An EGO update just for Vehicle health & Damage?
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An EGO update just for Vehicle health & Damage?
Oh, they are meant to hit stuff. Like in PvP. It's so amusing to hit someone with your ATV and watch them fly.
Guns dont kill skitterings, cars do!
Instead of making them die faster, I think they should drive all wonky because you have a body stuck wrapped around your tire. Then have a corresponding animation.
It's a risk vs reward problem. Currently, driving into things there is no risk only thing that "balances" it is the fact that nothing drops when killed via being run over.
I don't see them changing how running into humanoid enemies works, but running over skitterlings and other Hellbugs mobs does very little to a vehicle.
They need to balance cars for both pve and pvp respectively. I can understand smashing normal mobs with cars should not do to much damage, but when hitting elites or bosses you should take massive damage. Pvp on the other hand should be treated a bit differently, making cars a bit more fragile.
This whole thing with arkfalls can be avoided if they simply disabled cars to load in the crystal zone of the arkfall, once the crystal has been taken out the zone disappears and you can load your cars again.
At least its a start at stopping cars at Arkfalls and im glad. As for driving on roads just avoid the mobs or jump out an kill em.