Powered by vBulletin

Defiance Siege mode in-depth explanation found in-game

Printable View

Show 40 post(s) from this thread on one page
Page 3 of 4 FirstFirst Previous 1 2 3 4 Next LastLast
  • 05-31-2013, 11:29 AM
    Omnifarious Xji
    Hmmm, interdashing. Sieges sound interesting, PvE Shadow Wars. Does this mean we'll get a Cerberus?! I hope so.
  • 05-31-2013, 11:42 AM
    Indra Echo
    Quote:

    Originally Posted by cusman View Post
    I look forward to trying out sieges... and since they were wise enough to tie rewards to bonuses, it should encourage people to participate better instead of just tagging and running away.

    Hopefully they will work better than the credits given at arkfalls. If so, it could be fun. If not, then not interested. I don't mind arkfalls because I still get good rewards, but I can revive 5 people and it says 0. I can kill a lot and it says I killed 2 and I can come in late, kill very few, do little damage and it may say I killed 54 and did a boatload of damage. On more than one occasion, I revived 0 and in one case, it said I revived 39, in another it said 17, and so on. I really love this game and am looking for new stuff to do, anticipating, but tying rewards to participation when it seems the system really does not recognize the contributions correctly would totally put me off.

    As it is arkfalls and coop are just not keeping good track of what is actually going on. I do coop and revived every group member at least once because I got in with some newer people and it says I revived 0. I also did most of the heavy lifting in the coop, including getting the final kill, doing most of the boss damage, reviving, healing, and so on and I was last on the list, it said I killed 12 foes, did about 10k in damage and so on.


    The thing is, I really don't care where I am on the leaderboard but if the game starts handing out merit rewards for challenges then the contributions should be correct. And just to be clear, I'm not whining because I do so good in the game and I don't get noticed-it often happens in exactly the opposite way where I get credit I know I don't deserve.
  • 05-31-2013, 12:11 PM
    Red Dot
    I'm excited for Sieges. For new content in general.

    A few times I've seen Shadow Wars and Manor Arkfalls take place in the same area, with capture points and ark crystals even sharing an area. Those were some great PvP matches. I wonder if we will be seeing Sieges and Arkfalls overlapping, or Sieges and Shadow Wars.

    I'd love to see an Arkfall crystal, a capture point for Shadow War and a Siege objective all in the same area.
  • 05-31-2013, 12:24 PM
    JaygunJesile
    Quote:

    Originally Posted by Re1gn View Post
    I'm very excited about this, it sounds similar to FFXI's besieged (which I loved) but on a much larger scale.

    Edit: 1st post! :p

    This was my first thought as well. If you lost they would take the npc's and you would have to go get them back from the enemy lair.
  • 05-31-2013, 12:31 PM
    nitroz76
    Quote:

    Originally Posted by Chemikz View Post
    I just stumbled upon something introduced in patch 1.020. Within the intel section of the radial menu, under the help topic, Sieges has been listed. The description is as follows.



    What are your thoughts then? Firefight/Horde/Zombie mode within an open online world that occurs randomly. I personally can't wait!

    so it's basically a co-op horde mode?
  • 05-31-2013, 12:36 PM
    IllegalShot
    If it is a horde/zombie/firefight mode than I am disappointed, why? Because it is not fun fighting hordes of Defiance NPC because their A.I is HORRIBLE.
  • 05-31-2013, 12:39 PM
    LtRobbiesan
    Quote:

    Originally Posted by Ensu View Post
    Sounds a little like the ME3 multiplayer mode, or the defense/mobile defense modes in Warframe. I enjoyed both these things.

    Yep, was thinking the same (ME3 MP). Despite ME3 having only horde mode, it was still fun. I watched a couple of vids I made a liltle while ago (Male Engineer, N7 Fury) and remembered how fun it was (and still is). I hope Siege mode is as fun as that. :)
  • 05-31-2013, 12:59 PM
    IllegalShot
    Quote:

    Originally Posted by LtRobbiesan View Post
    Yep, was thinking the same (ME3 MP). Despite ME3 having only horde mode, it was still fun. I watched a couple of vids I made a liltle while ago (Male Engineer, N7 Fury) and remembered how fun it was (and still is). I hope Siege mode is as fun as that. :)

    ME3 MP was really fun because of the variety in all the characters (the powers etc), the NPCs were also really good designed and there also was a big variety in NPCs and the most important: the AI was also smart. Defiance has NONE of this.
  • 05-31-2013, 01:02 PM
    bigdirty
    ME3's multiplayer had more bugs than Defiance that never got fixed. Magnet hands, magnet sword, marauder elbow, collector elbow, butt lasers, praetorian magnet beak, scion cannon bending like beckham, that **** never got fixed. ME3's AI was the same trash, the only challenge was not running into the ******** like that.
  • 05-31-2013, 01:23 PM
    Indra Echo
    Quote:

    Originally Posted by bigdirty View Post
    ME3's multiplayer had more bugs than Defiance that never got fixed. Magnet hands, magnet sword, marauder elbow, collector elbow, butt lasers, praetorian magnet beak, scion cannon bending like beckham, that **** never got fixed. ME3's AI was the same trash, the only challenge was not running into the ******** like that.

    Absolutely. Not to mention invisible Banshees, heck invisible foes. I started games where there were no visible foes but you could if you were lucky randomly shoot them. There were also elevator maps where suddenly you would just keep floating above the map and get higher and higher-I remember getting worried it would permanently break my game or something when I got so high I could no longer see the map. It was just a little dot down below. There were so many bugs and reporting them did no good at all.

    In fact, reporting SP bugs didn't do much good as even before the trilogy was released for the PS3 and just after they released it for xbox and PC as a collection, they locked all tech help threads on their forum and forced people to go to a self-help or peer help site that EA had for ME3. For the PS3, there was never any support or help for ME1 at all.

    ME3's DLC was also full of bugs-especially Omega and Citadel. Things that even a trained monkey wouldn't miss, like flying Aria. But even looking back at ME1 for the PC, similar things occurred in it and ME3 just kept on with that trend. Head twists, invisible weapons, sometimes invisible characters (Liara had a lot of fun kissing an invisible Shepard) and Tali loved the invisible rock Shepard gave her on Rannoch.
Show 40 post(s) from this thread on one page
Page 3 of 4 FirstFirst Previous 1 2 3 4 Next LastLast
All times are GMT -7. The time now is 06:53 PM.
Powered by vBulletin™ Version 4.1.3
Copyright © 2021 vBulletin Solutions, Inc. All rights reserved.