer. Now that players have so many external resources, they dont have to think as much, and how do you make a difficult game for people who have been trained not to think?
Am I going to spend 40 hours finding data records, or am I going to hop over to google and spend 2 hours driving around? But, the real question is, if I am a game dev, how am I going to make content that cannot be googled in 3 seconds? Perhaps I could add data recorders to static emergencies (barns, mines) and make them RNG Based. Perhaps I can have data recorder locations be unique for every player.
Also, you took a sample size of 6 for your illustration, I can find 6 people out there who are doing 6 lets plays and make a thread