Kingdoms of Amalur was original supposed to be an MMO, did you know that? ^-^
--EDIT: I want my Feyblades back!!!
Printable View
Kingdoms of Amalur was original supposed to be an MMO, did you know that? ^-^
--EDIT: I want my Feyblades back!!!
That's not possible; no game can do everything right.
Trust me, it will. Unless the game has an open beta that lasts a year, the initial launch is going to have problems. But like you said, experienced players should know this and not be upset by it. It's the main reason I haven't traded in my copy of Defiance yet. I know MMO's are fluid things and that the game I initially bought might look totally different from the same game a year from release.Quote:
You're absolutely right. I always stick around through the rocky stuff, so I won't be too disappointed if it's rocky, because it's expected. But I think the game will be great once it makes it through launch. At least, I hope.
Open-world =/= Shared-world. A shared world game is basically a large world that player seamlessly pop in and out of. So you won't be running into people constantly like you would in an MMO. Personally, I like that more because it actually gives social interaction with other players some depth. Also, I don't know if you ever played Matrix Online, but it wasn't a shared world game and it certainly wasn't a shooter. It was basically another WoW clone with a Matrix veneer smeared over it. The only innovative part of that was the storyline that changed with the communities actions. Again, Defiance is not shared-world and isn't an FPS.Quote:
I meant the shooting aspect can't be innovated. It's destined to be "aim, shoot'. Nothing else you can do with it. And Destiny isn't doing anything new. Just look at the forums you're on, Defiance is an open-world shooter also. There was also Matrix Online from years ago. Just because they're bad doesn't mean they didn't do it first. Yeah Destiny looks good, and it's from great developers so it'll probably be awesome, but it's not that innovative. Plus, it's not even confirmed that it'll be on PC, which is really weird.
So it'd be fair to say you view games more as virtual toys and less as an interactive art form?Quote:
My priorities are Polish > Innovation > Graphics > Story. Story is great, but I'm not a roleplayer so it doesn't do much for me. I can read books or watch movies/tv for story. When I play a game I want it to feel good. Story doesn't matter to me if the game feels clunky, slow, or not polished. This game looks quite polished. I could be wrong, who knows.
No, I meant Guild Wars 2. They have a mode called "World versus World" which allows clans to construct siege weapons and take over bases. Granted, it's not apart of the main world. It is persistent though, so there's that. As for DCUO, while the customization is terrible, the combat system was very dynamic and blended the fast past combat of a Hack-and-Slash with the power management of a WoW type game.Quote:
I think you mean Guild Wars 1, but yeah it did and it was awesome. I haven't played much of DCUO because the little bit I played it was just awful. I might try it out now that it's been out for a while and should be polished by now. And yes EVE was and continues to be incredibly innovative, just not the game for me. I can't even begin to describe how much I hate their UI and how much crap there is to read in that game, and how clunky the whole thing feels.
From their own trailer, I see nothing that shows how they are "enhancing them". Again, DCUO allows players to have bonuses that allow for things like sidekicks to help out in battle and even airstrikes from orbital satellites you own. Alot of other games also have player housing. DCUO and Champions Online are two that I've personally played that has them. The only way this player housing is "innovative" is that they're releasing it at launch, which leads me to wonder what other aspects had to suffer in order to get that to work.Quote:
To me, the thing they're doing that's "new" is that they're not only adding every aspect that players have been crying out for, but they're enhancing them. I know I bring up player housing a lot, but it's my favorite thing in any game - They're not only adding it, but they're making it important and offering more than just "look I has decorations". They're doing this with everything that players have been wanting from other games.
I attempted to look up this "innovative" path system you speak of, but the only thing on their site about it was another silly CG video. So, after Googling it and reading the information on other sites, it seems to be the same exact thing TOR did with their class storylines, minus the voice acting or story. Getting XP for assisting players is nothing new. And again, TOR already did player choice; I mean, it is kind of BioWare's thing after all.Quote:
I'm not saying they're coming up with some groundbreaking new system that's never been seen before. That's almost impossible to do these days, it's all pretty much been done. All that's left is virtual reality stuff. WildStar is adding Paths though, which is a new system to an extent. Sure the stuff you do is the same, but the fact that you get to CHOOSE what you want to do, is new. Although, I do kinda want to do it all, so I wish you could have more than one path.
What you're talking about then is the animations, not the actual combat. The actual combat is the same as something like TOR. The reason why you think the combat "looks fast" is because the animations are pretty, which I will admit looks nice. But just because something looks pretty doesn't mean it's anything special. Why if I put graphics and presentation over gameplay, I'd have thought Halo 4 was great.Quote:
I wouldn't call it action combat, but it's a lot more than interactive and fast paced than WoW or generic mmos. While it's not as reflexive as GW2, and you still have your cursor instead of a reticle, it does still look fast. It is based on moving a lot too. Also, the animations aren't "canned", they're quite good. Very crisp, clean, and not boring at all.
They make promotional videos to sell the game, not because they enjoy it. The flashier the trailer, the more likely people will buy the game. And again, preemptively nipping something in the bud; I'm excited over the recent Destiny trailer because on top of being cool, they announced an actual reveal of the gameplay, which was far more important to me than nice CG.Quote:
I'm not sure about voice acting, I agree it needs it though. That's an mmo standard these days. They haven't said anything about it, so it's all speculation, but I think they will have cutscenes. Their dev team seems to like making promotional videos such as their Paths one that are like cutscenes, so I'm guessing they'll be in the game. And the game isn't entirely paths, that's just one aspect. There will be a ton of quests and content that could very well be voice acted.
Well, to each their own. For me, WildStar looks like another WoW type game with a nice coat of Sci-Fi paint. To some, Destiny might look like a Halo clone with a Star Wars theme to it. The difference in my opinion comes when you set aside all the pazazz and actually get down to what the games are trying to do. Something like Destiny is trying to blend the shared-world aspects of something like Journey with an FPS and true RPG aspects, which is something that hasn't been seen before. WildStar however is taking cliched aspects and just re-doing them in the same genre. Want me to get excited about player housing? How's about doing it in a genre that hasn't already done it.Quote:
With their humor, and all the different spins on mmo systems they have, I don't see how it's generic
The only thing that WildStar is doing that has piqued my interest is the exploration aspect. If they can actually make it so players have to work together to open up the map, then I'll be intrigued. But I highly doubt that's going to happen and I think the "exploration" will be more like "You have discovered: Hanging Rock! 500XP", just like WoW and many other MMO's.
I agree, there are a lot of different types of gamers out there. I enjoy FPS, the only thing is they never hold my attention. I really honestly can't say why. I am not terrible at FPS games. I suppose it's an immersion issue? I really enjoyed fallout 3 but it's not multiplayer. I just haven't found one I wanted to play consistently in a long time.
I have to admit Destiny looks pretty cool, I haven't seen gameplay yet but it definitely looks like it will be a contender. But if it's another call of duty or halo type game I won't really play it.
I am pretty exasperated with the gaming industry to be honest. I hope that Wildstar delivers and I hope that ESO is great, not because I have any special attachment to either, I just want a great game to play. I like RPG's because of the immersion, I like MMO's because of the interaction. I just wish they'd stop F***ing them all up so badly.
I also will say that I am curious as to exactly how much farther MMO's as a genre can go. At a certain point you surely reach a limit of available concepts that could reasonably be implemented. I know that when I sit down and come up with everything I would want from an MMO and then look at it, it becomes painfully obvious that there is no company out there that will create a game exactly(or even close to) what I would call a perfect game. I feel this is probably a monetary/time investment issue.
I have to apologize a bit for my original post.... I was slightly intoxicated.
If I caught a genie, I would wish to make my own MMORPG. Just give me all the funding and resources to make one, and I'll make the greatest MMO of all time using the Codex Alera universe (from the books by Jim Butcher). It'd be the best sandbox mmo and I'd make damn sure to put enough innovations in it that even Umbra would sh*t his pants over it.
Well the reason I am excited for Destiny is because it doesn't look like just another shooter. The character design has this distinctly Bungie weirdness to them. The game is blending RPG, FPS and shared-world Co-Op. Also, I feel MMO's are to a point where the only way to have some freshness is to start crossing into other genres. I think an MMO horror game might be cool if they could blend it right.
I'd **** myself over an MMO set in the Firefly universe or an MMO DayZ without the bugs.
Oh wow yeah a Firefly MMO would be amazing. Could have a lot of potential for sandboxiness too. I would have loved if the Stargate MMO had ever made it out of development.
There's actually a lot of room left for innovations in MMORPGs, but most of it is based on technology. Like, we haven't even touched the virtual reality stuff yet. I don't know if any of you have ever read those Tad Williams novels but in them everything on the internet is kinda like the Matrix. And the MMORPGs in the books are virtual worlds just like the Matrix, but like a Matrix version of WoW.
Oh god no. EVE is waaaaaay too complicated. Their UI is so cluttered and ugh I just hate that game. I'd like it to be more like SWG space combat, but with more than just combat to it. EVE's system is just too much though.
Also, let's go for Mass Effect 2 or 3, not 1. I had never played Mass Effect until the 3rd one came out, and I decided to start from the beginning after playing the ME3 multiplayer, and holy crap ME1 is awful compared to 3.
I actually wouldn't mind a Tabula Rasa combat system. It's similar to Defiance but was a bit more RPGish.
Fair enough, but I feel the realism would do the world of Firefly justice. I think there should be the ability to actually get up and move around on the ship. So the way you pilot it is by actually walking to the chair and taking control. Also, above all, there can't be SFX in space. Instead, there should be a dynamic soundtrack that changes with how much damage you take and deal, along with other factors.