Even 60,000 is too much I would say. You can max a weapon in 1 scrapworks co-op in about 20 or 30 mins...I don't make anywhere near 60k salvage that fast.
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Are you trying to be funny? you're already using the same thing over and over and over and over again. The only difference with wow is that there are more variations to the stats. What new guns with different stats? there are hardly any variations to the weapons in terms of needing to adjust your play style. Different stats? haha. Maybe one or two stats that won't make much a difference with the content. And nano effects that don't actually change much. While some guns are just completely obsolete.
And by trashing I meant get rid of, so yes you are trashing them. The game punished people for using their favorite gun by capping the experience gained with that weapon and now they introduced a feature that they said they were going to add at the start, a feature that was brought up during the alpha and beta testing.
You know it would be one thing if weapon stats across weapon types were actually inherently varied either negatively or positively. Then finding a new gun would actually be worth it. Especially if synergies were able to be completed and didn't depend on a RNG rep grind or lockbox grind. But inherently varied I mean, actual variations across all the stats instead of being set in stone with a couple bonus stats that barely alter it. And i'm referring to variations amongst weapon types, IE variations across all automatics assault rifle.
Say an automatic assault rifle with a higher damage and attack rate with terrible accuracy and reload with a moderate magazine size or an automatic assault rifle with lower damage, massive accuracy and magazine size while having a lower reload time. These variations would've made the loot system so much better, they didn't have to keep progressing like a gear climb but they should've been varied.
Instead you need to find a vendor and buy multiple copies of a gun, wasting space that could be used to hold things you can sell or use just to gain weapon skill.
The reason it's so expensive is because of the back asswords system that raises the ark salvage price of things based on your ego level while not introducing extra rewards and ark salvage gains to compensate for the giant shift in price. Usually when the price of something goes up, the currency will drop more. But they screwed up on that.
K, went on a few different points but still.
You want more orange(WHICH REQUIRE SALVAGE TO OBTAIN!) but are not willing to take the simple steps to obtain the salvage. If you think you are too pro to use a weapon that is obviously designed for farming, don't whine about the cost of keeping your precious bonus. I have an Arkfall set up, co-op farm, and pvp and as stated I get 150+keys after farming 3-4 hours which includes vendor hopping so I guess my whiffle ball bat hits pretty hard and fast and as far as the white weapon goes that was in reference to ppl whining about to cost of resetting to lvl weapon skills...read much?
I'm waiting for Trion to see the negative feedback and then come in here and explain how that was unintentional and not meant for the patch.
At least, I would like to assume that's what they've been doing with that excuse, and that a professional development team really isn't this incompetent.
I saw something yesterday about this but when i went looking for it a few hours later it was gone saying there was going to be a flat cap on the reset of the wep exp
I don't know about the rest of you but I see a pattern here. I do believe this guy is full of crap. Nothing he said makes any sense at all. First I said, "At ego 4400 you should have almost every gun maxed out or have exploited or glitched the game" He replied and said, I only did mine 99 about 5 times then got sick of it. I leveled up fast getting 15000 XP at arkfalls. Right? Before they made it so you can't get xp, right??? Well guess what. They fixed that about a week after the game came out. SO!!!!!! You either got to 4400 EGO within a week or, wait for it, Glitched or exploited the game???? Also, I know for sure at ego level 2700 I still need 90000 xp to level 10 ego. So even doing arkfalls , "Within the first week that is" it would mean you wouldn't even have enough time, within that week, to get that high?
And to reset an smg because of an extra 15% critical hipfire damage. That's just crazy. Do you realize that for every 100 bullits fired, a little over a full clip, you only have a 15 bullit chance to get a crit hit . And this is assuming you hipfire all the time. And I guarantee you do not.
They are so many questions regarding this guys ego and level with every post he makes. He just keeps on digging himself a bigger hole.
Now for the cost to reset a weapon. I agree with all of the posters. Its absoulutly crazy that we at high ego levels should have to pay that kind of salvage. We make the same salvage as someone that starts at level 10. In this case, Trion keeps digging that hole bigger for themselves as well.
If they both work together, (Jaydogg and Trion) they may be able to get that hole big enough for both of them to hop right in there together.
Frankly... I HOPE THEY KEEP IT AS IT IS!!! So tired of easymode whiners crying about this or that, go play another game. Guess what, your going to have to put in some time and effort if you want to be LEET. You wanted to do something outside of the set parameters of the game? Fine you have been given an option use it or don't. If it was some type of error, fix it but don't change things to satisfy the easy mode, power up, Mario Kart gamers that constantly flood forums with their crap and don't spend any money after purchasing a free to play game(If they even purchased it at all). Yea, I play a lot I have over 650 hrs of time played since launch and yes I have spent money in the store, bag slots and loot boosts $25 since launch, not a lot but I'm not paying a monthly so I'm fine with that. A few less drinks during happy hour big whoop! You want to cry and complain? do it about something that will actually improve the game. I'll help you out and give you some suggestions...crystals not spawning at ark falls, heat sinks spawning under the scrap pile at the base of arms, and matriarchs re-spawning with full health at certain ark fall locations. Have a 13-14 page thread about something that will help the community as a whole. There are just as many people if not more that have made the necessary adjustments to get the salvage as there are that waste game time complaining about it.
Nice wall of text...
Just because YOU have time to grind away at this game doesn't mean everyone else does. The amount of time and the amount of salvage required to do any modifications to a weapon at a high ego is so far out of whack its ridiculous.
This is seriously a major reason I would stop playing this game. You are punished the higher you go. I want to play and have fun, not grind hours to add a random mod slot to a weapon or reset weapon xp. Trion can't make more money off people who quit the game because of the insane weapon mod mechanics. More people will find out for themselves as their ego rating rises.
Apparently not, I wouldn't go so far to say we're being punished for being high ego (I'm at 3700), but there is certainly a disconnect between the amount of salvage given for breaking down items and the cost of adding mod slots or resetting XP...
Doesn't make sense, and Trion *should* know this
Actually this ability to reset the weapon helps the higher EGO person. Consider that you already may have a weapon with all the mods that is maxed out that is a much lower rating than your EGO. It's pretty useless at this point except for arkfalls where xp doesn't matter. If you reset it, you can gain weapon ranking by maxing it out again. I have had some weapons that cost only 5k to reset and the highest cost one so far was around 35k. I'm at 2400+ EGO and have some great lower level weapons so I reset them all.
Take a look at your inventory-you may have a weapon maxed out that has a great bonus to it. I have some that have bonuses to revive or reload and some unique bonuses. So, I'd rather reset them then mod out a weapon without that bonus that is at my level. It also probably would "cost" far less to reset than fully modding another weapon would once you factor in adding slots and retrieving mods that I like from my current weapon.
I'm not talking about just resetting a weapon. It cost close to 250k to add 4 mod slots to a weapon at my level (2.2k ego) and will only get worse. The issue was even more apparent after this weekend of bonus loot were I salvaged a ton of stuff only to still come up short when wanting to mod a weapon.
I actually think they do but they only go part way-they make it harder to dump some weapons.
And they created this reset feature because players asked for it-they wanted to keep weapons they liked but once they maxed them out, they almost became throw aways.
One thing I have noticed is that other than this bonus loot weekend, as I've ranked up the quality of the drops I get has gone up. I tend to get far fewer whites and get more of the other stuff. It's not only the color but it is also other things that determine the value of the drop. Of course, it seems you get fewer weapons having all slots opened up but the weapon may have bonuses that are desirable. If at EGO 1200, I was getting greens, I wasn't getting many that had certain synergies or unique bonuses like revive regen, but I might have gotten a weapon with 3 slots. At EGO 2400, I get a lot of greens, some blues, some purples and they don't have all the mod slots, sometimes they don't have any open. But they are more likely to have better synergies and extra bonuses.
The problem is this doesn't always translate into more salvage for breaking them down or into a lot more scrip, but the EGO level does translate into slightly more scrip.
Yes, I know it costs a lot to mod a weapon, I am at 2400, but if you reset your maxed out weapons you don't have to do that and it can cost far less. That's my point. I actually tend to dump a lot of the weapons I get at this level-I know I will never get all the mods for some of them so I look at the special bonuses sometimes and use that to decide what to keep. I rarely fully mod any weapon and I'm not suffering from it. Most of the mods you can get are not that great anyway-at least for me almost all of the ones I get are sniper mods and I can only mod so many sniper rifles.
For example, I have a great syphon SAW that I fully modded a long time ago. It has a great special bonus to it for revive. I'm not going to throw it away and then spend more to fully mod a higher level syphon SAW I got this weekend. I could spend the salvage and do so, but then I like the Veteran synergy and the special bonus. It's a blue one and the other one I got is purple with the Assassin Synergy. I reset the blue for around 30k instead of doing what you are worried about and spending about 35k (I think) opening up the last mod slot and then destroying the blue one for the mods. I just sit and hope I'll get Assassin Mods so I can try the purple out with them and I'll save the salvage for that then.
I agree. We should have a better inventory system as well that isn't just one long list. I think there are problems with auto-salvage especially now that some whites (most of them this weekend) have effects attached to them and if a player auto-salvages everything they might miss out on good stuff. I think it would be difficult to set it up to just salvage all whites or to filter out what to auto-salvage. I do wish something could be done-I myself suggested something similar, but in thinking about it, I think it could cause problems. A better inventory system and better implemented salvage system (like stacking destroy jobs or selecting all the weapons you want to destroy) might be all that is needed.
The weapon reset exp reset system would be great if it scaled with EGO in price and salvage loot scaled.
But since it only punishes the higher EGO players, the system is highly flawed.
I liked the LMG I had been using and held onto it because I heard about this new feature coming out. My green LMG would cost 25k ark salvage to reset. 25K?
I just found a vendor that sells the LMG I was going to reset. Hmmmm, buy 5 at 500 scrip each or use salvage matrix to reset?
That's just way too expensive. I love this game but some of the things Trion are doing are making it VERY difficult to want to continue playing.
COME ON TRION!!!
I've been trying to draw attention to the outrageous price of modding for higher level players for several weeks now. I even posted a thread in suggestions.
Several different components to the problem exist. First and foremost is the fact that Ark Salvage, which is directly tied to players purchasing key codes, is also the SAME CURRENCY required to mod weapons. In my opinion this is where TRION has screwed the pooch.
As players gain higher and higher ego levels, the cost to mod weapons increases exponentially, while ark salvage loot remains at the same levels as when they were a day one player. Ark salvage you loot NOT increasing/scaling as you level up exists because of the fact that key codes can be purchased via Ark Salvage. Keeping the cost of modding weapons reasonable as you attain higher ranks will never happen as long as Ark Salvage= key codes.
After you level a weapon catagory there's no need to reset anymore, am I correct?
Just asking....
I paid a high price in salvage to reset one of my guns and it took my salvage and didn't reset anything. RiiiipOff!
HRM. Reset weapon for no real reason...buy 200 keys. What a hard decision. =P